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Worldcraft
Posted: Wed May 19, 2004 3:37 pm
by THE JEW (RaVeN)
For those who have used it, do you work under the assumption that the level is floating in a void or that you're carving out of wood (ie. quake level style versus unreal level style)? I'm leaning towards the former, but I just wanted confirmation off of someone.
Posted: Wed May 19, 2004 4:01 pm
by [PX]IronFist
I assume the level is floating in the void. I can't even imagine how you would go about doing it the other way, unless the new version of Worldcraft is alot different from the old one.
Posted: Wed May 19, 2004 4:59 pm
by [PX] Nebuchadnezzar
no, the new one is not that much different, and yeah, it's like it's floating.
Posted: Wed May 19, 2004 8:04 pm
by THE JEW (RaVeN)
Thanks. It's actually not that hard to conceptualize. Instead of "gluing together a model", you're "whittling away at wood." 2 different methods, but similar results.