Mission 1 Gameplay
Moderator: Samurai
- Queen Zeus
- Posts: 280
- Joined: Tue Mar 25, 2003 10:27 am
- Location: Mount Olympus
- Contact:
I nod to Athena take a quick look around the room where the smell is comming from and if I notice nothing unusual I am going to follow Athena and join the rest of the group (but I will continue to be alert as to what is going on behind me)
Gentlemen, we got 20 calls about the David Hyde-Pierce incident. And as you know, one call equals a billion people, which means 20 billion people were offended by this
- [PX]IronFist
- Posts: 3165
- Joined: Sun Mar 23, 2003 10:28 pm
- Location: Mossley. Ontario
- Contact:
I turn around and talk to who ever asked the question.
"Well, if we empty out the cargo hold we can fit 12, maybe 13....but there are already 7 of us....I think 10 might be a tight fit. If you guys are willing to get real cozy we might be able to do it, but I won't lie to you, we could be putting the ship in real danger......" I look concerned, my head down. After a moment I look up and glance sideways at the group of strangers "maybe a few credits would put my mind at eaze"
"Well, if we empty out the cargo hold we can fit 12, maybe 13....but there are already 7 of us....I think 10 might be a tight fit. If you guys are willing to get real cozy we might be able to do it, but I won't lie to you, we could be putting the ship in real danger......" I look concerned, my head down. After a moment I look up and glance sideways at the group of strangers "maybe a few credits would put my mind at eaze"
Ilon "Rezzer" Rezon in the Late Era RPG
- poolshark_kid
- Posts: 20
- Joined: Wed Jun 09, 2004 5:26 pm
- Location: Chatham, Ontario
I try to make small talk with Athena and Nagta but I dont know what to say so. I start to babble on about nothing inparticular when a very delicious smell passes by my nose.
I turn right down the long hall and start to head towards the East part of the base.
I see a room down at the end and am curious to find out what is down there, but as I am walking a door to my eight catches the corner of my eye not more then 5 meters away, so I go to the door and open it _that is if it will open, if not then I continue heading down the hallway.)
I turn right down the long hall and start to head towards the East part of the base.
I see a room down at the end and am curious to find out what is down there, but as I am walking a door to my eight catches the corner of my eye not more then 5 meters away, so I go to the door and open it _that is if it will open, if not then I continue heading down the hallway.)
- Samurai
- Posts: 518
- Joined: Sun Jan 18, 2004 12:57 am
- Location: Stuck in the past, in a land far away.
- Cale - You leave Garmen for a minute while you check out the damaged roof. The hole is right against the wall, and from the right angle you can see that the gap seems to extend beyond the wall and into the next room. Snow has piled up in the room you are in and has nearly sealed the hole. There is some carbon scoring around the exposed edge of the hole, indicating that it was caused by an explosion or a high-powered laser cannon. After a few moments of observation you return to the room where Garmen is tinkering with the droid and the two men are watching him.
- Rava - You turn to Kylin,
Kylin answers you,
and then calls for Garmen on the comm link.
You then turn your attention to the crack in the wall. It looks like it's supposed to be a sliding door made of ice, intended to blend in with the wall, but it looks too damaged to slide. You start to cut the door with your lightsaber.
Your lightsaber skill is 6D, You must roll 5 to avoid injury. You roll 18.
You perform a very precise stroke.
Your lightsaber does 5D damage, for 26 points of damage. The door has a strength of 2D character scale. It resists with a roll of 7.
The door crumbles under its own weight as your lightsaber melts through it, revealing a very dark tunnel. There is a light flickering at what looks like the end of the tunnel, showing that the tunnel is very long.
- Kylin - Rava turns to you,
You answer him,
and then you speak into your comm link while Rava cuts the door,
You begin looking through the vault in search of the CorSec datapad.Your perception is 3D+2. You roll 8.
After giving the room a once over, you determine that the pad isn't laying around on the floor or on top of the cabinets. You begin a more detailed search, going systematically through the cabinets. Most of the drawers are empty, but a few of them have datapads in them, mostly blank. After a minute you find a datapad with some data stored in it, as well as a functional comm link. The datapad you have found has a tutorial file on AT-AT operation. You continue on with your search and find a pad with "CorSec" engraved on it. You check it out, and it has the codes you need.
