STAR WARS RPG SKILL LIST
DEXTERITY
•Archaic Guns
•Blaster
•Blaster Artillery
•Bowcaster
•Bows
•Brawling Parry
•Dodge
•Firearms
•Grenade
•Lightsaber
if difficulty missed by 10 or more damage against himself
•Melee Combat
• Melee Parry
• Missile Weapons
• Pick Pocket
Pick pocket > target
21+ notice until out of sight
16-20 notice after couple minutes
11-15 notice after 3 rounds
6-10 notice next round
0-5 object trapped, must roll next round
Target > pick pocket
1-5 reaction next round
6-10 immediate reaction, pick pocket Easy to release
11-15 imm. reaction, pick pocket Moderate to release
16+ pick pocket caught, target can prepare
-10+ major distr., huge crowd
-5 crowd, minor distr., darkness
+5 light crowd
+10 small crowd
• Running
• Thrown Weapons
• Vehicle Blasters
KNOWLEDGE
• Alien Species
customs, societies, physical appearance, attitudes, philosophy, special abilities, etc.
• Bureaucracy
VE- available to all
E- available to most people
M - available to anyone who qualifies
D- restricted
VD- very restricted
-5+ character well-known and well-liked
-5 well-funded, good morale, truly dedicated bureaucrat
+5-10 unusual request, poorly funded, corrupt or low morale bureaucrat
+5+ character known as troublemaker
• Business
knowledge of running, costs of production, information about business
• Cultures
knowledge of behavior, own or other species
• Intimidation
-15 target totally at mercy of intimidator
-10 intimidator much more powerful
-5 threatening with physical violence
+5 target has advantage
+10 target is in a position of greater strength
+15 target cannot conceive danger from intimidator
D - unfamiliar, first time
VD completely unfamiliar with situation
H - completely unfamiliar and has no idea how to proceed
• Tactics
military forces deploy
• Value
market value of goods, their quality and other factors, capabilities and modifications
• Willpower
if failed stamina, roll with one level higher, rests double length, suffers worse level of damage
• Languages
VE - dialect of Basic
E- common language related to Basic
M - common language, not related to Basic
D - obscure language not related to Basic (moderate)
VD - extrmly obscure lang. (dead/unpronounceable)
-10 simple with common concepts or very simple
-1-5 simple idea and many common concepts
+0 intricate but common concepts
+1-5 above average complexity idea
+6-10 complex and not common idea
+10 complex idea
+11+ complex and difficult to translate
(if 10 Difficult or greater rolls, character is fluent)
• Law Enforcement
knowledge of dealing with authorities
• Planetary Systems
VE - every one has heard of, knows something about
E - most people know, only knows one thing or two
M - most people knows, do not know nothing about
D - very obscure, may be heard but with no interest
VD - very few people knows beyond the name
H - no one has heard of, maybe unexplored
+0 information is common
+1-5 info is common, requires observ. or investig.
+5-10 info is obscure / visitors require observation
+11-20 info not well known / natives don’t know
+21+ only selected individuals know this
• Scholar
book-learning
• Streetwise
VE - things fairly easy to find
E - things easy to find, with discretion or investig.
M - risky service, things illegal and regulated
D - skilled people, expensive things, dangerous, controlled
VD - specific person, thing which possession causes death
H - extremely rare item, meetings with selected individuals
-10 no law enforcement, char. known by local underworld
-5 character believed or known to work for associates
-1-9 character is known or has some contacts
+0 mod. law enforc., minor contact, some kno., or is local
+1-9 character has no contacts
+5 character believed or known to work for rivals
+10+strict law enf., never been, no contacts, not trusted
• Survival
VE - intimately familiar with terrain
E - familiar with terrain
M - somewhat familiar with terrain
MECHANICAL
• Archaic Starship Piloting
• Astrogation
If roll missed by 10+ cannot enter hyperspace, else roll 2D:
2 hyperdrive cut-out and damaged, moderate difficulty
3-4 radiation fluct., +1D hrs for each pnt roll was missed
5-6 hyperdrive cut-out, ship thrown to realspace
7-8 off course
9 mynocks, duration of journey is increased by 1D days
10-11 close call, travel completed, a ship’s system is damaged
12 collision, hvy dmg, rupt hull, M survival to get suits
-1 extra hour on journey
+1 hour saved on journey
+5 (+5 hours) lightly damaged ship
+10 (+10 hours) heavily damaged ship
+30 (double duration) no nav computer or astromech
+1-30 obstacles
Double difficulty (double duration) hasty entry
• Beast Riding
animal > rider
21+ if animal STR > rider DEX, thrown to the ground
16-20 animal bucks rider
11-15 animal refuses to follow commands, beat roll by 5
6-10 animal stops moving refuses to move rnd and nxt rnd
1-5 animal stops moving refuses to move rnd
• Capital Ship Gunnery
• Capital Ship Piloting
• Capital Ship Shields
• Communications
VE - known, registed frequency
E - specific private frequency (corps., low-sec)
M - sensitive comms (govmnts, bussiness)
D - secure channels
VD - higher Imperial channels
H - top secret frequencies
coder >= decoder
6 nothing can be made out
1-5 decoder makes out wrong message
decoder >= coder
0-3 one or two garbled passages
4-6 1/4 of the information
7-10 1/2 of the information
11+ entire message
• Ground Vehicle Operation
• Hover Vehicle Operation
• Jet Pack Operation
• Powersuit Operation
• Repulsorlift Operation
• Rocket Pack Operation
• Sensors
lifeforms, vehicles, energy readings, ld visuals, etc.
one roll per round
Sensor Mode Detect Identify
passive M VD
sweep E D
scan E M
focus VE E
-30+ stellar object (star, nebula, black hole, etc.)
