Sense Force Powers

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Sense Force Powers

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Sense Powers

Life Detection
Sense Difficulty: Very Easy if the subject has Force skills or is Force-sensitive; Moderate if not. Modified by relationship.
This power may be kept "up."
Effect: This power allows Jedi to detect live sentient beings who might otherwise remain hidden. When the power is activated, the Jedi knows the location of all sentients within 10 meters ? if the power is kept "up," the Jedi may know whenever a sentient approaches within 10 meters of them or vice versa. When approached by or approaching sentient creatures, the Jedi should make a sense roll; each creature makes an opposed control or Perception roll to avoid detection. (These rolls don't count as actions, so there are no die code penalties except those caused by injury.) The Jedi detects each being that she ties or beats. If the Jedi beats the target's roll by 10 or more points, she is aware if this person has Force skills (yes or no), is Force-sensitive (yes or no), if she has met the person before (yes or no), and if yes, their identity.
Example: Ana has her life detection power "up." Bill, the gamemaster, knows that three Gamorreans are approaching Ana from behind. She rolls her sense to see if she can detect the beings ? she rolls a 22. The first Gamorrean's roll is a 9; Ana's roll beats his by 13 points. Ana knows the being is not Force-sensitive, doesn't have Force skills; since Ana's never met the being before, she doesn't know its identity, not even its species. The second Gamorrean rolls a 15 ? Ana only knows about the existence and location of the second being. Ana's roll beats the third Gamorrean's by 11 points, so she knows that this being is also not Force-sensitive and doesn't have Force skills. However, Ana has met the creature before?she knows the third being is Draughckt, a Gamorrean she met a few years earlier on the planet Seltos.

Life Sense
Sense Difficulty: Very Easy. Modified by proximity and relationship.
Required Powers: Life detection
This power may be kept "up" to track a target.
Effect: The user can sense the presence and identity of a specific person for whom she searches. The user can sense how badly wounded, diseased or otherwise physically disturbed the target is. A target may hide his identity from the Jedi using life sense by rolling his control skill and adding it to the difficulty.

Magnify Senses
Sense Difficulty: Very Easy. Modified by proximity.
Time To Use: Three rounds.
Effect: This power allows a Jedi to increase the effectiveness of her normal senses to perceive things that otherwise would be impossible without artificial aids. She can hear noises beyond her normal hearing due to distance or softness (she can't hear beyond normal frequencies). Likewise, she can see normally visible things over distances that would require the use of macrobinoculars; she can identify scents and odors that are normally too faint for human olfactory senses.

Receptive Telepathy
Sense Difficulty: Very Easy for friendly, non-resisting targets. A resisting target makes a Perception or control roll to determine the difficulty. Modified by proximity and relationship.
Required Powers: Life detection, life sense
This power may be kept "up" if the target is willing and the proximity modifier doesn't increase.
Effect: A Jedi who makes the power roll can read the surface thoughts and emotions of the target. The Jedi "hears" what the target is thinking, but cannot probe for deeper information. If the sense roll doubles the difficulty number, the Jedi can sift through any memories up to 24 hours old. A Jedi cannot sift through memories in the same round that contact is made ? this process takes a full round. A Jedi can read the minds of more than one person at a time, but each additional target requires a new receptive telepathy roll. This power may be used on creatures and other sentient species, although it cannot be used on droids.

Postcognition
Sense Difficulty: Easy if seeing less than two hours into the past; Moderate for seeing more than two hours but less than a week into the past; Difficult for seeing more than a week but less than six months into the past; Very Difficult for seeing more than six months but less than a year into the past; Heroic for seeing more than a year but less than two years into the past; +10 for each additional year.
Required Powers: Hibernation trance, life detection, sense Force
Time to Use: Five minutes; the time to use may be reduced by adding +10 for each minute cut. Minimum time to use of one minute.
Effect: Postcognition allows a Jedi to investigate the tenuous imprints of the Force left on objects when they are handled by living beings. The character must be able to handle the target object. The Jedi must declare how far in the past is being reviewedprior to rolling postcognition. If the roll is successful, the Jedi can determine who has handled or touched the object and what events have transpired around it. The Jedi may "search" for specific incidents or simply review past events, somewhat like viewing a hologram. If the postcognition roll is equal to or higher than three times the difficulty number, the character can witness events when the object was present as if she were there herself. If the postcognition roll is greater than or equal to twice the difficulty number, the Jedi gains a good sensory impression of the event, but is limited in that the primary sense (the sense which gives the most information, usually sight) is wavery or obscured; the other sensory impressions come through clearly. If the postcognition roll is simply greater than the difficulty number, then all sensory impressions are muffled, tactile sense is dulled,s mells or tastes are indistinct or mixed. The Jedi receives a vague sense of who handled the object and what events transpired around it.
Example: Ana is going to use postcognition on a blaster to see if it was used to murder an Alliance officer. She declares that she will search back a full year (a Very Difficult task) ? her postcognition total is 24, which just barely beats the difficulty number. Ana gets several sensory impressions ? blurry images of a woman grabbing the gun, a muffled scream as a man is shot and falls to the ground. Unfortunately, the images are so indistinct that Ana can't tell exactly who is using the gun and who was shot. If Ana had limited her postcognition viewing to less than two hours ? an Easy task ? her roll of 24 would have been more than three times the difficulty. She would have seen any events with crystal clear clarity.

Sense Force
Sense Difficulty: Moderate for an area; Difficult for sensing details or specific objects within the area. Modified by proximity.
Effect: This power is used to sense the ambient Force within a place. It cannot be used to specifically detect sentient beings, but there are many forms of life and many areas of the galaxy intertwined with the Force which can be sensed with this power. Sense Force will tell a character the rough magnitude of the Force in an area or object (rich, moderate or poor in the Force), the rough type and quantity of life-forms ("many insects," "only microbes and bacteria," "teeming with plant and animal life, including higher predators") and whether the area or object tends toward the dark side or the light (for example, the tree on Dagobah which Luke Skywalker entered is a "dark side nexus" rich in the negative energies of the dark side of the Force). An area rich in negative or positive energies may indicate past events or the activities of past inhabitants. The Jedi may also receive "vague premonitions" about the area, such as "I sense something wrong," or "I sense a great impending tragedy."
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