Hillbilly Hell (NSFW........As Usual)
Posted: Mon Jun 20, 2011 11:34 pm
So, uh, yeah I "came across" this range.
Hillbilly Hell aka Hamburger Hill aka Pork Chop Hill was granted permission to enter combat this past Sunday in the year of our Lord, Twenty-Eleven.
Brief Overview:
The Home Plantation has a few different styles of play available. Due to an abundance of machinery, highly detailed simulation-style tournaments *may* be a possibility. Please refer to the pics for an outline of the property.
House Rules:
As always, a work in progress....
1. Stay outta the fields.
2. Your problems are your problems.
3. Trying to make your problems the old man's problems will result in him showing you his paintball gun.
TIP: His fire lead and if a guy in Vancouver can almost get away with hiding 50 hookers on a pig farm before getting caught............
Other rules of gameplay to be predetermined, but will likely follow in the spirit of KTPPG
Image Explanations:
Please reference Property_Overview.jpg and Property_Google.jpg
Red Enclosure:
-isolated and surrounded by fields so there's no question about limits
-tall tress with small scrub
-visibility in the 100 to 150ft range
-likely best for large, teamwork-based modes
Magenta Enclosure (North):
-flat lands that can be grass-like or marsh-like depending on waterfall
-visibility in the 1000ft range
-has a man-made lake with a large tree off to the side. Lake is surrounded by scrub
-likely best for stealth based, timed modes (it provides cover with the possibility of an all-out firefight when time gets near the end)
Magenta Enclsoure (South):
-flat lands that can be grass-like or marsh-like depending on waterfall
-visibility in the 1000ft range
-has a SHIT lake that will be marked off. Reference Rule 2. heavily. You CANNOT swim across it. You will die. Horribly.
-best used as a supplement to orange, green, and blue areas (ie. not a primary location)
Orange Enclosure:
-in high water, an island; in low water, a peninsula
-water (when low) was still in the 2ft range close to the banks
-surrounded by flatlands to the north and east with heavy brush to the north-east
-visibility in the 50 to 150ft range
-would allow for defence-based modes and bridge defences
Green Strip:
-2m high cliff adjacent to the creek and island
-visibility varies greatly (100ft to the island; 1000ft on the lanes
-would allow for defence-based modes where a fort could be placed on the corner. Attacking such could be done by adjacent northerly and easterly lanes or by going Rambo-crazy taking the island and then fording the creek to storm the Bastille.
Blue Enclosure(s):
-heavy brush with much scrub
-visibility probably tops out around 50ft
-hills, valleys, creeks, thick brush, swamp, marsh...............you want the jungle, you've got it.
-either side surrounds a lane-way to the back field. This presents an excellent Ho Chi Minh Trail that's formidable enough that Homey B's truck got buried up to the axle.
Potential Expansion:
While not cleared for "take off" yet, the following machinery is on site to aid in earthworks:
-Caterpillar D7 bulldozer
-Caterpillar pull-scrapper
-Massey Ferguson backhoe
-Ford 7700 loader
-Steiger reciprocating "Big Jim" tractor
ie. a $hitload of dirt can be moved if need be.
Real trench warfare is a distinct possibility. Fallen, dead trees are at our disposal on-site.
Prep Zone:
Will likely need to vary due to the size and location chosen.
No Fire Zone:
Stay out of the fields, stay out of the neighbour's forest (as of now.........may be able to open it up, too), and stay away from buildings.
Conclusion:
While KTPPG provides an excellent urban-based location, if woodsball is desired Hillbilly Hell can provide an alternative location. With a variety of land types, we can pick and choose to our liking. I, personally, believe the Blue Enclosure would be sup-optimal. The Red Enclosure is also pushing the limit, but I don't know what visibility ranges people want. I got the impression people were unimpressed with KTPPG woodsball as there was little cover. Defence-based modes or assault-based modes around the cliffs, islands, and flatlands could have a lot of promise. Simulation-based combat could thrive depending on group input.
