Mission One - Gameplay
Moderator: [PX]IronFist
- [Fallen]Thanatos
- Posts: 2195
- Joined: Sun Mar 23, 2003 10:39 am
- Location: CFB Trenton
"fuck fuck i cant get ahold of sparky on this damn thing"
I then try the ships com unit and try the same thing.
Looking up i see the people, i try to look harder at the one that i sorta recidnize, try to wipe the window with my sleave.
noticing that a lightsaber is being taken out i duck down and take cover.
after that i check to see what systems are still working.
I then try the ships com unit and try the same thing.
Looking up i see the people, i try to look harder at the one that i sorta recidnize, try to wipe the window with my sleave.
noticing that a lightsaber is being taken out i duck down and take cover.
after that i check to see what systems are still working.

- [PX]IronFist
- Posts: 3165
- Joined: Sun Mar 23, 2003 10:28 pm
- Location: Mossley. Ontario
- Contact:
Saku - You examine the locks and decide to try to break one of them off. There are no readily available parts on the ship that can be easily removed to use as a pry bar so you attempt to kick it off with your foot, cursing yourself for leaving your blaster on the shore.
This is a difficult strength roll.
Your strength is 3D
You roll an 8.
The lock dosen't budge. There is a flash of light from inside the cockpit. It looks like one of the occupants is trying to cut through the hull with an energy weapon. As you turn away from the bright flash another one of your senses is piqued. For a second you hear a slight wine in the distance but it is quickly drowned out by the sound of Marius' Voice from across the lake.
"INCOMING, GET THEM OUT OF THERE!!!!, GET BACK TO SHORE!"
Marissa gives you a sharp look.
"You heard the commander, if we can't get them out of here in the next few minuites we will have to abandon the ship."
Liox - You motion to the people out side to step back. The woman complies but the guy on the front can't really see you that well, he appears to be bent down infront of the cockpit and is fiddling with the hatch locks.
You carefully take your saber off your belt and hold it above your head. There is just enough room in the small enclosed space to extend the blade. Bendox crouches down in his seat, in an attempt to avoid having his head chopped off. You slice the saber across the window of the cockpit, trying to cut a hole for escape.
This is an easy roll
Your lightsaber is 4D
You roll a 15
The saber connects, and you manage not to cut your hand off in the process.
The fighter's hull is 2D+2 - starfighter scale. This adds 6D to it's resist roll for a total of 8D+2.
It rolls a 35
Your saber does 5D damage.
You roll a 14
The saber slashes uselessly across the heavy duraglass.
Rain - You grab Narvek by the collar and drag him up the boarding ramp and into the ship, fireing at the security guard.
The guard is at short range, but he decides to dodge.
He rolls a 13
Your blaster is 5D
You roll a 17
The bolt hits him square in the chest.
Your blaster does 5D+2 damage.
You roll a 17
The guard rolls a 16
The guard crumples to the ground - stunned. The other guards are now running towards the ship. You hit the button and the boarding ramp closes. You are safe - for now.
Narvek lets out a grunt, and he opens his eyes. He looks at you for a second and then his eyes roll back into his head. He is once again unconscious.
Shintu - You weave your way deftly through the forest, looking for any sign of enemy activity. This part of the forest is particularly sparse.
Your search is 4D
You roll a 13
The forest is quiet, just as it was last night when you did your routine check of the area.....somthing catches your eye on the ground a few feet to your left. A small patch of liquid - your touch it with a finger and bring it to your nose and instantly recognise the smell from the transport - repulsorlift coolant. A speeder has been through here recently.
As you stand up from crouching and turn towards the camp a noise catches your attention, a low wine. It is too regular to be another crashing ship, sounds more like a starfighter engine in atmosphere.
Marius - Lightmarker nods.
"Yes sir, sorry sir. I will not fail you sir". He takes off running and soon disappears into the woods on the other side of the clearing.
Geno takes out a datapad and begins scrolling through it.
"Looks like the best we've got is smoke grenades. We'll have to use all 6 of them to put up a screen like the size your talking. I'll get on it right away."
He turns and rumages through a sack he had been using as a pillow and produces the six grenades.
