Control Force Powers

I have made several tweaks that will be explained here. This will also cover Jedi force powers, that I will adjust to be closer to what is seen in the books. This will also hold the part about gameplay dynamics. Essentially I will say that it is in a similar format to IronFist's game.

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Samurai
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Control Force Powers

Post by Samurai »

Absorb/Dissipate Energy
This allows a Jedi to absorb or dissipate energy, including light, heat, radiation, and blaster bolts. Energy that is absorbed can be used to improve a force power if it is used in the next round (1D bonus). If the energy is not used in the following round then the jedi must make an easy control roll to dissipate the stored energy. If the Jedi fails he must continue attempting to dissipate the energy, incurring the multiple actions penalty if other actions are taken. If the Jedi stops trying to dissipate the energy then he receives a darkside point.

This power is not inherently dark, but the power that it gives the Jedi tempts him toward the dark side. If he gives in to the temptation to keep the power he is drawn in closer to the dark side. The power dissipates anyway, but leaves a darkside point. (The darkside is a fickle thing)

Every Darkside point increases the dissipate difficulty by five points.

The energy can be dissipated immediately, in stead of absorbed, but the energy cannot be used to augment a force power.
Until you find something worth dying for, you're not really living.
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Samurai
Posts: 518
Joined: Sun Jan 18, 2004 12:57 am
Location: Stuck in the past, in a land far away.

Post by Samurai »

Burst of Speed

Control Difficulty: Moderate
Required Powers: Enhance Attribute
Effect: A Jedi can use this power to enhance his Move rating, increasing his running and walking speeds dramatically for a short period of time. Both the duration and Move increase are determined by the amount the Jedi's Control roll exceeds the difficulty. The duration can be increased by spending character points – for each character point spent, the duration is increased by one round. These points can be spent at any time before the power fades.
Control Roll > Difficulty By:------Move Increase-------Duration
0-8________________________+5____________4 Rounds
9-20_______________________+10___________3 Rounds
21+_______________________+15____________2 Rounds
Until you find something worth dying for, you're not really living.
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