Zombie
Moderators: THE JEW (RaVeN), [PX] Nebuchadnezzar, [PX]IronFist
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[PX]Kal Bob
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Zombie
Requirements
Two teams:
1) Zombies
2) Survivors
Setup
The Zombies:
The Zombies go out into the field and hide or set-up how they wish.
This is done unobserved from the Survivors.
The Survivors:
Prepare themselves in a place where they cannot see the field of play.
Rules
The Teams should always have more survivors then Zombies. 2:1 ratios work well.
The Objective for the Survivors is to eliminate all of the Zombies.
The Objective for the Zombies is to Infect all the Survivors.
When a Survivor hits a Zombie they are dead.
When a Zombie hits a Survivor they are infected and become a Zombie.
An Infected player must run out of sight from the rest of the survivors then begin hunting them.
Survivors are not allowed to shoot a Infected player while they are running out of sight.
Victory
The Survivor win if they eliminate all the Zombies.
The Zombies win if they infect all of the survivors.
Variations
1) Realism: Zombies can only be killed with a head shot.
2) There is a Cure: If a Survivor can Barrel Tag a Zombie they are "Cured" and become a survivor.
Two teams:
1) Zombies
2) Survivors
Setup
The Zombies:
The Zombies go out into the field and hide or set-up how they wish.
This is done unobserved from the Survivors.
The Survivors:
Prepare themselves in a place where they cannot see the field of play.
Rules
The Teams should always have more survivors then Zombies. 2:1 ratios work well.
The Objective for the Survivors is to eliminate all of the Zombies.
The Objective for the Zombies is to Infect all the Survivors.
When a Survivor hits a Zombie they are dead.
When a Zombie hits a Survivor they are infected and become a Zombie.
An Infected player must run out of sight from the rest of the survivors then begin hunting them.
Survivors are not allowed to shoot a Infected player while they are running out of sight.
Victory
The Survivor win if they eliminate all the Zombies.
The Zombies win if they infect all of the survivors.
Variations
1) Realism: Zombies can only be killed with a head shot.
2) There is a Cure: If a Survivor can Barrel Tag a Zombie they are "Cured" and become a survivor.
KalNet SysAdmin.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
- THE JEW (RaVeN)
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Re: Zombie
Nice to see this mode up for debate. The wife's sister played this mode and thought it was a blast.
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[PX]Kal Bob
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Re: Zombie
we player it last season it worked out quite well.
It seams best with large numbers 6 and up.
It seams best with large numbers 6 and up.
KalNet SysAdmin.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
- [PX]IronFist
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Re: Zombie
As long as the Survivors actually turn to Zombies when you shoot them 
Ilon "Rezzer" Rezon in the Late Era RPG
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[PX]Kal Bob
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Re: Zombie
As long as the Survivors actually turn to Zombies when you shoot them
Now That is just Crazy talk!
KalNet SysAdmin.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
- [PX] Nebuchadnezzar
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Re: Zombie
A rule change I would like to propose/test is a spawn area for the Zombies behind the two hills at the end of the pond. I've noticed that some newly formed Zombies simply run behind a tree and then turn around and eliminate the Humans.
The other thing we could do is a 30 second countdown where the new Zombie must stay where they were eliminated (as if they were turning) This would move the action every time someone is turned, and they would have to announce their hit clearly.
The other thing we could do is a 30 second countdown where the new Zombie must stay where they were eliminated (as if they were turning) This would move the action every time someone is turned, and they would have to announce their hit clearly.
Re: Zombie
It could be that the problem this change it trying to fix would be better solved by more comprehensive explanation of the rules. If people understand the spirit of the rule of getting out of sight of the humans while they turn they will be more likely to do so in the way that is wanted.
There's such high turnover with the people playing that we can't assume that everybody knows the rules all the time. And that's fine, there just needs to be a way for them to know what's going on.
[EDIT: Of course, I've got no problem with testing this out, but I think this rule will invite more rules around spawncamping and whatnot.]
There's such high turnover with the people playing that we can't assume that everybody knows the rules all the time. And that's fine, there just needs to be a way for them to know what's going on.
[EDIT: Of course, I've got no problem with testing this out, but I think this rule will invite more rules around spawncamping and whatnot.]
When in doubt, nuke it from orbit...
- THE JEW (RaVeN)
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Re: Zombie
But raging zombies is 1/2 the fun!
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- [Fallen]Thumperup
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- [PX] Nebuchadnezzar
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Re: Zombie
[Fallen]Thumperup wrote:get out of sight of the humans works just fine.
Yeah, I guess there's no sense in talking about it or testing anything. Ever.
- [Fallen]Thumperup
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Re: Zombie
you can test all you want but the more simple the rules is always the better for mass amounts of people.
- [Fallen]Thumperup
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Re: Zombie
Zombies have the dissadvantage so having them stand in one spot and the humans just waiting to kill them is stupid.
- THE JEW (RaVeN)
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Re: Zombie
Maybe start with more zombies then to try and equalize?
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Re: Zombie
Serious Question:
Why is it that the zombies don't need to be hit in the head to die in this mode? Is that an option people are interested in?
Why is it that the zombies don't need to be hit in the head to die in this mode? Is that an option people are interested in?
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- [PX] Nebuchadnezzar
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Re: Zombie
THE JEW (RaVeN) wrote:Serious Question:
Why is it that the zombies don't need to be hit in the head to die in this mode? Is that an option people are interested in?
I would try it.
