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Re: IMPORTANT RE: Minecraft Gates

Posted: Sat May 28, 2011 7:02 pm
by [PX] Nebuchadnezzar
Building has already commenced...

Re: IMPORTANT RE: Minecraft Gates

Posted: Sun May 29, 2011 6:16 am
by [PX]Kal Bob
what design did you settle on?

Re: IMPORTANT RE: Minecraft Gates

Posted: Sun May 29, 2011 9:56 am
by [PX] Nebuchadnezzar
It will be done today so you can check it out.

Re: IMPORTANT RE: Minecraft Gates

Posted: Sun May 29, 2011 5:15 pm
by [PX] Nebuchadnezzar
Construction is complete. I just need a copy of the whitelist so that I can assign gates to keep them in alphabetical order.

I will put a sign in front of your gate and then you can name it whatever you want.

The platform is currently on the central network as "GATES" but please do not set up your own gate until they are assigned.

Re: IMPORTANT RE: Minecraft Gates

Posted: Sun May 29, 2011 10:28 pm
by [PX] Nebuchadnezzar
OK!

Gates will now be picked on a first-come first-served basis. Alphabetical involves too much upkeep.

A button-activated linked gate would look like this:

Code: Select all

     Gate #1                 Gate #2
 -----------------       -----------------
|   GateName1   |       |   GateName2   |
|   GateName2   |       |   GateName1   |
|  YourNetwork  |       |  YourNetwork  |
|               |       |               |
 -----------------       -----------------

Please note that if you use directly linked gates to not put the letter "a" on the bottom line so that they DO NOT stay open.
This will be loud and most likely laggy. You can however leave them open on the non-platform side.

I have set up my gate and removed myself from the central network. Please do the same.

Central network use will be discontinued in a week or so.

Re: IMPORTANT RE: Minecraft Gates

Posted: Mon May 30, 2011 5:05 am
by [PX]Kal Bob
I don't think that lag is an issue.
annoying yes lol

Re: IMPORTANT RE: Minecraft Gates

Posted: Mon May 30, 2011 9:05 am
by Mauveshadow
Paragon (Andrew/Holtropanator 1/2) has 1 gate and Mauveshadow (Heather/Holtropanator 2/2) has 1 gate on the main network...I agree with a cool things network, and 1 gate per person, but I just got the chance to see the poll now as I have been working so much....
Andrew and I already have our own network to run around our bases.....

Re: IMPORTANT RE: Minecraft Gates

Posted: Mon May 30, 2011 9:24 am
by [PX]Kal Bob
Showdesktop has the platform up if you want to take a look.
The idea is you pick a gate there and link it to a gate in your gate room (if you have multiple networks), or just put it on your own network if you only have one.

With all the talk about the Cool Stuff Network, I just want to throw out a reminder (not that I really think it will happen) about the no adding stuff to peoples creations rule.
For example, I will not be well pleased if I find a new Stargate at Saqqara on this cool network lol
I also imagine that TSB was not to happy when someone put a Stargate on top of his Green House.

It is up to the builder to choose weather or not they want to put a gate at their "Cool Site"

Re: IMPORTANT RE: Minecraft Gates

Posted: Mon May 30, 2011 8:34 pm
by [PX] Nebuchadnezzar
Mauveshadow wrote:Paragon (Andrew/Holtropanator 1/2) has 1 gate and Mauveshadow (Heather/Holtropanator 2/2) has 1 gate on the main network...I agree with a cool things network, and 1 gate per person, but I just got the chance to see the poll now as I have been working so much....
Andrew and I already have our own network to run around our bases.....



I think that everyone agrees that you can each have your own gate, just please use the gate platform rather than the central network. It will be cleared soon and you will lose access to your gate.

Re: IMPORTANT RE: Minecraft Gates

Posted: Wed Jun 01, 2011 1:20 pm
by [Fallen]Thumperup
The Gateroom SUCKS !!!!

Hallways are narrow and has no roof so it's snowing on me..... HATE IT

Re: IMPORTANT RE: Minecraft Gates

Posted: Wed Jun 01, 2011 8:44 pm
by [PX] Nebuchadnezzar
[Fallen]Thumperup wrote:The Gateroom SUCKS !!!!

Hallways are narrow and has no roof so it's snowing on me..... HATE IT



Well you didn't build it. I like that it's close quarters so you don't have to walk a mile to get from gate to gate.

It's not supposed to be showy. It's functional first.

Re: IMPORTANT RE: Minecraft Gates

Posted: Thu Jun 02, 2011 6:42 am
by [Fallen]Thumperup
You can bearly see who has what gates. Not functional at all. It's always about presentation.

Re: IMPORTANT RE: Minecraft Gates

Posted: Thu Jun 02, 2011 6:44 am
by [Fallen]Thumperup
Your personal gate room is more functional then GATES room

Re: IMPORTANT RE: Minecraft Gates

Posted: Thu Jun 02, 2011 2:37 pm
by [PX] Nebuchadnezzar
If that design is expanded it gets too big.

There is One against, Four in favour so I think it's here to stay.

Re: IMPORTANT RE: Minecraft Gates

Posted: Thu Jun 02, 2011 6:50 pm
by [Fallen]Thumperup
just make the hallways wider and i'll be happy