Miran'Kyli'nuroundo ([PX]Kal Bob)

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Samurai
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Joined: Sun Jan 18, 2004 12:57 am
Location: Stuck in the past, in a land far away.

Miran'Kyli'nuroundo ([PX]Kal Bob)

Post by Samurai »

Name: Miran’Kyli'nuroundo
Type: Alliance Strategist
Gender: Male
Species: Chiss
Age: 21
Height: 6' 8"
Weight: 204

Physical Description: Miran’Kyli'nuroundo is blue-skinned and red eyed. He is relatively tall and broad shouldered, and like most Chiss, he keeps himself in top physical form. He has jet black hair and a strong jawline.

Background: Grew up on the Chiss home world. Learned the customs and beliefs of the chiss. While happy on his world, he wished to see more of the Inner galaxy. He was permitted by the Chiss to go and learn about the peoples that live in the Empire. He was warned not to ever reveal anything about his people or his past in the Unknown Regions. Even the name of his Race is a closely guarded secret.

Personality: Chiss are often very formal and reserved, almost to the point of being cold or emotionless. Though like any other species they feel anger, joy, hatred, or sorrow, they guard their feelings tightly, hardly revealing their true ideas to either companions or opponents. They take the Galaxy very seriously, and often feel like the citizens of the New Republic have become too complacent, garnering a certain amount of disdain for civilians. Their warrior culture does lead them to respect the members of the New Republic and Imperial Navies, but they have little respect for anyone unprepared to defend themselves or their families. Additionally, their culture has instilled in them a deep understanding for rank and place, and they have little trouble organizing any effort amongst themselves.

Objectives: To Observe and learn about the races of the Inner Galaxy. Also to further expand his study of tactics.

A Quote: "Obstacles with proper study are oft found to be levers in disguise."

Connection with Other Characters: Has been a member of the Alliance for some time. Worked with Tactical Planers, and Intelligence department. Was selected for hoth mission due to past experience.

Dexterity: 3D +1
Blaster: 4D +1
Blaster- Blaster Carbine: 5D +1
Dodge: 4D +1
Dodge-Energy Weapons: 5D +1

Perception: 3D +2
Investigation: 4D +2
Investigation-People: 5D +2

Knowledge: 3D +2
Art: 6D +2
Cultures: 4D +2
Tactics: 5D +2

Strength: 3D

Mechanical: 2D + 1
(Special ability: Starship Gunnery Mech + 2, rounded to the next D. this stacks on normal starship gunnery or mechanical)
Starfighter Piloting 3D +1
Starfighter Piloting- X-wing 4D +1

Technical 2D

Special Abilities:

Low-Light Vision: Chiss can see twice as far as a Human in dim light, such as moonlight or underwater. They retain the ability to distinguish color and detail under these conditions.

Tactically Minded: Chiss are unusually tactically minded, and have the aptitude to be good strategists and military leaders. During creation time only, they gain an extra +1D for every 1D they place in their tactics skill.

Tactics: Chiss characters receive a permanent +1D bonus to all Tactics skill rolls.

Cultured: The Chiss have a relatively advanced culture in the Unknown Regions, and have a society on par with the New Republic.

Move 10

Force Sensitive? No
Force Points: 1
Character Points: 7
Darkside Points: 0

Equipment:
1 x Comlink
4 x data pads (Echo Base Foor Plan/ Hoth system info, Corellian Art/Cultural Database, Yautja Art/Cultural Database [limited quality], Mission Briefing)
1 x datapad (CorSec clearance codes)
1 x datapad (AT-AT operation)
1 x Blaster Carbine
1 x Hold out blaster
2 x medpack

1 x X-Wing starfighter

credits: 950

100 Weapon Ration Points (for Serenity's Armoury)
Until you find something worth dying for, you're not really living.
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