You turn to Löskannen and he says
"I can't sense anything, I haven't had any training in that area. I think that it might be better to use the sensors on the shuttle. As for the demolitions, they don't have to be water-proof, just water resistant. So if they're put into the cockpit they should be fine, and the explosion would be more destructive. If anybody has a water resistant bag that we could put them in there shouldn't be a problem. And is there any sort of repulsor scout vehical, or cargo carrier in the shuttle? That makes getting the explosives out there easier than shooting Mynocks off a power cable."
You give him his orders and then bellow across the lake for them to get out of there.
You and Geno move into the trees near the shore. He has the six smoke grenades in hand. You can distinctly hear the fighters in the distance now.
Sorall - Marius suggests that you move back into the forest. You take the head off your light saber and then do just that. You hide at the edge, close enough to the clearing to observe what's going on.
You can't see anything in the area, but there is a distinct wine in the distance. Sounds like TIE fighters.
Vivian - You can hear someone calling your name.
"Vivian...Vivian".
Their voice sounds hazey, as if comming from a dream. It is a voice you recognise, a voice from your childhood. For a moment you are a young girl again, playing with your friends in an abandoned refinery just a few kilometers from your home. You fall, and break your leg, the voice is there - comforting you, just as it is now.
The haze begins to clear and you open your eyes. Jardon is kneeling over you.
"Vivian, I'm so glad your alright. For a moment I feared the worst. That was quite a fall."
He stands up and offers you a hand.
"How do you feel? I'm glad to see you made it, I knew you would get my message. I knew I could count on you.
Did you manage to meet up with my rebel contacts?"
Every bone in your body aches.
Bendox - You try the ship's com unit but it is out of comission, much like the rest of the ship. You put your arm to the window and try to wipe the fog from the glass. There is still a lot of condensation on the outside but the person bends down close to the glass to examine one of the hatch locks. For just a split second you see your brother in his face...but no, that can't be possible - he was killed more than a year ago. He stands up and you loose sight of him as Liox takes out his saber and you are forced to duck to avoid being seriously injured.
Liox seems to have no luck with the saber. You take a look at the other systems to see what's working.
The only things that still seem to be online are life support and the emergency eject system.
This is a difficult strength roll.
Your strength is 3D
You roll an 8.
The lock dosen't budge. There is a flash of light from inside the cockpit. It looks like one of the occupants is trying to cut through the hull with an energy weapon. As you turn away from the bright flash another one of your senses is piqued. For a second you hear a slight wine in the distance but it is quickly drowned out by the sound of Marius' Voice from across the lake.
"INCOMING, GET THEM OUT OF THERE!!!!, GET BACK TO SHORE!"
Marissa gives you a sharp look.
"You heard the commander, if we can't get them out of here in the next few minuites we will have to abandon the ship."
Liox - You motion to the people out side to step back. The woman complies but the guy on the front can't really see you that well, he appears to be bent down infront of the cockpit and is fiddling with the hatch locks.
You carefully take your saber off your belt and hold it above your head. There is just enough room in the small enclosed space to extend the blade. Bendox crouches down in his seat, in an attempt to avoid having his head chopped off. You slice the saber across the window of the cockpit, trying to cut a hole for escape.
This is an easy roll
Your lightsaber is 4D
You roll a 15
The saber connects, and you manage not to cut your hand off in the process.
The fighter's hull is 2D+2 - starfighter scale. This adds 6D to it's resist roll for a total of 8D+2.
It rolls a 35
Your saber does 5D damage.
You roll a 14
The saber slashes uselessly across the heavy duraglass.
Rain - You grab Narvek by the collar and drag him up the boarding ramp and into the ship, fireing at the security guard.
The guard is at short range, but he decides to dodge.
He rolls a 13
Your blaster is 5D
You roll a 17
The bolt hits him square in the chest.
Your blaster does 5D+2 damage.
You roll a 17
The guard rolls a 16
The guard crumples to the ground - stunned. The other guards are now running towards the ship. You hit the button and the boarding ramp closes. You are safe - for now.
Narvek lets out a grunt, and he opens his eyes. He looks at you for a second and then his eyes roll back into his head. He is once again unconscious.
Shintu - You weave your way deftly through the forest, looking for any sign of enemy activity. This part of the forest is particularly sparse.
