Zombie

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[PX]Kal Bob
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Zombie

Post by [PX]Kal Bob »

Requirements

Two teams:
1) Zombies
2) Survivors

Setup

The Zombies:
The Zombies go out into the field and hide or set-up how they wish.
This is done unobserved from the Survivors.

The Survivors:
Prepare themselves in a place where they cannot see the field of play.

Rules

The Teams should always have more survivors then Zombies. 2:1 ratios work well.

The Objective for the Survivors is to eliminate all of the Zombies.
The Objective for the Zombies is to Infect all the Survivors.

When a Survivor hits a Zombie they are dead.
When a Zombie hits a Survivor they are infected and become a Zombie.
An Infected player must run out of sight from the rest of the survivors then begin hunting them.

Survivors are not allowed to shoot a Infected player while they are running out of sight.


Victory

The Survivor win if they eliminate all the Zombies.
The Zombies win if they infect all of the survivors.

Variations

1) Realism: Zombies can only be killed with a head shot.
2) There is a Cure: If a Survivor can Barrel Tag a Zombie they are "Cured" and become a survivor.
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Re: Zombie

Post by THE JEW (RaVeN) »

Nice to see this mode up for debate. The wife's sister played this mode and thought it was a blast.
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Re: Zombie

Post by [PX]Kal Bob »

we player it last season it worked out quite well.
It seams best with large numbers 6 and up.
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Re: Zombie

Post by [PX]IronFist »

As long as the Survivors actually turn to Zombies when you shoot them :)
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[PX]Kal Bob
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Re: Zombie

Post by [PX]Kal Bob »

As long as the Survivors actually turn to Zombies when you shoot them

Now That is just Crazy talk!
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[PX] Nebuchadnezzar
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Re: Zombie

Post by [PX] Nebuchadnezzar »

A rule change I would like to propose/test is a spawn area for the Zombies behind the two hills at the end of the pond. I've noticed that some newly formed Zombies simply run behind a tree and then turn around and eliminate the Humans.

The other thing we could do is a 30 second countdown where the new Zombie must stay where they were eliminated (as if they were turning) This would move the action every time someone is turned, and they would have to announce their hit clearly.
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Re: Zombie

Post by Quango »

It could be that the problem this change it trying to fix would be better solved by more comprehensive explanation of the rules. If people understand the spirit of the rule of getting out of sight of the humans while they turn they will be more likely to do so in the way that is wanted.

There's such high turnover with the people playing that we can't assume that everybody knows the rules all the time. And that's fine, there just needs to be a way for them to know what's going on.

[EDIT: Of course, I've got no problem with testing this out, but I think this rule will invite more rules around spawncamping and whatnot.]
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Re: Zombie

Post by THE JEW (RaVeN) »

But raging zombies is 1/2 the fun!
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Re: Zombie

Post by [Fallen]Thumperup »

get out of sight of the humans works just fine.
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Re: Zombie

Post by [PX] Nebuchadnezzar »

[Fallen]Thumperup wrote:get out of sight of the humans works just fine.


Yeah, I guess there's no sense in talking about it or testing anything. Ever.
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Re: Zombie

Post by [Fallen]Thumperup »

you can test all you want but the more simple the rules is always the better for mass amounts of people.
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Re: Zombie

Post by [Fallen]Thumperup »

Zombies have the dissadvantage so having them stand in one spot and the humans just waiting to kill them is stupid.
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Re: Zombie

Post by THE JEW (RaVeN) »

Maybe start with more zombies then to try and equalize?
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THE JEW (RaVeN)
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Re: Zombie

Post by THE JEW (RaVeN) »

Serious Question:

Why is it that the zombies don't need to be hit in the head to die in this mode? Is that an option people are interested in?
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Re: Zombie

Post by [PX] Nebuchadnezzar »

THE JEW (RaVeN) wrote:Serious Question:

Why is it that the zombies don't need to be hit in the head to die in this mode? Is that an option people are interested in?


I would try it.
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