Hunted

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[PX]IronFist
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Hunted

Post by [PX]IronFist »

Requirements

Two teams, bodyguards + hunted vs soldiers. Usually teams have equal numbers or the soldier team has more players than the bodyguard team.

Setup

The two teams start at checkpoints equal distance from each other. The bodyguard team trys to move the hunted through a series of pre-defined checkpoints while the soldiers try to kill the hunted. The hunted is armed with only a pistol.

Rules

Soldiers and Bodyguards respawn, hunted does not. As the hunted advances through the points, the spawn points move accordingly (soldiers always spawn one point ahead, bodyguards one point behind).

Victory

The round ends if the hunted is shot or if he reaches the final checkpoint
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[PX]IronFist
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Re: Hunted

Post by [PX]IronFist »

I really enjoyed the hunted games we played in the May 7th session, I felt like people were more into it and now that we've played a few times we're able to develop more strategies. I also think we've finally got a pretty good layout of checkpoints.
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Re: Hunted

Post by [PX]Kal Bob »

I agree, I think that this is a very fun mode.
I really enjoy being the hunted.

This mode really forces team work.
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Re: Hunted

Post by THE JEW (RaVeN) »

*cough* http://wiki.teamfortress.com/wiki/Hunted_(Classic) *cough*

I think enjoyment of this mode stems from the fact that we had a blast playing it with TFC.

I put forward the motion that the Hunted must wear a moustache, Selleck-style on their mask.
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Re: Hunted

Post by Ghost [PX] »

THE JEW (RaVeN) wrote:I put forward the motion that the Hunted must wear a moustache, Selleck-style on their mask.


Seconded!

Can the hunted have a briefcase too?
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Re: Hunted

Post by [PX] Nebuchadnezzar »

I do have an extra briefcase we can use...

It could be used as a shield, or hitting it could destroy the "target". We could always use it as a "plant the bomb" mode.
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Re: Hunted

Post by THE JEW (RaVeN) »

What about the umbrella?
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Re: Hunted

Post by Ghost [PX] »

Why not both?
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