Your search is 4D
You roll a 13
The forest is quiet, just as it was last night when you did your routine check of the area.....somthing catches your eye on the ground a few feet to your left. A small patch of liquid - your touch it with a finger and bring it to your nose and instantly recognise the smell from the transport - repulsorlift coolant. A speeder has been through here recently.
As you stand up from crouching and turn towards the camp a noise catches your attention, a low wine. It is too regular to be another crashing ship, sounds more like a starfighter engine in atmosphere.
Marius - Lightmarker nods.
"Yes sir, sorry sir. I will not fail you sir". He takes off running and soon disappears into the woods on the other side of the clearing.
Geno takes out a datapad and begins scrolling through it.
"Looks like the best we've got is smoke grenades. We'll have to use all 6 of them to put up a screen like the size your talking. I'll get on it right away."
He turns and rumages through a sack he had been using as a pillow and produces the six grenades.
You turn to Löskannen and he says
"I can't sense anything, I haven't had any training in that area. I think that it might be better to use the sensors on the shuttle. As for the demolitions, they don't have to be water-proof, just water resistant. So if they're put into the cockpit they should be fine, and the explosion would be more destructive. If anybody has a water resistant bag that we could put them in there shouldn't be a problem. And is there any sort of repulsor scout vehical, or cargo carrier in the shuttle? That makes getting the explosives out there easier than shooting Mynocks off a power cable."
You give him his orders and then bellow across the lake for them to get out of there.
You and Geno move into the trees near the shore. He has the six smoke grenades in hand. You can distinctly hear the fighters in the distance now.
Sorall - Marius suggests that you move back into the forest. You take the head off your light saber and then do just that. You hide at the edge, close enough to the clearing to observe what's going on.
You can't see anything in the area, but there is a distinct wine in the distance. Sounds like TIE fighters.
Vivian - You can hear someone calling your name.
"Vivian...Vivian".
Their voice sounds hazey, as if comming from a dream. It is a voice you recognise, a voice from your childhood. For a moment you are a young girl again, playing with your friends in an abandoned refinery just a few kilometers from your home. You fall, and break your leg, the voice is there - comforting you, just as it is now.
The haze begins to clear and you open your eyes. Jardon is kneeling over you.
"Vivian, I'm so glad your alright. For a moment I feared the worst. That was quite a fall."
He stands up and offers you a hand.
"How do you feel? I'm glad to see you made it, I knew you would get my message. I knew I could count on you.
Did you manage to meet up with my rebel contacts?"
Every bone in your body aches.
Bendox - You try the ship's com unit but it is out of comission, much like the rest of the ship. You put your arm to the window and try to wipe the fog from the glass. There is still a lot of condensation on the outside but the person bends down close to the glass to examine one of the hatch locks. For just a split second you see your brother in his face...but no, that can't be possible - he was killed more than a year ago. He stands up and you loose sight of him as Liox takes out his saber and you are forced to duck to avoid being seriously injured.
Liox seems to have no luck with the saber. You take a look at the other systems to see what's working.
The only things that still seem to be online are life support and the emergency eject system.
Last edited by [PX]IronFist on Fri Mar 05, 2004 7:32 pm, edited 5 times in total.
Ilon "Rezzer" Rezon in the Late Era RPG
- Ghost [PX]
- Posts: 3392
- Joined: Sun Mar 23, 2003 2:36 am
- Location: The smallest room in existence
- Contact:
"Sith Spit!! The canopy is too thick to cut through. Bendox, is there any other way out? Can you fix the cockpit controls somehow? We need to get out of here, and fast. Those Imperials will be looking for us, and I doubt that we'll have that long before they find us."
I shut off my lightsaber and begin checking the cockpit for any other way out.
I shut off my lightsaber and begin checking the cockpit for any other way out.
Nature is bountiful where idiots are concerned
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
- Samurai
- Posts: 518
- Joined: Sun Jan 18, 2004 12:57 am
- Location: Stuck in the past, in a land far away.
From my vantage point at the edge of the forest I'm going to search the area for anything that might be remotely useful (in the camp and in the forest), such as trees that are leaning over what might be a logical path for an enemy to follow while searching for us, any stones small enough to throw but still do damage, or any equipment (especially synthrope and knives) left behind by the spec force people when they scrambled to follow their orders (except the stuff belonging to the people that swam to the fighter).