- Garmen You remove the powercell from the droid. It is badly scorched. You begin to search the room for a suitable replacement. The laser welder on the floor looks like it might have a suitable power cell, but it will require a slight modification to fit the droid's recepticle.
Your comm link activates,
-Athena - You move down the hallway to your right, toward Ilon, and whoever else is with him. You speak to Nagta and Camon,
Camon begins to say something, but his voice trails off into incoherant babble.
Nagta nods in affirmation, and takes a quick look around. You reach the end of the hallway and Ilon is the only member of your group in sight. He is speaking to a group of 5 men, including 3 of the men from the hanger.
- Nagta - Athena speaks to You cand Camon,
Camon begins to say something, but his voice trails off into incoherant babble.
You nod and check out the area before going with her.
Your Perception is 3D. You roll 8.
The smell is no different than you would expect around dinner time, and there is no sound coming from the direction of the smell. Everything is clear.
You reach the end of the hallway a moment after Athena and see Ilon and 5 men, 3 of them were in the hanger.
- Ilon - You turn to the man who spoke to you,
You look as though you are thinking about the danger of the situation, and then raise your head and speak again,
The lead man from the hanger looks at you with that I knew this was coming look, and then asks in a flat, calm, voice,
-Camon - Athena speaks, and you begin to babble about nothing in particular, and then head off down the hallway. Just as you start moving, you notice a door to your right. You press the activation panel next to it, and the door quickly slides open. You enter the room, noticing lots of medical equipment. There are some tall bacta tanks, along the far wall, and several tubs in the middle of the room. This is definately the infirmary. There is a cabinet to your left, past some medical tables, labelled first aid.
- Ka - You continue to look around the base's command centre. There is a small weapons locker on the north wall, but the door hangs open, and it is empty. Having searched the room for anything that might be useful, you return to the stairway, and head for the lift to check on the others.
Sub Level 1
Lift
Infirmary
Vault
Third Floor
Garmen, you haven't moved.
Cale, you've gone full circle.
The next post will be Wednesday, August 18.
- Rava - You turn to Kylin,
We need to get Garmen down here and get the info out of that core... our mission depends on that.. can you use your com and find out what is going on with him? Thanks.
Kylin answers you,
No problem, but do not forget we must also find the data pad containing the CoreSec Security codes before we leave. Without them the completion of our mission will be most difficult,
and then calls for Garmen on the comm link.
You then turn your attention to the crack in the wall. It looks like it's supposed to be a sliding door made of ice, intended to blend in with the wall, but it looks too damaged to slide. You start to cut the door with your lightsaber.
Your lightsaber skill is 6D, You must roll 5 to avoid injury. You roll 18.
You perform a very precise stroke.
Your lightsaber does 5D damage, for 26 points of damage. The door has a strength of 2D character scale. It resists with a roll of 7.
The door crumbles under its own weight as your lightsaber melts through it, revealing a very dark tunnel. There is a light flickering at what looks like the end of the tunnel, showing that the tunnel is very long.
- Kylin - Rava turns to you,
We need to get Garmen down here and get the info out of that core... our mission depends on that.. can you use your com and find out what is going on with him? Thanks.
You answer him,
No problem, but do not forget we must also find the data pad containing the CoreSec Security codes before we leave. Without them the completion of our mission will be most difficult,
and then you speak into your comm link while Rava cuts the door,
I need Garmen down in the valt as soon as possible. There is a very large computer waiting for him.
You begin looking through the vault in search of the CorSec datapad.Your perception is 3D+2. You roll 8.
After giving the room a once over, you determine that the pad isn't laying around on the floor or on top of the cabinets. You begin a more detailed search, going systematically through the cabinets. Most of the drawers are empty, but a few of them have datapads in them, mostly blank. After a minute you find a datapad with some data stored in it, as well as a functional comm link. The datapad you have found has a tutorial file on AT-AT operation. You continue on with your search and find a pad with "CorSec" engraved on it. You check it out, and it has the codes you need.
