Lag issues on the 24th

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[PX]Kal Bob
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Lag issues on the 24th

Post by [PX]Kal Bob »

Sorry for any lag issues on the 24th.

I was working on the Tectonicus script and I got a little over ambitions.
I left three full renders running at the same time each one threaded to use all 8 CPU's in the system.
I then went to the Movies without checking the server load!

Anyway, just the main thread is running now, it is almost at 50% lol

This is all in anticipation of doing remote hosting of Techtonicus.
Stratus has offered to host, and I will be running a second host at my Tillsonburg site.
The map will be updated every three hours via rsync.
This should keep the network load to a minimum.

The big lag generator is zooming in on the map.
This is why off-site hosting should eliminate this problem.
KalNet SysAdmin.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
[PX]Kal Bob
Site Admin
Posts: 1959
Joined: Sun Mar 23, 2003 1:41 am
Location: Stalinist Russia!
Contact:

Re: Lag issues on the 24th

Post by [PX]Kal Bob »

lol, sorry mis-read that, it is just over 1/3 done and that is pushing almost 24hours!
Go Explorers.

Future renders will not take this long as it only renders the changed blocks.
As I said in my last post I am going to run the render every three hours to start with.
If the data sizes of the changed blocks is to high or people like it more I might drop it down to every hour.
KalNet SysAdmin.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
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