What's everybody's opinion on a Team Fortress style mode? I just realized we basically have 1/2 of classes already:
-Scout (stock class person with pump/pistol)
-Soldier (CO2 tube launchers)
-Heavy (high-end electric force-fed marker)
-Sniper (First Strike rounds)
Heavy's could be "updated" to use Double Troubles/Quadzilla's or something like that.
Classes easy to implement:
-Medic
Scenario medic definition:
Actually there are medics much like you describe in many scenario games. Once you are eliminated, they come up, wipe the hit, and wither punch your card or somehow record that you were "saved".
Head shots usually mean you're beyond saving
-Spy
Give everyone armbands. Spies are allowed to carry both. The question would be on "changing" teams rule.
Classes a bit more difficult:
-Engineer
Making the sentry would be almost impossible. We could make it that he can construct a mortar. I think an easier/better implementation would be that he can "heal" your gun. If Homey B's idea goes through, marker hits would mean that your marker is out of play. One could go to the engineer to "heal" their marker like the medic heals you. That way, if you shoot someone and their marker, they have to be double-healed. The engineer isn't nearly as useful, but it still makes things kinda strategic with him. Open to suggestions on this one.
-Pyro
Something like these:
It's basically like the pressurized water guns. You have a container that you fill with paint (see the post I made in the launcher thread). You then pressurized it. Ball-valve or a trigger release and you're good. Would take some constructing, but could be pretty awesome.
The demo-man has a few options:
-just eliminate it
-make it so that he's the only one who can arm/diffuse a bomb in a Counter-Strike style match
-make it so that they're the only ones allowed launchers like this:
Revolver Grenade Launcher
We could make it so that each team is only allowed so many of each class. People with "regular" markers would be the medic/engineer/spy/new class?
Thoughts?