- Garmen You remove the powercell from the droid. It is badly scorched. You begin to search the room for a suitable replacement. The laser welder on the floor looks like it might have a suitable power cell, but it will require a slight modification to fit the droid's recepticle.
Your comm link activates,
I need Garmen down in the valt as soon as possible. There is a very large computer waiting for him.
-Athena - You move down the hallway to your right, toward Ilon, and whoever else is with him. You speak to Nagta and Camon,
We should tell the others about the smell of food. If there is food around there might be people around. That could mean unwanted company.
Camon begins to say something, but his voice trails off into incoherant babble.
Nagta nods in affirmation, and takes a quick look around. You reach the end of the hallway and Ilon is the only member of your group in sight. He is speaking to a group of 5 men, including 3 of the men from the hanger.
- Nagta - Athena speaks to You cand Camon,
We should tell the others about the smell of food. If there is food around there might be people around. That could mean unwanted company.
Camon begins to say something, but his voice trails off into incoherant babble.
You nod and check out the area before going with her.
Your Perception is 3D. You roll 8.
The smell is no different than you would expect around dinner time, and there is no sound coming from the direction of the smell. Everything is clear.
You reach the end of the hallway a moment after Athena and see Ilon and 5 men, 3 of them were in the hanger.
- Ilon - You turn to the man who spoke to you,
Well, if we empty out the cargo hold we can fit 12, maybe 13....but there are already 7 of us....I think 10 might be a tight fit. If you guys are willing to get real cozy we might be able to do it, but I won't lie to you, we could be putting the ship in real danger......
You look as though you are thinking about the danger of the situation, and then raise your head and speak again,
maybe a few credits would put my mind at ease.
The lead man from the hanger looks at you with that I knew this was coming look, and then asks in a flat, calm, voice,
And just how many credits does it take to help a smuggler find enough courage to test his ship?
-Camon - Athena speaks, and you begin to babble about nothing in particular, and then head off down the hallway. Just as you start moving, you notice a door to your right. You press the activation panel next to it, and the door quickly slides open. You enter the room, noticing lots of medical equipment. There are some tall bacta tanks, along the far wall, and several tubs in the middle of the room. This is definately the infirmary. There is a cabinet to your left, past some medical tables, labelled first aid.
- Ka - You continue to look around the base's command centre. There is a small weapons locker on the north wall, but the door hangs open, and it is empty. Having searched the room for anything that might be useful, you return to the stairway, and head for the lift to check on the others.
Sub Level 1
Lift
Infirmary
Vault
Third Floor
Garmen, you haven't moved.
Cale, you've gone full circle.
The next post will be Wednesday, August 18.
Until you find something worth dying for, you're not really living.
(Assuming that I heard Garmen's comlink)
I pause, and think.Garmen, let's go downstairs. The computer there is more important. You can finish with this droid later.
I suggest, as persuasively as possible. I will then do my best to manoeuvre Garmen downstairs to the computer.And perhaps you'll find some gagets down there to help you with the droid
Cale Archani in Late Era SW RPG
What do you despise? By this are you truly known. - from "Manual of Muad'Dib" by the Princess Irulan
What do you despise? By this are you truly known. - from "Manual of Muad'Dib" by the Princess Irulan
- Ghost [PX]
- Posts: 3392
- Joined: Sun Mar 23, 2003 2:36 am
- Location: The smallest room in existence
- Contact:
Vaguely hearing the com-link requests, I ignore them until I hear the word "Computer"...
After hearing that, I drop everything Im doing (With the exception of Sellia) and being hurriedly wander around looking for the way to the computer.
After hearing that, I drop everything Im doing (With the exception of Sellia) and being hurriedly wander around looking for the way to the computer.
Nature is bountiful where idiots are concerned
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
- [Fallen]TSB
- Posts: 1368
- Joined: Thu Mar 27, 2003 1:25 am
- Location: Ontario, Canada
- Contact:
I having my light saber on dont mind it being dark so i walk through the hall and get to the end to see what is there..
once there i will look around and see what "we got"
once there i will look around and see what "we got"
"...and if you don't like it, then you can MapQuest your way to Hell."