Until you find something worth dying for, you're not really living.
- Queen Zeus
- Posts: 280
- Joined: Tue Mar 25, 2003 10:27 am
- Location: Mount Olympus
- Contact:
"Jardon, thank god your ok. I feel like I fell down a fucking elevator shaft. I did get in contact with your rebel contacts. I gave them all the information that was in the folder in your room. However I don't know where they are now. I lost them when the jail fulled up with gas, I managed to jump down a garbage shoot and lost them all.
What the hell happen to you? Where the hell were you?"
I try to get to my feet.
What the hell happen to you? Where the hell were you?"
I try to get to my feet.
anything good in life is either illegal, immoral, or fattening!
- [PX] Nebuchadnezzar
- Posts: 3438
- Joined: Sun Mar 23, 2003 12:14 pm
- Location: London, Ontario
- Contact:
-
[PX]Kal Bob
- Site Admin
- Posts: 1959
- Joined: Sun Mar 23, 2003 1:41 am
- Location: Stalinist Russia!
- Contact:
"Well Geno, it is a shame to have to use them all at once, we will just have to steal more from the Imperial Base Later. Lets set these things up along the clearing, A few feet back from the edge of the lake, give are people some clear space to grab thier things. After They are deployed we will hide in the smoke/trees and get ready to provide coverfire."
"Once they are safely undercover, we will pull back grab our gear and get into the trees. We may have to move on the Imperials sooner then Planed.
"Once they are safely undercover, we will pull back grab our gear and get into the trees. We may have to move on the Imperials sooner then Planed.
KalNet SysAdmin.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
I am going to make a very quick search of the area before returning to base and informing Marius of what I have found. (I will remain as hidden as possible on my return to base)
Gentlemen, we got 20 calls about the David Hyde-Pierce incident. And as you know, one call equals a billion people, which means 20 billion people were offended by this
- [Fallen]TSB
- Posts: 1368
- Joined: Thu Mar 27, 2003 1:25 am
- Location: Ontario, Canada
- Contact:
- [Fallen]Thanatos
- Posts: 2195
- Joined: Sun Mar 23, 2003 10:39 am
- Location: CFB Trenton
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[PX]Kal Bob
- Site Admin
- Posts: 1959
- Joined: Sun Mar 23, 2003 1:41 am
- Location: Stalinist Russia!
- Contact:
Marius & Geno are located where the Blue Dot is. The smoke screen is idealised, it was the best I could get PhotoShop to do! Damn thing, I miss Fireworks.
Basicaly we run across the clearing deploying the mines, and detonating them, then we take cover on the otherside and get ready for a fire fight.
KalNet SysAdmin.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
-
[PX]Kal Bob
- Site Admin
- Posts: 1959
- Joined: Sun Mar 23, 2003 1:41 am
- Location: Stalinist Russia!
- Contact:
Ok, Geno and I are going to deploy the mines from the forest to the ship. I am going to deploy the three closest to the water, Geno is going to setup the ones further away. They are going to detonate on 10sec timers, eg set timer throw, run set timer while running, throw,... and so on. When we get to the oposite side of the clearing, We are going to hide under the ship/smoke and wait for a Firefight.
KalNet SysAdmin.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
Elitism- It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom.
- [PX]IronFist
- Posts: 3165
- Joined: Sun Mar 23, 2003 10:28 pm
- Location: Mossley. Ontario
- Contact:
Sorall - You search the area for anthing that might let you know where the enemy may come from, as well as looking for gear that others may have left behind.
Your search is 4D
You roll a 14
The part of the forest around the clearing is relativly sparse and it grows more dense the deeper into the woods you look. There does not appear to be any paths nearby. The area infront of you contains the sleeping rolls of the team and the equiptment that Saku and Maissa dropped when they dove into the lake. Besides that there are two coils of synth rope by the transport. The ground in the camp is littered with small rocks, although they get harder to find deeper into the forset. As you are searching the area Marius and Geno begin setting off smoke grenades throughout the camp. The sound of the approaching fighters is drowned out by the exploding grenades - soon the entire clearing is encased in a cloud of thick grey smoke.
