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Posted: Tue Oct 05, 2004 9:03 pm
by THE JEW (RaVeN)
???

Posted: Tue Oct 05, 2004 10:14 pm
by [PX]Kal Bob
They are using OSS for the sound insted of ALSA.

Posted: Wed Oct 06, 2004 10:56 am
by Ghost [PX]
Why? Why does anyone even use OSS anymore? ALSA is clearly the better standard and has more options... I would have thought that teh Carmack would be aware of this...

Posted: Mon Oct 25, 2004 12:57 pm
by THE JEW (RaVeN)
Expansion pack announced:


http://biz.yahoo.com/prnews/041025/lam081_1.html


"New multiplayer maps" better include new multiplayer modes.

Posted: Mon Nov 15, 2004 3:56 pm
by THE JEW (RaVeN)
http://www.voodoo.zarovka.com/


Patch to get it to run on a Voodoo 2 system.




Yes, you read that right. The screenshot under patch 1.0 are pretty cool.


EDIT:

Here's some more screens:

http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1462

Posted: Sat Nov 27, 2004 3:08 am
by THE JEW (RaVeN)
http://www.bluesnews.com/plans/476/

New Linux binaries out.

Posted: Sat Nov 27, 2004 10:00 am
by Ghost [PX]
Do they fix any of the massive problems that there were in the first linux Binaries?

Posted: Sat Nov 27, 2004 8:41 pm
by THE JEW (RaVeN)
Ghost [PX] wrote:Do they fix any of the massive problems that there were in the first linux Binaries?



Linux Doom III 1.1.1286 build:

There are new GNU/Linux binaries for Doom3 on the ftp[1] and the BitTorrent tracker[2]. This build is compatible with the previous release, brings a number of bug fixes and new sound code. Alsa[2] and multichannel sound output are now supported.

No GUI changes were made in order to remain compatible with the first release, you will need to set some cvars on the command line to configure your sound:

set s_driver to best, alsa or oss. (best will just try alsa and fallback to OSS otherwise )
set s_numberOfSpeakers to 2 for stereo, 6 for multichannel sound ( whatever your actual number of speakers may be ).

For instance:
doom3 +set s_driver alsa +set s_numberOfSpeakers 6
will start doom3 using the Alsa sound backend in multichannel mode

notes about OSS:

The Linux kernel comes with the OSS/Free API, which works great in most cases but lacks multichannel support. You can download a binary OSS/Linux implementation from 4Front Technologies[4]. To sum up, the drivers are 'free for non commercial use'. You can use them to play Doom III. They have great multichannel support, and that's the drivers I used to develop the OSS backend.

Thanks to everyone who helped testing this build .. and thanks for the positive Linux feedback emails we've been getting..

TTimo

[1] ftp://ftp.idsoftware.com/idstuff/doom3/ ... 86.x86.run
[2] http://zerowing.idsoftware.com:6969/
[3] http://www.alsa-project.org/
[4] http://www.opensound.com/



They put in ALSA if that's what you mean.

Posted: Sat Nov 27, 2004 9:44 pm
by Ghost [PX]
Mostly yes
There were some other major bugs listed in the first release that I was curious about, but I suppose it doesnt really matter if they fixed Alsa support.

Posted: Sun Nov 28, 2004 10:33 am
by [PX]Kal Bob
W00T! Time to fix my boot loader!

Posted: Mon Nov 29, 2004 11:46 pm
by [PX]IronFist
Does anyone know when the SDK for Doom 3 is comming out? I've been trying to get it with no luck.

If you find it, please post a link...

Posted: Tue Nov 30, 2004 1:55 am
by THE JEW (RaVeN)
[PX]IronFist wrote:Does anyone know when the SDK for Doom 3 is comming out? I've been trying to get it with no luck.

If you find it, please post a link...



Uh???

November 2, 2004
If you're interested in making mods for DOOM 3, want to download the SDK, or just want to see how some of the DOOM 3 technology magic works, we're now offering all of this information at www.iddevnet.com. At idDevNet you can find all of the tools, information and downloads you need to start making mods using the most powerful gaming engine ever released. If you're just looking for the SDK, you can download it here. You must have DOOM 3 installed for the SDK to work, so if you haven't purchased it yet, make sure to pick up a copy from the id Store.


from

http://www.idsoftware.com


Where were you looking? Image


Note that the link in that quote is super old and the SDK 2 is out with vehicle support. Available from:

http://www.iddevnet.com/doom3/






Just in case that there are some problems at id's end, here's the fileplanet link:

http://www.fileplanet.com/section.aspx?s=99863

Posted: Sat Dec 04, 2004 2:20 am
by [PX]IronFist
Thanks, I must be blind...although I never actually looked on the ID site...which in retrospect was probably a blunder on my part. :D

Posted: Sat Dec 04, 2004 2:54 am
by THE JEW (RaVeN)
I actually thought you wouldn't have bothered with this one what with a recent SDK release and all, Half Life Boy. ;)


Gonna be interesting to see who licenses what.

Current tabs off the top of my head:


Valve = 1 (Vampire)
id = 1 (Quake IV)


Though, I'm sure there's a boatload more. Those just seem to be the only ones I'm remotely concerned with. ;)

Posted: Tue Dec 07, 2004 2:40 am
by THE JEW (RaVeN)
http://www.darkhorizons.com/news04/041203i.php


Worst...........game.........to........movie.......adaption.........EVA!!!


I liked it the first time.......when they called it Resident Evil. :roll: At least I got some T&A for a main character then. Good T&A that is. As in, it was a woman.


Shut up. ;)