-25+ basic information
-20 planetary or moon size object
-10+ following a trail left by a starship
-10 capital, M size natural body, major sources of energy
-10 (detect) jamming
-5-15 looking for cities, lakes, mountains, etc.
-5+ lifeform if many of equal or very different of the rest
-5 small natural body
+1D+ sensors mask
+5 (identify) sensor decoys
+5 target's sensors are in passive or running silent
+5+ determining a specific lifeform among others
+5-20 looking for energy emissions
+10 (identify) jamming
+10 target behind massive body
+10+ signal hidden amongst other signals
+20 target hiding among other mass objects
scanning planets:
VE - area 1 km2 or less
E - area 100 km2 or less
M - area 1,000 km2 or less
D - area 1,000,000 km2 or less
VD - area 100 million km2 or less
H - half a planet
• Space Transports
• Starfighter Piloting
• Starship Gunnery
• Starship Shields
• Swoop Operation
• Walker Operation
PERCEPTION
• Bargain
seller > buyer
21+ price 300%
16-20 price 200%
11-15 price 150%
6-10 price 125%
3-5 price 110%
buyer > seller
3-5 price 90%
6-10 price 85%
11-15 price 75%
16-20 price 65%
21+ price 50%
-5+ good relation, frequent client, item available / damaged
+0 never dealt before
+5+ problem customer, item not available, seller brags a lot
+10+ merchants inflate prices
bribes
-10 bribe is much larger
-5 bribe is larger
+5 bribe is small (90-50%)
+10 bribe is very small (50% or less)
• Command
2 +1D 25 +6D
4 +2D 40 +7D
6 +3D 60 +8D
10 +4D 100 +9D
15 +5D 150 +10D
VE - every reason to obey
E - reasons to obey
M - no reason to disobey
D - skeptical
VD - suspicious
H - no reason to obey
• Con
-10+ victim has no reason to suspect
-5+ victim likes character
+0 will cause victim to do something he would do anyway
+5+ person has their guard up
+10+ will cause victim to do illegal or dangerous things
• Forgery
±3 "sample" document, all necessary materials
±5 experience w/document, inspector has little
±5+ droid of computer assistance
±10 extensive experience w/document, inspector has none
• Gambling
• Hide
• Investigation
• Persuasion
• Search
VE - knows exact location
E - knows approximate location
M - vague info or general idea of what are they looking for
D - broad search, not know what to look for, small objects
VD - not know what to look for, extremely small objects
H - microscopic object
• Sneak
STRENGTH
• Brawling
grappling: difficulty +10
escape grappling: vs STR+1/each point grappling suceeded
• Climbing/Jumping
VE - ladders and rope walkways
E - jumping rooftops if not very separated
M - leaping and grabbing end of a rooftop
D - swinging across a shaft
VD - leap from one speeding vehicle to other
• Lifting
weight difficulty
10 kg VE
50 kg E
100 kg M
200 kg D
500 kg VD
750 kg H
1 ton H+10
1.5 ton H+20
2 ton H+30
2.5 ton H+40
3 ton H+50
time difficulty
1-6 rnd (30 seg - +0)
7r-3min +1 diff level
4-10min +2 diff level
11-30m +3 diff level
31m-1hr +4 diff level
• Stamina
-1D for every check failed, if 3rd failed rest for double the time
• Swimming
Drowning if fail, if roll 2D less than drowning rounds, character dies, other actions at -3D, to save drowning attempt swimming at a higher difficulty level (
TECHNICAL
• Armor Repair
damage difficulty cost
Light E 15%
Heavy M 25%
Severe VD 35%
• Blaster Repair
dam repair cost
lightly E 15%
heavily M 25%
severely VD 35%
• Capital Starship Repair
• Capital Starship Weapon Repair
• Computer Programming/Repair
VE - public data
E - public data but not easily available
M - private data
D - secret data
VD - top-secret data
H - super top-secret data
• Demolition
VE - plywood
E - hard wood
M - steel
D - armor
VD - heavy armor
extra damage, roll>difficulty
1-5 +1D
6-10 +2D
11-15 +3D
16-20 +4D
21-30 +5D
31+ +6D
• Droid Programming
VE - move and pile boxes
E - patrol with a regular pattern
M - solve some problems
D - rudimentary skill use
VD - non-linear thought
H - override core programming
• Droid Repair
E - light damage
D - heavy d
VD - severe d
H - almost obliterated
• First Aid
first aid on oneself, -1D
• Ground Vehicle Repair
• Hover Vehicle Repair
• (A) Medicine
• Repulsorlift Repair
• Security
VE - standard lock
E - regular security lock
M - high-quality lock
D - bank vault lock
VD - super-security lock
H - really top security lock
• Space Transports Repair
drive, D, 35% craft
hyperdrive repair with M
man diff cost craft
-1D E 10%
-2D M 15%
-3D+ D 20%
move diff cost
-1 E 10%
-2 M 15%
-3 D 20%
-4 VD 25%
-5 destroyed
shield diff cost
-1D E 5%
-2D M 5%
-3D D 5%
-4D+ VD 10%
• Starfighter Repair
• Starship Weapon Repair
• Walker Repair
Skills List
Online Role Playing Game Rules
Moderator: [PX]IronFist
- [Fallen]Thanatos
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