Vivian - Jardon helps you to your feet.
"I'm glad to hear it - I was afraid that the station security would get too the documents before you - I should have known you would be too smart for them.
As for what happened to me - the station superintendant discovered that I was spying on him and his activities and took me into custody. You were the only person I knew I could trust with information that sensetive so I sent it to you in the hopes that you could meet the contacts in my stead.
As it turns out my hunch was correct and the superintendant was actually the bounty-hunter the alliance had been looking for all along. He had been using this station as a cover for his operations - the rebel operatives just took off after him in a small fighter."
He points out of the docking bay.
"I am about to return to the main docking bay, they gave me the pass code for the freighter they used to come here and I am going to try to use it make my way back to an alliance safe point and relay the new information I know."
He begins to walk toward a control panel on the other side of the room, but turns back towards you.
"Thank-you for helping me Vivian - know I can always count on you. I don't have any reward to offer you.....but if you were aid in the capture of Bring I know the alliance would pay you handsomely"
Saku - You dive off the wing of the ship and begin to swim back towards the shore, Lt. Sorne shouts after you:
"Sergeant, where are you going?"
As you stroke towards the shore the sounds of the TIE fighters grows ever louder in your ears. You near the clearing and can begin to make out some figures on the beach - they appear to be Sr. Lt. DeLaRova and Sergt. Geno and they are running along the clearing tossing small objects to the ground. You reach the edge of the water - Bam - the ground nearby erupts in a cloud of smoke. They must have been tossing smoke grenades - soon the entire clearing is encased in a cloud of thick grey smoke.
Marius - You take three of the grenades and work with Geno to set the timers. You give him his instructions and begin running across the beach dropping the grenades behind you as you go and activating the timers. You drop the second grenade and look behind you - Bam - the first one goes off, creating a large could of dense grey smoke. Through the smoke you can just barley make out the figure of someone emerging from the lake. Bam, the second on goes off, completely obscuring the person. You drop the third grenade and duck under the transport, Geno follows seconds after you. The sound of the TIE's is loud now - they must be closing in. You take out your blaster and get ready for a lightfight.
Shintu - You make another quick search of the area.
Your search is 4D
You roll a 15
You look around closely but don't find any new information. You turn towards the camp and begin running. The sound of the star fighter engine is even louder now, they must be nearing your position. You enter the camp just in time to see the first smoke grenade detonate. Within seconds the entire clearing is encased in a cloud of thick grey smoke.
Rain - You lay Narvek down by the door and head to the cockpit. The guards outside are banging on the loading doors now, trying to gain access to the ship. You sit in the captians chair and fire up the engines. The freighter groans and shudders with the effort. The repairs you did only a few hours ago still seem to be holding but the ship is in bad condition.
You punch the controls and try to blast out of the docking bay. The helm is a little slugish.
This is a moderate Space Transports roll.
Your Mechanical is 2D+2
You roll an 11
The ship barely shudders out of the dock and you just manage to scrape the hull on the bay doors on they way out. You emerge from the station into the blackness of space...only it's not so black. To your right looms the large wedge shape of an Imperial Star Destroyer. There are several TIE's flying manouvers around it - two of them break off from the main group and begin to head your way.
Liox - You shut off your lighsaber and attach it to your belt, quickly scanning the cockpit for another way to get out.
Suddenly Bendox yells "Urica!" and tells you to grab your shit and hold on. The ejection controls are still functional.
You hold onto the seat and wait - Bendox pulls the ejection handle.
The cockpit is filled with the sound of many miniature explosions as explosive charges blow off the cockpit docking hatches. You grab your seat even harder and wait for the worst.
With a loud crack the charges under you seat go off - it is as close to being shot out of a proton torpedo launcher that you suppose you will ever get. The force of acceleration is atleast 3g's and it presses you hard into your seat as you fly atleast five or six hundred meters into the air. Then, as quickly as it began it is over. Your parachute deploys and you begin slowly coasting to earth. Below you is the lake your fighter landed in, it is surrounded by a dense forest. To you right an area of the forest close to shore is shrouded in a thick grey smoke. You here a wine in the air and search the horizon, looking for the source. Then you see it - TIE fighters, 2 of them, and they are closing fast.
