Mission 1 Gameplay
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- Cale - Rubbing your temples with thumb and middle finger, you take on a look frustration and disbelief, then turn your head and grin. Following a sarcastic tirade you begin to walk toward the cantina whistling, but the words to the song in your head would get you a trip to an institution of some sort if sung aloud on many planets. You and Hilanna pass three pedestrians heading in the opposite direction. They look like merchants who have just closed a store.
- Kylin - You enter the bar to find the place mostly empty. There are a few individuals at the various tables, and a band is just taking down its equipment in preparation for the next act. You see a middle-aged Twi'lek, who walks with a limp standing at the bar, serving drinks to the patrons and generally with the appearance of a good host. You stride up to the bar like you own the place.
- Athena - You stand there beside Ilon as the stormtroopers make their way up the line toward you, continuing to ask people questions. You ask him if he has any suggestions and await an answer as the troopers reach the person two spots ahead in line.
- Rava - You try to calm yourself and put a stop to the darkside presence that you feel eminating from yourself. Using the jedi calmign techniques that you have learned thus far, you try and purge the darkness.
This is a Control roll. Your control is 3D. You roll 10.
You feel something change in the emotions, like a speaker being muffled under a wet blanket. They are still there, but not in the same intensity as before.
- Nagta - You continue on your way, following Kylin into the cantina. He strides up to the bar like he's been there a thousand times, and you stand at the entrance observing the room. There are several people at the different tables, and you can see the band taking down its equioment as another sets up.
- Garmen - Your stroll down the road is a pleasant one with the thought of your apparent success. You see the Cantina looming larger as you approach. Suddenly, you hear an irregular high pitched whistle forming itself into some form of arrangement that repeats every once in a while, though it is very faint, it is one of the only sounds on the street.
- Ka - You lunge at the figure of Rava, ignighting your crimson blade and slicing through the air toward his midsection.
Your lightsaber skill is 6D. You have not activated lightsaber combat. You roll 18. Rava can only attempt a melee parry. His dexterity is 4D with a -1D penalty for being unarmed. He rolls 11. Your lightsaber does 5D damage = 18. Rava's strength roll to resist is 4D = 11. He is wounded.
Your blade cuts through Rava's cloak, catching him under the ribs, but just enough to leave a flesh wound. The pain sends him to the ground in a heap. He speaks,
You have been awarded a darkside point.
- Ilon - Athena gives some advice, suggesting that it would be best to just act natural and not try to avoid questioning by the troopers. She asks what you think as the troopers draw closer.
- Camon - You enter the Fried Mynock with Kylin and Nagta. The place is not very busy, and there is a band taking its equipment down as another sets up.
No maps today, sorry.
- Kylin - You enter the bar to find the place mostly empty. There are a few individuals at the various tables, and a band is just taking down its equipment in preparation for the next act. You see a middle-aged Twi'lek, who walks with a limp standing at the bar, serving drinks to the patrons and generally with the appearance of a good host. You stride up to the bar like you own the place.
- Athena - You stand there beside Ilon as the stormtroopers make their way up the line toward you, continuing to ask people questions. You ask him if he has any suggestions and await an answer as the troopers reach the person two spots ahead in line.
- Rava - You try to calm yourself and put a stop to the darkside presence that you feel eminating from yourself. Using the jedi calmign techniques that you have learned thus far, you try and purge the darkness.
This is a Control roll. Your control is 3D. You roll 10.
You feel something change in the emotions, like a speaker being muffled under a wet blanket. They are still there, but not in the same intensity as before.
- Nagta - You continue on your way, following Kylin into the cantina. He strides up to the bar like he's been there a thousand times, and you stand at the entrance observing the room. There are several people at the different tables, and you can see the band taking down its equioment as another sets up.
- Garmen - Your stroll down the road is a pleasant one with the thought of your apparent success. You see the Cantina looming larger as you approach. Suddenly, you hear an irregular high pitched whistle forming itself into some form of arrangement that repeats every once in a while, though it is very faint, it is one of the only sounds on the street.
- Ka - You lunge at the figure of Rava, ignighting your crimson blade and slicing through the air toward his midsection.
Your lightsaber skill is 6D. You have not activated lightsaber combat. You roll 18. Rava can only attempt a melee parry. His dexterity is 4D with a -1D penalty for being unarmed. He rolls 11. Your lightsaber does 5D damage = 18. Rava's strength roll to resist is 4D = 11. He is wounded.
Your blade cuts through Rava's cloak, catching him under the ribs, but just enough to leave a flesh wound. The pain sends him to the ground in a heap. He speaks,
You have elected the way of strength... Now you must prove that you are strong enough.
You have been awarded a darkside point.
- Ilon - Athena gives some advice, suggesting that it would be best to just act natural and not try to avoid questioning by the troopers. She asks what you think as the troopers draw closer.
- Camon - You enter the Fried Mynock with Kylin and Nagta. The place is not very busy, and there is a band taking its equipment down as another sets up.
No maps today, sorry.
Until you find something worth dying for, you're not really living.
- Ghost [PX]
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I stop, cock my head to the side and try and identify the source, direction and nature of the sound.
Nature is bountiful where idiots are concerned
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
-
[PX]Kal Bob
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- Cale - You carry on toward the Fried Mynock. Hilanna is close on your heels as you approach the small building. You can see a small number of people through the transparisteel door, Kylin and Nagta among them, so it should be easy to observe the building's interior for threats. The door slides open as you approach it, and Hilanna hurries and enters it ahead of you, as though looking for someone.