Quote TSB: "Remember kids always use protection when surfing the internet or you might get ADS"
Quote TSB: "Remember kids always use protection when surfing the internet or you might get ADS"
- poolshark_kid
- Posts: 20
- Joined: Wed Jun 09, 2004 5:26 pm
- Location: Chatham, Ontario
I say to Athena
I scan the room, trying to find anything that could be of any use to me.
(I think in my head) I not really much for stealing, but no body will know if I stock up on some supplies.
After I scan the room, I head back out the door that I came through and start to head further down the hall. Again I spot a door on my right and am curious to know what is behind it. So, I walk over to the door and try to open it.
(If it opens, I peek my head around the corner, and scan the area. If it doesnt open, I continuea little further down the hall.)
I am going to keep exploring, You go report to the others about the smell of food.
I scan the room, trying to find anything that could be of any use to me.
(I think in my head) I not really much for stealing, but no body will know if I stock up on some supplies.
After I scan the room, I head back out the door that I came through and start to head further down the hall. Again I spot a door on my right and am curious to know what is behind it. So, I walk over to the door and try to open it.
(If it opens, I peek my head around the corner, and scan the area. If it doesnt open, I continuea little further down the hall.)
- Queen Zeus
- Posts: 280
- Joined: Tue Mar 25, 2003 10:27 am
- Location: Mount Olympus
- Contact:
I walk over to Ilon and stand directly between him and the man that he is talking to.
In a low whispering voice, "What are you thinking? Do you not remember the ship having problems on the way here? We don't know these guys, for all we know they could be planning to take over the ship and blast us all into space. Then what would we do?"
Now shouting, "Nagta, maybe we should start making our way back to the ship?"
In a low whispering voice, "What are you thinking? Do you not remember the ship having problems on the way here? We don't know these guys, for all we know they could be planning to take over the ship and blast us all into space. Then what would we do?"
Now shouting, "Nagta, maybe we should start making our way back to the ship?"
anything good in life is either illegal, immoral, or fattening!
-
[PX]Kal Bob
- Site Admin
- Posts: 1959
- Joined: Sun Mar 23, 2003 1:41 am
- Location: Stalinist Russia!
- Contact:
I am going to slip the data pads into my pocket and procced to the Computer Core. Once there I am going to see if I can activate the unit. I am going to once again attempt to signal Garmen.
KalNet SysAdmin.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
- [PX]IronFist
- Posts: 3165
- Joined: Sun Mar 23, 2003 10:28 pm
- Location: Mossley. Ontario
- Contact:
- Samurai
- Posts: 518
- Joined: Sun Jan 18, 2004 12:57 am
- Location: Stuck in the past, in a land far away.
- Cale - You see that Garmen has gotten very anxious at the message he has received over his comm. You suggest that you go down and check out the core,
adding extra motivation,
You begin to lead Garmen back to the ropes. He immediately shimmies down one rope, and you follow him down on another.
This is a very easy action. Your strength is 4D. You roll 8.
Your climb is reletively uneventful, except for a slip about half way down due to snow, from the hole in the roof, that has caked onto your boot. You don't fall, but your heart feels like it skipped a beat. You reach the bottom unharmed.
You see that the way down through the lift shaft is clear, so you lead Garmen down. You finally come to a room with a large computer, and several filing cabinets. Kylin is next to the core.
- Garmen - You drop what you are doing, and begin looking for the way to the core. Cale speaks to you,
and pauses for a moment,
Having finished speaking, he leads you back to the ropes. You begin to climb down.
This is a very easy climb. Your strength is 3D. You roll 11.
You climb down without any problems. A second later your comm link activates, and Kylin calls for you once again.
Cale continues to lead you to the core, taking you through the lift, and down into the lower levels. You reach the room with the core, and Kylin is standing next to it tinkering with it.
