Hunted
Posted: Mon May 16, 2011 2:57 pm
Requirements
Two teams, bodyguards + hunted vs soldiers. Usually teams have equal numbers or the soldier team has more players than the bodyguard team.
Setup
The two teams start at checkpoints equal distance from each other. The bodyguard team trys to move the hunted through a series of pre-defined checkpoints while the soldiers try to kill the hunted. The hunted is armed with only a pistol.
Rules
Soldiers and Bodyguards respawn, hunted does not. As the hunted advances through the points, the spawn points move accordingly (soldiers always spawn one point ahead, bodyguards one point behind).
Victory
The round ends if the hunted is shot or if he reaches the final checkpoint
Two teams, bodyguards + hunted vs soldiers. Usually teams have equal numbers or the soldier team has more players than the bodyguard team.
Setup
The two teams start at checkpoints equal distance from each other. The bodyguard team trys to move the hunted through a series of pre-defined checkpoints while the soldiers try to kill the hunted. The hunted is armed with only a pistol.
Rules
Soldiers and Bodyguards respawn, hunted does not. As the hunted advances through the points, the spawn points move accordingly (soldiers always spawn one point ahead, bodyguards one point behind).
Victory
The round ends if the hunted is shot or if he reaches the final checkpoint