Combat Rules

I have made several tweaks that will be explained here. This will also cover Jedi force powers, that I will adjust to be closer to what is seen in the books. This will also hold the part about gameplay dynamics. Essentially I will say that it is in a similar format to IronFist's game.

Moderator: Samurai

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Samurai
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Combat Rules

Post by Samurai »

Melee/Brawling Parry:

On a successful parry that beats the opponent's parry by 10 or more, you will get a bonus of +2 to the next attack on that character. You can choose to add this +2 to the roll to hit, or for damage, but not both. The attack must be done before you perform any other actions, or there will be no bonus. This bonus also applies to NPCs. Make sure that you announce what you are using the bonus for when you post the attack.
Until you find something worth dying for, you're not really living.
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