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Sim City 4
Posted: Sat Sep 13, 2003 3:57 pm
by Dempsey
I just bought a copy of Sim City 4 for 12 bucks at Cash Converters. What a great store!
Posted: Mon Sep 15, 2003 10:11 pm
by Tempus
damn i wish i hadda come across something like that... seing as i prefer to own most of my games.... some interesting new tweaks in SC4
Posted: Mon Sep 15, 2003 10:21 pm
by [PX]IronFist
Too bad it was a giant resource whore (read: inefficient).
Posted: Mon Sep 15, 2003 10:23 pm
by Ghost [PX]
So what I'm getting from this post was that SimCity 4 was badly optimized.....
Hey, I already knew that!
Posted: Mon Sep 15, 2003 10:27 pm
by Tempus
it was horribly optimized but for the game play itself i love it (dont use the hardware render it slows things down for some reason....)
Posted: Mon Sep 15, 2003 10:36 pm
by [PX]IronFist
It's always a bad sign when the hardware render slows down the game. I will agree about the game play, I loved sim city 2000, Me and Bob once played it so much that he puked.
Posted: Mon Sep 15, 2003 10:40 pm
by Tempus
ya its a really bad sign... hoping that the new expansion forthcoming will fix a lot of the issues...
Kal was actually addicted to a game? was he any good at it?

Posted: Mon Sep 15, 2003 10:40 pm
by Ghost [PX]
Bob is a SimCity-playing-gut-spewing machine!
I enjoyed the gameplay briefly but couldnt commit myself to raising and nurturing a cuty when I could destroy it and make funny shapes in the ground...
Posted: Mon Sep 15, 2003 10:43 pm
by Tempus
Ghost your an odd odd person... just thought i'd let you know
Posted: Mon Sep 15, 2003 10:45 pm
by [PX]IronFist
That's great Ghost, I laughed my ass off

. I am going to have to remember that quote for later.
Posted: Mon Sep 15, 2003 10:45 pm
by Ghost [PX]
Your opinion has been noted and duly filed. You have now been entered into "The Book" under the section marked "People that Know Too Much".
Posted: Mon Sep 15, 2003 11:26 pm
by Dempsey
The rendering engine is quite inefficient but its also the fact that the computer has to track all the stats and shit from the buildings, cars, people, etc that really bogs it down, obviouly with larger cities. Also the shear amount of polys a huge city would generate would probably have something to do with it. I think in PC Gamer they mentioned that ATI Radeons weren't even supported at first. Some "hardware deficientcy". Probably a bribe from Nvidia. I have all the Sim Citys, including the 3000 expansion pak