The Serenity's Armoury

This will hold the inventory of the various shops that will undoubtedly be encountered during the game, as well as the armoury section for the Calimari cruiser where the characters get their initial supplies

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Samurai
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The Serenity's Armoury

Post by Samurai »

This is not a store, it is an armoury, and we strive to provide all our active units with an evenly distributed assortment of weapons. The Ration Point system does not reflect the credit value of weapons, and is simply a way of signing out weapons to individuals and units. Rations may be redeemed upon returning weapons to the armoury. Equipment and explosives are purchased using credits. Knives are also purchased using credits.

Remember, that most of the items in the armoury are illegal, or require permits on most worlds. Be careful, and make sure that you check the planetary laws before carrying these things out in public.


Equipment

Standard Power Pack
Cost: (New) 25 credits (recharge 20 credits, please note that power packs may malfunction due to excessive recharging, reported incidents have included sudden power loss, and massive directed and non-directed energy discharges. No deaths have been reported due to the use of recharged power packs)
Quantity: infinite

Hold-Out Blaster Power Pack
Cost: 25 credits
Quantity: infinite

Recharged power pack (all types)
Cost: 15 credits (how many times has it been recharged?)
Quantity: infinite
(Please indicate what type of Power Pack you would like to purchase)

Medpack
Cost: 50 credits
Quantity: Infinite

Syntherope Dispenser
Cost: 20 Credits
Quantity: infinite

Standard Glow Rods
Cost: 10 Credits
Quantity: infinite

Macrobinoculars
Cost: 100 credits
Quantity: 2

Sensor Pack
Model: Neurosaav 8932/D Sensor Pack
Type: Portable Scanning Device
Skill: Sensors
Cost: 650 Credits
Effects: + 1D to Sensors (It can detect life forms and comm. Signals within 300 meters and gives an approximate bearing on the signal)
Quantity: 1
Availability: 2, R

Knife Belt (small, worn on leg)
Holds 3 Knives (throwing/standard)
Cost: 10 Credits
Quantity: 15

Knife Belt (medium, worn on waist)
Holds 5 Knives (throwing/standard)
Cost: 15 Credits
Quantity: 8

Knife Belt (Large, worn over the shoulder)
Holds 5 Knives (throwing/standard) in the front, and 1 Vibroblade in the back
Cost: 20 Credits
Quantity: 7

Standard Backpack
Good for holding all kinds of things (Up to 15 Kilograms)
Cost: 30 Credits
Quantity: 15

Blaster Holsters (all types)
1 Weapon capacity/ up to 3 power packs
Cost: 10 Credits
Quantity: infinite

Weapons

Typical Knife:
Model: Standard knife
Type: Melee weapon
Scale: Character
Skill: Melee combat: knife
Damage: Str + 1D (Max 6D)
Cost: 15 credits
Quantity: 40
availability: 1

Typical Throwing Knife:
Model: Standard throwing knife
Type: Melee weapon
Scale: Character
Skill: Thrown weapons: knife
Range: 2-3/5/10
Damage: Str + 1D (Max 6D)
Cost: 25 credits
Quantity: 35
Availability: 1

Vibroblade:
Model: Standard Vibroblade
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibroblade
Damage: Str + 3D (Max 6D)
Cost: 50 points
Quantity: 3
Availability: 2, F

Vibro-axe
Model: standard vibroaxe
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibro-axe
Damage: Str + 3D+1 (Max 7D)
Cost: 100 points
Quantity: 2
Availability: 2, R


Hold-Out Blaster
Model: Merr-Sonn Munitions Q2 Hold-Out Blaster
Type: Concealable blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 6 (Hold-Out Power Packs)
Damage: 3D
Fire Rate: 1
Range: 3-4/8/12
Cost: 50 points
Quantity: 0
Availability: 2, R or X

Blaster Pistol
Model: BlastTech DL-18 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100 (Standard Power Packs)
Damage: 4D
Fire Rate: 1
Range: 3-10/30/120
Cost: 100 points
Quantity: 10
Availability: 1, F, R or X

Heavy Blaster Pistol
Model: BlastTech DL-44 Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25 (Standard Power Packs)
Damage: 5D
Fire Rate: 1
Range: 3-7/25/50
Cost: 100 points
Quantity: 1
Availability: 1, F, R or X

Blaster Rifle
Model: (liberated) SoroSuub Stormtrooper One Blaster Rifle
Type: Blaster Rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100 (Standard Power Packs)
Damage: 5D
Fire Rate: 1
Range: 3-30/100/300
Cost: 300 points
Quantity: 1
Availabily: 2, or X

Explosives

Frag Grenade
Model: Standard Frag Grenade
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 200 credits
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D
Quantity: 5
Availability: 1, R

Thermal Detonator
Model: Standard thermal detonator
Type: Explosive
Scale: Character
Skill: grenade
Cost: 2000 Credits
Range: 3-4/7/12
Blast Radius: 0-2/8/12/20
Damage: 10D/8D/5D/2D
Quantity: 2
Availability: 2, X

High Yield Duracrete Detonator
Model: DX-24 Bothan High Yield Duracrete Detonator
Type: Large-scale Explosive
Scale: Capital
Skill: Repair
Cost: 5000 Credits
Range: 0 (must be set up at the target)
Blast Radius: 0-25/75/150/300
Damage: 10D/8D/5D/2D (Inside target) 5D/4D/3D/1D (outside target)
Quantity: 1
Weight: 8 Kg
Note: This device can be detonated by remote or by timer. Three authorization codes are always required to set the explosive, and three different codes are required to deactivate it (timer mode only, as remote detonation is instantaneous). Due to the weight of the device it comes imbedded in a standard backpack.
Availability: X


Alliance Command does not condone the actions of common terrorist groups such as assassinations and public bombings.

Activation Codes for DX-24 Bothan High Yield Duracrete Detonator
Cost: 200 credits
Quantity: 3

Deactivation Codes for DX-24 Bothan High Yield Duracrete Detonator
Cost: 10 credits
Quantity: 3
Until you find something worth dying for, you're not really living.
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