Basic Rules for The StarWars RPG

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[Fallen]Thanatos
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Location: CFB Trenton

Basic Rules for The StarWars RPG

Post by [Fallen]Thanatos »

The Rules:

Ok people I know a lot of you already know how to play a RPG and the basic rules. Here is just a small list of rules that I am going to post. If there are any Questions on Rules then you may post your Questions in the “Questions on Rules” forum.
TY and Have fun in the game.
Last edited by [Fallen]Thanatos on Fri Mar 28, 2003 4:38 pm, edited 1 time in total.
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[Fallen]Thanatos
Posts: 2195
Joined: Sun Mar 23, 2003 10:39 am
Location: CFB Trenton

Here is the List of Rules

Post by [Fallen]Thanatos »

This is the start of the list, If there are any questions and i give awnsers the new Rules will be posted in the fourm. DO NOT I REPEET DO NOT REPLY TO THIS FORUM. TY

1.Difficulty Numbers and Opposed Rolls:
When the characters make a roll, what are they rolling against? They're rolling against a difficulty number or they're rolling directly against another character to see who does better. (that's called and "opposed roll")

Difficulty chart
Very Easy 1-5
Easy 6-10
Moderate 11-15
Difficult 16-20
Very Difficult 21-30
Heroic 31+

2. Modifiers
If one character has a clear advantage over another there will be modifiers for example:
Modifier Guidelines
+1-5 Character has only a slight advantage.
+6-10 Character has a good advantage.
+11-15 Character has a decisive advantage.
+16+ Character has an overpowering advantage.

3. Character Elements
Characters can use character points and force points during the game. They may also receive dard side points for committing evil.
Character Points
Character points are a very minor manifestation of the force that reflect the ability of some individuals to push themselves. Character points are more plentiful then force points, yet much less powerful. There is no limit to the number of character points that a scharacter may have.
Character points may be spent during the game to improve a characters slill or attribute rolls. A plaayer adds it to the slill (or attribute) total.
If the roll is a 1,2,3,4 or 5 simply add the roll to the characters total. if the roll is a 6 add six to the total and roll the die again, adding the new roll as well keep on rolling if you keep on getting sixes.
A player can wait untill after a skill off attribute roll is madebefore diciding to spentd a character point, but they must be spent befor anyone else takes an action. (a player cannot spend character points in the same round or scene that he spends a force point or calls upon the dard side.)

Force Points
Force points represent a character doing his or her best to use skill, talent (and luck) to accomplish something. Force points represent a common and seemingly "subconscious" manifestation of the force the player knows that a force paint is being used, but the character only knows that hes trying his best to be successful.
All player characters begin the game with al least one force point; gamemaster characters such as prominet rebel leaders, force users and major villains may have several force points.
A player may spend one force point in a round;all skills, attributes and special ability die codes are doubled for the rest of that round.
Anything thats not part of the character- weapon damage die codes, starship hull die codes and so forth is not doubled.
A character may not spend character points in the same round that a force point is used.

Getting Force points back
how Force points are spent during and adventure determines whether or not the character gets more at the end of the adventure.
Doing Evil: When a character commits evil while spending a force point, the character loses the force point permanently. The character does receive a dard side point.
Examples of committing evil include;
*Killing a helpless innocent.
*Causing unnesessary, gratuitous injury
*Lilling except in self-defense or the defense of others.
*Using the force while angry or filled wht hate.
Force-sensitivec characters receive dark side points any time they commit evil since they are closely attuned to the ways of the force bothe its light and dark sides. Force-sensitive characters must be very careful of they will be comsumed by the dark side.

Dark Side Points
Whenever a character is at rist of receiving a dark side point i will inform you befor you do the action.
Whenever you get a dark side point i will roll 1D. If the roll is less than the number of dard side points you have then you are now a dark side character.( your dead and i get controll of your charactor, pritty much you go mad)

4. Shields vs. Physical Weapons
Proton Torpedoes and Concussion Missiles are not affected by shields! Ray shielding is what most vessels have. When rolling proton damage vs. a ship, only roll its hull code!
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