Bendox - Realizing that the Ejection controls are still functional you tell Liox to hold on and then collect your stuff together. With everything securly attached to your body you reach for the handle with both hands and pull.
The cockpit is filled with the sound of many miniature explosions as explosive charges blow off the cockpit docking hatches. You grab your seat and wait for the worst.
With a loud crack the charges under you seat go off - it is as close to being shot out of a proton torpedo launcher that you suppose you will ever get. The force of acceleration is atleast 3g's and it presses you hard into your seat as you fly atleast five or six hundred meters into the air. Then, as quickly as it began it is over. Your parachute deploys and you begin slowly coasting to earth. Below you is the lake your fighter landed in, it is surrounded by a dense forest. To you right an area of the forest close to shore is shrouded in a thick grey smoke. You here a wine in the air and search the horizon, looking for the source. Then you see it - TIE fighters, 2 of them, and they are closing fast.
Your search is 4D
You roll a 14
The part of the forest around the clearing is relativly sparse and it grows more dense the deeper into the woods you look. There does not appear to be any paths nearby. The area infront of you contains the sleeping rolls of the team and the equiptment that Saku and Maissa dropped when they dove into the lake. Besides that there are two coils of synth rope by the transport. The ground in the camp is littered with small rocks, although they get harder to find deeper into the forset. As you are searching the area Marius and Geno begin setting off smoke grenades throughout the camp. The sound of the approaching fighters is drowned out by the exploding grenades - soon the entire clearing is encased in a cloud of thick grey smoke.
Vivian - Jardon helps you to your feet.
"I'm glad to hear it - I was afraid that the station security would get too the documents before you - I should have known you would be too smart for them.
As for what happened to me - the station superintendant discovered that I was spying on him and his activities and took me into custody. You were the only person I knew I could trust with information that sensetive so I sent it to you in the hopes that you could meet the contacts in my stead.
As it turns out my hunch was correct and the superintendant was actually the bounty-hunter the alliance had been looking for all along. He had been using this station as a cover for his operations - the rebel operatives just took off after him in a small fighter."
He points out of the docking bay.
"I am about to return to the main docking bay, they gave me the pass code for the freighter they used to come here and I am going to try to use it make my way back to an alliance safe point and relay the new information I know."
He begins to walk toward a control panel on the other side of the room, but turns back towards you.
"Thank-you for helping me Vivian - know I can always count on you. I don't have any reward to offer you.....but if you were aid in the capture of Bring I know the alliance would pay you handsomely"
Saku - You dive off the wing of the ship and begin to swim back towards the shore, Lt. Sorne shouts after you:
"Sergeant, where are you going?"
As you stroke towards the shore the sounds of the TIE fighters grows ever louder in your ears. You near the clearing and can begin to make out some figures on the beach - they appear to be Sr. Lt. DeLaRova and Sergt. Geno and they are running along the clearing tossing small objects to the ground. You reach the edge of the water - Bam - the ground nearby erupts in a cloud of smoke. They must have been tossing smoke grenades - soon the entire clearing is encased in a cloud of thick grey smoke.
Marius - You take three of the grenades and work with Geno to set the timers. You give him his instructions and begin running across the beach dropping the grenades behind you as you go and activating the timers. You drop the second grenade and look behind you - Bam - the first one goes off, creating a large could of dense grey smoke. Through the smoke you can just barley make out the figure of someone emerging from the lake. Bam, the second on goes off, completely obscuring the person. You drop the third grenade and duck under the transport, Geno follows seconds after you. The sound of the TIE's is loud now - they must be closing in. You take out your blaster and get ready for a lightfight.
Shintu - You make another quick search of the area.
Your search is 4D
You roll a 15
You look around closely but don't find any new information. You turn towards the camp and begin running. The sound of the star fighter engine is even louder now, they must be nearing your position. You enter the camp just in time to see the first smoke grenade detonate. Within seconds the entire clearing is encased in a cloud of thick grey smoke.
Rain - You lay Narvek down by the door and head to the cockpit. The guards outside are banging on the loading doors now, trying to gain access to the ship. You sit in the captians chair and fire up the engines. The freighter groans and shudders with the effort. The repairs you did only a few hours ago still seem to be holding but the ship is in bad condition.
