Enemy Territories: Quake Wars

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THE JEW (RaVeN)
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Enemy Territories: Quake Wars

Post by THE JEW (RaVeN) »

Aside from the sh!tty name, it looks to have a lot of potential:

http://www.shacknews.com/docs/press/051605_quakewars.x


Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.



I think that's the most important part of the article. To me, that says that the Doom 3 engine has been upgraded the same way the Quake 3 engine was with the Team Arena source code. Now the engine wars get really interesting. 8)
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Post by [PX]IronFist »

I thought this was going to be about some kind of ET mod....


Interesting tech news though, this should make the D3 engine much more versatile.
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[PX] Nebuchadnezzar
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Post by [PX] Nebuchadnezzar »

drool......
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Post by THE JEW (RaVeN) »

Yeah, #4 & #5 did it for me.
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Post by THE JEW (RaVeN) »

I want it.....NOW!!!

http://www.1up.com/do/previewPage?cId=3147966&did=1


Though, either this guy remember a different Quake than me or he forgot to type the second "I."

The QUAKE art style is actually quite diverse. We think we've found a happy middle ground, where the game looks new and cool, but the GDF classes still look pretty similar to that Ranger guy you play in QUAKE I.


I see guys who look similar to the Quake II guy, not the Quake I guy. Unless my eyes are bad enough that I just don't see the guys in metal medieval-like chest armour, metal helmets, and hockey pads all swinging axes.

Mebbe it's just me.
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Post by THE JEW (RaVeN) »

System specs revealed:

SOFTWARE REQUIREMENTS
Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c (included)
HARDWARE REQUIREMENTS
CPU: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+ processor (Pentium 4 3.0GHz or equivalent for Windows Vista)
RAM: 512MB RAM (768MB for Windows Vista)
Video Card: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700 (full list of supported chipsets below)
Sound Card: 100% DirectX 9.0c compatible sound card
HDD Space: 750MB of free hard drive space, plus 200MB for Windows swap file
Internet: Broadband connection and service required for full gameplay and downloads. Features may change without notice.
SUPPORTED VIDEO CHIPSETS
NVIDIA GeforceFX Series (5700 or higher, not including 5700LE and 5700VE)
NVIDIA Geforce 6 Series (6200 or higher) NVIDIA Geforce 7 Series (7300 or higher)
NVIDIA Geforce 8 Series
ATI Radeon 9700 or higher
ATI Radeon X700 or higher
ATI Radeon X1650 or higher
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Post by THE JEW (RaVeN) »

A history of its founder, Paul Wedgewood:

http://www.rockpapershotgun.com/?p=298
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