- Rava - The glow of your lightsaber makes it easy to walk down the tunnel. It seems to take forever to get to the end, but you get there after a minute, and emerge into a room about the same size as the vault. The room has several work benches with tools scattered around them. There is a lamp-sized object on the far table. It looks like a portable heating unit, but there seems to be an extra component that you've never seen before. On the adjacent table there is a blaster, but it is unlike any other that you have seen. It has a shorter handle, slightly longer and thicker barral, and is cylindrical. There is a third object in the room, on the table in front of you. It is small, and appears to be a stun stick, but the end is open, like that of a blaster. There are diagrams on the far wall. The blaster is called a Bryar Pistol, the small stun stick is labelled, sleep inducer, and the larger object is a portable life support system. From the descriptions given, the pistol is supposed to be more accurate than your average gun, the sleep inducer has a blaster function to increase versatility, and the life support system is capable of stabalizing enclosed environments in terms of temperature and air supply.
- Camon - You go through the room, looking for anything useful. With its healing properties, a bacta tank would be useful in your line of work, but you can't carry one by yourself, and it would be difficult to store. You move on to the first aid locker. Upon opening the door, you see 1 med pack, 4 sedatives, and 2 pain killers. You take them all, and leave the room. Continuing down the hallway, you enter the next door to your right. The room beyond the door is actually another hallway. From the look of the place, you are in the dorm area. You take a few steps forward. The hall is lined with doors, some open, but most closed. The door on your left is open. Through the door you can see several beds, and a few stands with drawers in them.
- Athena - You get between Ilon and the man he's negotiating with. Whispering,
You then raise your voice,
You begin to move toward the doors and go back to the ship. Nagta follows you. You hear Ilon continue his negotiations as you leave.
- Nagta - You follow Athena, staying very alert. After you hear Ilon name his price for passage you notice that the lead man seems to get kind of tense.
- Kylin - You pocket the datapads and then check out the core. You attempt to get the thing operational before Garmen arrives.
This is a difficult action. You must roll 18 to succeed. Your Tech ability is 2D. You roll 18.
The Imperial datacore thrumbs to life. Several LEDs on the front begin to light up, and a screen activates. A message is displayed on the screen,
You stop what you are doing for a moment, and page Garmen again.
A moment later Garmen and Cale arrive in the vault.
- Ilon - Head cocked, you give the man a sly scoundrels look, and make your pitch,
You roll your bargain skill to convince the man to pay your asking price. Your Bargain skill is 3D+1. You roll 21.
The leader's perception is 3D. He rolls 12.
He responds to your offer, but seems worried,
- Ka - You return to the lift area to check on the others. Ilon is negotiating with a group of five men.
lift
Hanger
Dorm
Vault
Lab
The next post will be Sunday August 22.
Garmen, let's go downstairs. The computer there is more important. You can finish with this droid later,
adding extra motivation,
And perhaps you'll find some gagets down there to help you with the droid.
You begin to lead Garmen back to the ropes. He immediately shimmies down one rope, and you follow him down on another.
This is a very easy action. Your strength is 4D. You roll 8.
Your climb is reletively uneventful, except for a slip about half way down due to snow, from the hole in the roof, that has caked onto your boot. You don't fall, but your heart feels like it skipped a beat. You reach the bottom unharmed.
You see that the way down through the lift shaft is clear, so you lead Garmen down. You finally come to a room with a large computer, and several filing cabinets. Kylin is next to the core.
- Garmen - You drop what you are doing, and begin looking for the way to the core. Cale speaks to you,
Garmen, let's go downstairs. The computer there is more important. You can finish with this droid later,
and pauses for a moment,
And perhaps you'll find some gagets down there to help you with the droid.
Having finished speaking, he leads you back to the ropes. You begin to climb down.
This is a very easy climb. Your strength is 3D. You roll 11.
You climb down without any problems. A second later your comm link activates, and Kylin calls for you once again.
Cale continues to lead you to the core, taking you through the lift, and down into the lower levels. You reach the room with the core, and Kylin is standing next to it tinkering with it.
- Rava - The glow of your lightsaber makes it easy to walk down the tunnel. It seems to take forever to get to the end, but you get there after a minute, and emerge into a room about the same size as the vault. The room has several work benches with tools scattered around them. There is a lamp-sized object on the far table. It looks like a portable heating unit, but there seems to be an extra component that you've never seen before. On the adjacent table there is a blaster, but it is unlike any other that you have seen. It has a shorter handle, slightly longer and thicker barral, and is cylindrical. There is a third object in the room, on the table in front of you. It is small, and appears to be a stun stick, but the end is open, like that of a blaster. There are diagrams on the far wall. The blaster is called a Bryar Pistol, the small stun stick is labelled, sleep inducer, and the larger object is a portable life support system. From the descriptions given, the pistol is supposed to be more accurate than your average gun, the sleep inducer has a blaster function to increase versatility, and the life support system is capable of stabalizing enclosed environments in terms of temperature and air supply.
