Mission One Discussion
Moderator: Samurai
- [Fallen]TSB
- Posts: 1368
- Joined: Thu Mar 27, 2003 1:25 am
- Location: Ontario, Canada
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- [Fallen]TSB
- Posts: 1368
- Joined: Thu Mar 27, 2003 1:25 am
- Location: Ontario, Canada
- Contact:
well i am stupid dont mind me.. i did not see the post where we found the data pad.. just trying to keep it "real" guess when i dont see it i will go up top as well 
"...and if you don't like it, then you can MapQuest your way to Hell."
Quote TSB: "Remember kids always use protection when surfing the internet or you might get ADS"
Quote TSB: "Remember kids always use protection when surfing the internet or you might get ADS"
- [PX] Nebuchadnezzar
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- Location: London, Ontario
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[Fallen]TSB wrote:I say this to Negta "What the heck is wrong with you?!?".. I walk over to guy "This man needs medical help and your throwing him around, what where you thinking?? kind of glare at Athena and at Nagta (with a what where you dropped on your heads as a kid of look)
Then I walk over and use a med pack and help the guy out
Tempus wrote:to Rava: I grunt and say "you should be more concerned with what will be wrong with you if you question me like that again.... "
I start to make it visable that I still have my knife drawn however I make no more agressive moves for now
Isn't this meta-gaming? Responding to someone else's response? Help me out here, I don't know where the line is drawn with this sort of thing...
- Samurai
- Posts: 518
- Joined: Sun Jan 18, 2004 12:57 am
- Location: Stuck in the past, in a land far away.
We are running the game during scenes now, so it is ok to respond to other people during the same post. The time period can potentially reach several hours per post, so for the sake of realism, I will allow a small amount of conversing to share ideas during each post.
If we were playing around a table you would be able to speak back and forth, so I don't have a problem with it during scenes. During rounds the time period is very short and you cannot respond to what people say until the next post.
I hope this clears everything up.
If we were playing around a table you would be able to speak back and forth, so I don't have a problem with it during scenes. During rounds the time period is very short and you cannot respond to what people say until the next post.
I hope this clears everything up.
Until you find something worth dying for, you're not really living.
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[PX]Kal Bob
- Site Admin
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- Samurai
- Posts: 518
- Joined: Sun Jan 18, 2004 12:57 am
- Location: Stuck in the past, in a land far away.
Yeah. It can actually help you in terms of creating a strategy in various situations, and drives the story along better when using a message board to play. For instance, cooperating for an action would be pretty difficult if the players can't agree to do it due to the inability to respond until after an hour has passed, or if you are working with a deadline.
Until you find something worth dying for, you're not really living.
- Ghost [PX]
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Steve, while you are RPing your character very well, you still have to be careful of how aggressive you are. Im not sure how Samurai is running the rules, but violence without provocation, regardless of your personality and other cold blooded actions can get you dark side points very quickly, also, inaction resulting in harm to another can have the same results. Like I said earlier though, you'll have to check with Samurai to see how lenient he is with the rules on this,
Nature is bountiful where idiots are concerned
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
- Samurai
- Posts: 518
- Joined: Sun Jan 18, 2004 12:57 am
- Location: Stuck in the past, in a land far away.
The line has not been crossed yet. Threats are tolerable, depending on the frequency of the threats. Further actions, like throwing the guy into the wall, will be judged on a per action basis. And yes, inaction, particularly for Jedi in preventing evil, will be dealt with harshly. (The force finds Jedi guilty by association)
Until you find something worth dying for, you're not really living.