Hillbilly Hell aka Hamburger Hill aka Pork Chop Hill was granted permission to enter combat this past Sunday in the year of our Lord, Twenty-Eleven.
Brief Overview:
The Home Plantation has a few different styles of play available. Due to an abundance of machinery, highly detailed simulation-style tournaments *may* be a possibility. Please refer to the pics for an outline of the property.
House Rules:
As always, a work in progress....
1. Stay outta the fields.
2. Your problems are your problems.
3. Trying to make your problems the old man's problems will result in him showing you his paintball gun.
TIP: His fire lead and if a guy in Vancouver can almost get away with hiding 50 hookers on a pig farm before getting caught............
Other rules of gameplay to be predetermined, but will likely follow in the spirit of KTPPG
Image Explanations:
Please reference Property_Overview.jpg and Property_Google.jpg
Red Enclosure:
-isolated and surrounded by fields so there's no question about limits
-tall tress with small scrub
-visibility in the 100 to 150ft range
-likely best for large, teamwork-based modes
Magenta Enclosure (North):
-flat lands that can be grass-like or marsh-like depending on waterfall
-visibility in the 1000ft range
-has a man-made lake with a large tree off to the side. Lake is surrounded by scrub
-likely best for stealth based, timed modes (it provides cover with the possibility of an all-out firefight when time gets near the end)
Magenta Enclsoure (South):
-flat lands that can be grass-like or marsh-like depending on waterfall
-visibility in the 1000ft range
-has a SHIT lake that will be marked off. Reference Rule 2. heavily. You CANNOT swim across it. You will die. Horribly.
-best used as a supplement to orange, green, and blue areas (ie. not a primary location)
Orange Enclosure:
-in high water, an island; in low water, a peninsula
-water (when low) was still in the 2ft range close to the banks
-surrounded by flatlands to the north and east with heavy brush to the north-east
-visibility in the 50 to 150ft range
-would allow for defence-based modes and bridge defences
Green Strip:
-2m high cliff adjacent to the creek and island
-visibility varies greatly (100ft to the island; 1000ft on the lanes
-would allow for defence-based modes where a fort could be placed on the corner. Attacking such could be done by adjacent northerly and easterly lanes or by going Rambo-crazy taking the island and then fording the creek to storm the Bastille.
Blue Enclosure(s):
-heavy brush with much scrub
-visibility probably tops out around 50ft
-hills, valleys, creeks, thick brush, swamp, marsh...............you want the jungle, you've got it.
-either side surrounds a lane-way to the back field. This presents an excellent Ho Chi Minh Trail that's formidable enough that Homey B's truck got buried up to the axle.
Potential Expansion:
While not cleared for "take off" yet, the following machinery is on site to aid in earthworks:
-Caterpillar D7 bulldozer
-Caterpillar pull-scrapper
-Massey Ferguson backhoe
-Ford 7700 loader
-Steiger reciprocating "Big Jim" tractor
ie. a $hitload of dirt can be moved if need be.
Real trench warfare is a distinct possibility. Fallen, dead trees are at our disposal on-site.
Prep Zone:
Will likely need to vary due to the size and location chosen.
No Fire Zone:
Stay out of the fields, stay out of the neighbour's forest (as of now.........may be able to open it up, too), and stay away from buildings.
Conclusion:
While KTPPG provides an excellent urban-based location, if woodsball is desired Hillbilly Hell can provide an alternative location. With a variety of land types, we can pick and choose to our liking. I, personally, believe the Blue Enclosure would be sup-optimal. The Red Enclosure is also pushing the limit, but I don't know what visibility ranges people want. I got the impression people were unimpressed with KTPPG woodsball as there was little cover. Defence-based modes or assault-based modes around the cliffs, islands, and flatlands could have a lot of promise. Simulation-based combat could thrive depending on group input.