- Camon - You go through the room, looking for anything useful. With its healing properties, a bacta tank would be useful in your line of work, but you can't carry one by yourself, and it would be difficult to store. You move on to the first aid locker. Upon opening the door, you see 1 med pack, 4 sedatives, and 2 pain killers. You take them all, and leave the room. Continuing down the hallway, you enter the next door to your right. The room beyond the door is actually another hallway. From the look of the place, you are in the dorm area. You take a few steps forward. The hall is lined with doors, some open, but most closed. The door on your left is open. Through the door you can see several beds, and a few stands with drawers in them.
- Athena - You get between Ilon and the man he's negotiating with. Whispering,
What are you thinking? Do you not remember the ship having problems on the way here? We don't know these guys, for all we know they could be planning to take over the ship and blast us all into space. Then what would we do?
You then raise your voice,
Nagta, maybe we should start making our way back to the ship?
You begin to move toward the doors and go back to the ship. Nagta follows you. You hear Ilon continue his negotiations as you leave.
- Nagta - You follow Athena, staying very alert. After you hear Ilon name his price for passage you notice that the lead man seems to get kind of tense.
- Kylin - You pocket the datapads and then check out the core. You attempt to get the thing operational before Garmen arrives.
This is a difficult action. You must roll 18 to succeed. Your Tech ability is 2D. You roll 18.
The Imperial datacore thrumbs to life. Several LEDs on the front begin to light up, and a screen activates. A message is displayed on the screen,
System integrity has been compromised, unable to detect the following systems: weapons, navigational sensors, life support, hyperdrive, environmental control. Probability of host vessel's destruction, 97%. This computer core is the property of the Imperial Navy, all unauthorized access will be dealt with to the fullest extent of Imperial law. For further access, please enter the 14 digit authorization code.
You stop what you are doing for a moment, and page Garmen again.
A moment later Garmen and Cale arrive in the vault.
- Ilon - Head cocked, you give the man a sly scoundrels look, and make your pitch,
Well, for that kind of courage, I'd say about 1200 each....this could be quite a dangerous mission.
You roll your bargain skill to convince the man to pay your asking price. Your Bargain skill is 3D+1. You roll 21.
The leader's perception is 3D. He rolls 12.
He responds to your offer, but seems worried,
That is a fair price, but we only have 825 credits between the lot of us. However, I'll make you a deal. The Dianoga in the hanger is mine. If you can get those of us without ships out of here I'll give you my ship. You can sell it, keep it, whatever you decide. The only other things we have of value are our weapons, and a few of our guys are spice users, so they might have a few doses. I can't speak for the other ship, the dagger, because it's the captain's, but I'm sure the Dianoga can still get you about 10,000.
- Ka - You return to the lift area to check on the others. Ilon is negotiating with a group of five men.
lift
Hanger
Dorm
Vault
Lab
The next post will be Sunday August 22.
Until you find something worth dying for, you're not really living.
- poolshark_kid
- Posts: 20
- Joined: Wed Jun 09, 2004 5:26 pm
- Location: Chatham, Ontario
I walk slowly down the hallway scanning the rooms one by one as I walk past them. I use my listening skills to determine wiether or not any one is in eac of the rooms.
(If I make it down the hall without hearing or seeing anything then I proceed through the door around the corner at the end of the hall.)
(If I hear something, I investigate)
I think in my head
I grasp my rifle in my left hand and make my way down the hall.
(If I make it down the hall without hearing or seeing anything then I proceed through the door around the corner at the end of the hall.)
(If I hear something, I investigate)
I think in my head
Just as I figured, My allies are all ready abandoning me already and we have only been here for 20mins. Alright Camon, focus.
I grasp my rifle in my left hand and make my way down the hall.