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Simulators
Posted: Mon Jan 07, 2008 9:04 pm
by THE JEW (RaVeN)
While their popularity has decreased, sims can still be a boatload of fun. Mechs, ships, cars, planes, etc. can all be a blast given the right peripherals. Here's a site that heavily details a bunch of sims:
http://www.simhq.com/forum/ubbthreads.php
http://www.simhq.com/_library/library.html
Posted: Mon Feb 04, 2008 5:21 pm
by THE JEW (RaVeN)
Posted: Tue Feb 05, 2008 2:42 pm
by Paragon
I know there's nothing better than destroying cities from the seat of a 'mech.
Posted: Tue Feb 05, 2008 3:33 pm
by THE JEW (RaVeN)
Eventually, I would love to turn Dempsey's computer room into sim central. I think we've been missing out on a key gamestyle these past few years.
Posted: Wed Feb 06, 2008 11:03 am
by THE JEW (RaVeN)
Posted: Wed Feb 13, 2008 11:25 am
by THE JEW (RaVeN)
Re: Simulators
Posted: Sun Sep 28, 2008 5:25 pm
by THE JEW (RaVeN)
Re: Simulators
Posted: Mon Dec 08, 2008 10:43 am
by THE JEW (RaVeN)
An overview of " serious games " and what that means:
http://en.wikipedia.org/wiki/Serious_gameSimport:
http://www.simport.eu/index.phpOkay, so maybe only civil engineers like me will like this game, but it's pretty cool. It's a game coded in Java that lets you create, negotiate, and run a Dutch harbour over a 30 year span. It's supposed to be released soon.
Re: Simulators
Posted: Fri Jan 08, 2010 10:20 am
by THE JEW (RaVeN)
Looking for a racing wheel to better experience your car sim?
http://arstechnica.com/gaming/reviews/2 ... -wheel.arsPorsche's racing wheel, 5 speed stick, clutch, brake, and gas pedal combo is about the best you can get ......... but you pay Porsche prices.
Re: Simulators
Posted: Thu Sep 02, 2010 11:12 pm
by [Fallen]Thumperup
Re: Simulators
Posted: Sat Aug 27, 2011 8:32 pm
by THE JEW (RaVeN)
Re: Simulators
Posted: Wed Apr 18, 2012 9:44 pm
by THE JEW (RaVeN)
Re: Simulators
Posted: Thu Jun 07, 2012 8:38 am
by THE JEW (RaVeN)
Pretty kick@$$ simulator:
http://www.youtube.com/watch?v=eg8Bh5iI ... 14B6C7053EDome with 180 degree FOV, omni-directional treadmill linked to your movement, gun for firing and scope view, and paintball guns pixel mapped to bullets in the game to simulate incoming fire.
Re: Simulators
Posted: Thu Jul 19, 2012 1:35 pm
by THE JEW (RaVeN)
Re: Simulators
Posted: Sun Jul 14, 2013 7:27 am
by THE JEW (RaVeN)
Showing that complete realism is utterly boring:
http://ca.games.yahoo.com/blogs/plugged ... 42705.htmlDesert Bus is often described as the "worst game of all time" -- a driving game where you pilot a bus, in real time, for eight hours, along a perfectly straight road.
"Your task is simply to remain conscious," says TV illusionist Teller, who revealed the secrets of the game's creation in a New Yorker article this week.
There is no traffic. The game cannot be paused. Worst of all, the bus lists constantly to the right -- so players have to steer constantly.
If the bus swerves, it goes off the road, and players have to start the eight-hour drive again from the beginning. Completing the mind-numbing journey earns players one point. High scores are, understandably, thin on the ground.
[Related: Star Wars toys brought to life]
The game was created by illusionists Penn Jillette and Teller in 1995, but remained unreleased -- but is now available on iPhone and Android.
The idea is simply to be as boring as real life, Teller said, to show politicians what a "realistic" game would be like.
“Every few years, video games are blamed in the media for all of the ills in society - in the early Nineties, I wrote an article for the New York Times citing all the studies that show video games have no effect on a child’s morals," Teller says. "But we wanted to create some entertainment that helped make the point.”
"The route between Las Vegas and Phoenix is long. It's a boring job that just goes on and on repetitiously, and your task is simply to remain conscious. That was one of the big keys - we would make no cheats about time, so people like the Attorney General could get a good idea of how valuable and worthwhile a game that just reflects reality would be."
An annual marathon of the game, Desert Bus for Hope, raises money for the Child's Play charity. Desert Bus for Hope are behind the current smartphone version.
"One man. One Bus. Three hundred and sixty miles of simulated post-apocalyptic desert, and the endless struggle between man and nature personified," the game's description says. "Desert Bus. The most realistic verisimilitude reality game ever created by man or beast or man-beast is here at last."