Beam Tube

I'll stick with Jon's format, as it shouldn't get too crowded with all three categories.

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Samurai
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Joined: Sun Jan 18, 2004 12:57 am
Location: Stuck in the past, in a land far away.

Beam Tube

Post by Samurai »

Model: Timms Emperor-4 Beam Tube
Type: Antiquated energy-particle weapon
Scale: Character
Skill: Antiquated weapons: beam tube
Ammo: 90 (backpack), unlimited (power generator)
Cost: 3,900 (antique store)
Fire Rate: 1/2
Availability: 3, R or X
Range: 3-10/20/50
Damage: 4D
Game Notes: Must be fired two handed. Move reduced by -2 because of weight of weapon and backpack.
Every time weapon fired, roll 2D:
2-4 - Internal refinement tubes thrown out of order. Weapon requires 1D hours to repair.
5-12 - Fire as normal.
Until you find something worth dying for, you're not really living.
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