You punch the controls and try to blast out of the docking bay. The helm is a little slugish.
This is a moderate Space Transports roll.
Your Mechanical is 2D+2
You roll an 11
The ship barely shudders out of the dock and you just manage to scrape the hull on the bay doors on they way out. You emerge from the station into the blackness of space...only it's not so black. To your right looms the large wedge shape of an Imperial Star Destroyer. There are several TIE's flying manouvers around it - two of them break off from the main group and begin to head your way.
Liox - You shut off your lighsaber and attach it to your belt, quickly scanning the cockpit for another way to get out.
Suddenly Bendox yells "Urica!" and tells you to grab your shit and hold on. The ejection controls are still functional.
You hold onto the seat and wait - Bendox pulls the ejection handle.
The cockpit is filled with the sound of many miniature explosions as explosive charges blow off the cockpit docking hatches. You grab your seat even harder and wait for the worst.
With a loud crack the charges under you seat go off - it is as close to being shot out of a proton torpedo launcher that you suppose you will ever get. The force of acceleration is atleast 3g's and it presses you hard into your seat as you fly atleast five or six hundred meters into the air. Then, as quickly as it began it is over. Your parachute deploys and you begin slowly coasting to earth. Below you is the lake your fighter landed in, it is surrounded by a dense forest. To you right an area of the forest close to shore is shrouded in a thick grey smoke. You here a wine in the air and search the horizon, looking for the source. Then you see it - TIE fighters, 2 of them, and they are closing fast.
Bendox - Realizing that the Ejection controls are still functional you tell Liox to hold on and then collect your stuff together. With everything securly attached to your body you reach for the handle with both hands and pull.
The cockpit is filled with the sound of many miniature explosions as explosive charges blow off the cockpit docking hatches. You grab your seat and wait for the worst.
With a loud crack the charges under you seat go off - it is as close to being shot out of a proton torpedo launcher that you suppose you will ever get. The force of acceleration is atleast 3g's and it presses you hard into your seat as you fly atleast five or six hundred meters into the air. Then, as quickly as it began it is over. Your parachute deploys and you begin slowly coasting to earth. Below you is the lake your fighter landed in, it is surrounded by a dense forest. To you right an area of the forest close to shore is shrouded in a thick grey smoke. You here a wine in the air and search the horizon, looking for the source. Then you see it - TIE fighters, 2 of them, and they are closing fast.
Ilon "Rezzer" Rezon in the Late Era RPG
- Samurai
- Posts: 518
- Joined: Sun Jan 18, 2004 12:57 am
- Location: Stuck in the past, in a land far away.
Since the sleeping rolls are in front of me I assume that I'm close enough to the ship to reach it without getting straffed by a TIE.
I'm going to run to the transport while staying behind the trees at the edge of the clearing, and I'm going to pick up one of the coils of synthrope, as well as a stone the size of a tennis ball that I will put in my utility belt. Hopefully I'll meet up with Marius and Geno so we can work together to take care of whatever problems turn up.
I'm going to run to the transport while staying behind the trees at the edge of the clearing, and I'm going to pick up one of the coils of synthrope, as well as a stone the size of a tennis ball that I will put in my utility belt. Hopefully I'll meet up with Marius and Geno so we can work together to take care of whatever problems turn up.
Until you find something worth dying for, you're not really living.
- Ghost [PX]
- Posts: 3392
- Joined: Sun Mar 23, 2003 2:36 am
- Location: The smallest room in existence
- Contact:
I carefully undo the buckles on my harness, and grab onto the parachute straps above me. I then pull myself, very slowly and carefully into a crouched position on the seat amd yell to Bendox:
"Hang on! We're going to have to jump as soon as its safe enough to do so. Those Ties arent going to be oblivious to us for long!"
I then wait until the Chute is about 20 Meters from the surface of the water and dive...
"Hang on! We're going to have to jump as soon as its safe enough to do so. Those Ties arent going to be oblivious to us for long!"
I then wait until the Chute is about 20 Meters from the surface of the water and dive...
Nature is bountiful where idiots are concerned
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man