- Nagta - You scan the room, looking for anything of interest.Your Perception is 3D (+2D for sensing heat/ -2D for anything without it. There will be two rolls.) The roll for heated objects = 17, the non-heat search = 5.
Your search of the bar reveals several peopel sitting around at various tables. Some of them have hot beverages. Other than the heat form a few incandescent lights that mimick flames, there is not much to be seen, except that you note the door near the end of the bar seems to be colder than the rest of the room. You also note that Cale is outside the door, and an unknown woman is entering.
- Garmen - You stop and cock your head to the side and look for the source of the high-pitched sound. Your perception is 4D. You roll 10.
You see Cale standing at the door to the Fried Mynock, as a woman with red hair enters. Cale is whistling.
- Kylin - Upon hearing your order the bartender's face takes an expression of disbelief, as though he tastes something sour, but he nods and proceeds to mix the drink. The strong, tangy aroma from the mixture reaches your nose and any feeling of hyperspace lag that you might have felt is completely gone. Drinking this particular beverage will, however, probably have the opposite affect in relatively short order if you are not careful to pace yourself. You scan the room. Your Perception is 3D+2. You roll 29 with a three wild 6's.
The people you are here to meet are not in the room, but you notice the woman from the picture entering the bar ahead of Cale.
- Athena - You wait silently, and act natural as the troopers approach you. They show you a picture of a red-haired woman and ask if you have seen her. The troopers' would probably have impatient expressions on their faces, judging from their voices.
- Rava - You sit calmly watching the medical professionals doing what they can for Ka. As you sit, you feel a sudden surge of darkness welling up from the depths of Ka's mind. Something is wrong.
- Ka - Rava lays on the ground, his breathing heavy, and his burnign eyes glaring up at you. His voice becomes deep and harsh,
He stays there motionless on the ground, awaiting the death blow.
- Ilon - You stand beside Athena as the troopers show her the picture. It will be your turn next.
- Camon - You watch the bar carefully as Kylin orders his drink. You don't see much of anything.
Again, no maps. I'll work on that for next time.
- Nagta - You scan the room, looking for anything of interest.Your Perception is 3D (+2D for sensing heat/ -2D for anything without it. There will be two rolls.) The roll for heated objects = 17, the non-heat search = 5.
Your search of the bar reveals several peopel sitting around at various tables. Some of them have hot beverages. Other than the heat form a few incandescent lights that mimick flames, there is not much to be seen, except that you note the door near the end of the bar seems to be colder than the rest of the room. You also note that Cale is outside the door, and an unknown woman is entering.
- Garmen - You stop and cock your head to the side and look for the source of the high-pitched sound. Your perception is 4D. You roll 10.
You see Cale standing at the door to the Fried Mynock, as a woman with red hair enters. Cale is whistling.
- Kylin - Upon hearing your order the bartender's face takes an expression of disbelief, as though he tastes something sour, but he nods and proceeds to mix the drink. The strong, tangy aroma from the mixture reaches your nose and any feeling of hyperspace lag that you might have felt is completely gone. Drinking this particular beverage will, however, probably have the opposite affect in relatively short order if you are not careful to pace yourself. You scan the room. Your Perception is 3D+2. You roll 29 with a three wild 6's.
The people you are here to meet are not in the room, but you notice the woman from the picture entering the bar ahead of Cale.
- Athena - You wait silently, and act natural as the troopers approach you. They show you a picture of a red-haired woman and ask if you have seen her. The troopers' would probably have impatient expressions on their faces, judging from their voices.
- Rava - You sit calmly watching the medical professionals doing what they can for Ka. As you sit, you feel a sudden surge of darkness welling up from the depths of Ka's mind. Something is wrong.
- Ka - Rava lays on the ground, his breathing heavy, and his burnign eyes glaring up at you. His voice becomes deep and harsh,
Finish it Jedi!
He stays there motionless on the ground, awaiting the death blow.
- Ilon - You stand beside Athena as the troopers show her the picture. It will be your turn next.
- Camon - You watch the bar carefully as Kylin orders his drink. You don't see much of anything.
Again, no maps. I'll work on that for next time.
Until you find something worth dying for, you're not really living.
I'm going to watch the women. More to the point I am going to try to study her for anything that I might notice to be odd (concealed weapons, strange or nervous movements)
Every once in a while I will look back at the cold door. If I can deduce whether it is metalic and if it is normal for the door to be cooler then its surroundings I will disregard it with only passing interest
I am going to find a place to sit between watching the woman and the door
Every once in a while I will look back at the cold door. If I can deduce whether it is metalic and if it is normal for the door to be cooler then its surroundings I will disregard it with only passing interest
I am going to find a place to sit between watching the woman and the door
Gentlemen, we got 20 calls about the David Hyde-Pierce incident. And as you know, one call equals a billion people, which means 20 billion people were offended by this
I stroll forward slowly and casually look around the place, searching for people who look like they might be associated with the Imperials. I also watch to see where Hilanna goes, without making it obvious that I'm watching her.
Cale Archani in Late Era SW RPG
What do you despise? By this are you truly known. - from "Manual of Muad'Dib" by the Princess Irulan
What do you despise? By this are you truly known. - from "Manual of Muad'Dib" by the Princess Irulan