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Enemy Territories: Quake Wars

Posted: Mon May 16, 2005 7:02 pm
by THE JEW (RaVeN)
Aside from the sh!tty name, it looks to have a lot of potential:

http://www.shacknews.com/docs/press/051605_quakewars.x


Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.



I think that's the most important part of the article. To me, that says that the Doom 3 engine has been upgraded the same way the Quake 3 engine was with the Team Arena source code. Now the engine wars get really interesting. 8)

Posted: Tue May 17, 2005 2:31 pm
by [PX]IronFist
I thought this was going to be about some kind of ET mod....


Interesting tech news though, this should make the D3 engine much more versatile.

Posted: Sun Aug 14, 2005 10:37 am
by THE JEW (RaVeN)

Posted: Sun Aug 14, 2005 6:31 pm
by [PX] Nebuchadnezzar
drool......

Posted: Mon Aug 15, 2005 9:54 am
by THE JEW (RaVeN)
Yeah, #4 & #5 did it for me.

Posted: Mon Aug 15, 2005 11:51 am
by THE JEW (RaVeN)

Posted: Fri Jan 13, 2006 3:22 pm
by THE JEW (RaVeN)

Posted: Tue Jan 31, 2006 2:08 am
by THE JEW (RaVeN)

Posted: Tue Feb 14, 2006 11:26 am
by THE JEW (RaVeN)
I want it.....NOW!!!

http://www.1up.com/do/previewPage?cId=3147966&did=1


Though, either this guy remember a different Quake than me or he forgot to type the second "I."

The QUAKE art style is actually quite diverse. We think we've found a happy middle ground, where the game looks new and cool, but the GDF classes still look pretty similar to that Ranger guy you play in QUAKE I.


I see guys who look similar to the Quake II guy, not the Quake I guy. Unless my eyes are bad enough that I just don't see the guys in metal medieval-like chest armour, metal helmets, and hockey pads all swinging axes.

Mebbe it's just me.

Posted: Mon Apr 02, 2007 10:50 pm
by THE JEW (RaVeN)

Posted: Tue Jul 31, 2007 7:42 pm
by THE JEW (RaVeN)

Posted: Thu Sep 06, 2007 5:02 pm
by THE JEW (RaVeN)
System specs revealed:

SOFTWARE REQUIREMENTS
Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c (included)
HARDWARE REQUIREMENTS
CPU: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+ processor (Pentium 4 3.0GHz or equivalent for Windows Vista)
RAM: 512MB RAM (768MB for Windows Vista)
Video Card: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700 (full list of supported chipsets below)
Sound Card: 100% DirectX 9.0c compatible sound card
HDD Space: 750MB of free hard drive space, plus 200MB for Windows swap file
Internet: Broadband connection and service required for full gameplay and downloads. Features may change without notice.
SUPPORTED VIDEO CHIPSETS
NVIDIA GeforceFX Series (5700 or higher, not including 5700LE and 5700VE)
NVIDIA Geforce 6 Series (6200 or higher) NVIDIA Geforce 7 Series (7300 or higher)
NVIDIA Geforce 8 Series
ATI Radeon 9700 or higher
ATI Radeon X700 or higher
ATI Radeon X1650 or higher

Posted: Sun Sep 23, 2007 3:41 pm
by THE JEW (RaVeN)
A history of its founder, Paul Wedgewood:

http://www.rockpapershotgun.com/?p=298