Doom III

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[PX] Nebuchadnezzar
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Post by [PX] Nebuchadnezzar »

so I'll fuglify it... and run it decent, good good.
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[Fallen]Thumperup
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Post by [Fallen]Thumperup »

Why play an Alpha when it would run bad on a 1.4 it's really processor intense
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Dempsey
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Post by Dempsey »

Ask angmar what his sys specs are. He ran it ok
When Steven Seagal kills a ninja, he only takes its hide. When Chuck Norris kills a ninja, he uses every part.

Chuck Norris and Mr. T walked into a bar. The bar was instantly destroyed, as that level of awesome cannot be contained in one building.
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THE JEW (RaVeN)
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Post by THE JEW (RaVeN) »

Check out the movie from:

http://www.doupe.cz/Aktuality/AR.asp?AR ... 2&CAI=2136

It's the full version of the shaky cam I got you guys.


Wow............just wow.
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THE JEW (RaVeN)
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Post by THE JEW (RaVeN) »

He speaks!



The id programmer revealed a few small details about the game in a talk at E3.

Id Software programmer John Carmack gave a fairly lengthy Q&A session in a private room at E3 today, and we sat in to see what the famous mind behind Doom and Quake had to say. Carmack's talk focused mostly on matters of technical interest, though he did let a few new details slip about id's current project, Doom 3.

When asked about the considerable quality and realism of Doom 3's graphics and how the id team is making character animation consistently realistic, Carmack said that for the game's human characters the team has decided motion capture is the most appropriate technique. The game's monsters will pretty much all be animated by hand, but the humans--most of which you'll encounter in the early part of the game, before the portal to hell is opened--will use motion data to enhance the realism of their movements.

Carmack said that the team is debating the way that Doom 3's save system will work. He didn't give any specific clues but said that it may be significantly different from what players are used to in previous id games. Given that in past games you were allowed to save anywhere, perhaps the company is considering a between-missions limitation for saving in the new game. When asked how long the game would be, Carmack wouldn't commit to a specific length but said that he favors the recent trend in the game industry toward shorter games with richer, deeper content packed into the duration.

Finally, Carmack said that scaling Doom 3's resolution will be the preferred way to increase performance without sacrificing graphical effects. It's undecided whether he'll allow players to turn shadowing on or off, since the shadows are essential in many of the game's dramatic scenes. Since the shadowing accounts for about half of the game's render time, though, he said he'll probably include the option. Stay tuned for more on Doom 3 as soon as we hear it

By Brad Shoemaker, GameSpot  [POSTED: 05/14/03 06:05 PM]
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Angmar
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Post by Angmar »

Yeah, i ran the alpha ok. specs.. i'm pretty lazy with the thoroughness, but here ya go, if anyone wants them

Athlon XP 1800+ (1.54 GHz)
512 DDR RAM
Geforce 3 Ti 200 128MB
minute HD space
if anything else is relevant, i probably have enough of it.

It'll probably run better on my Geforce 4 Ti 4800 i'm thinking. I'll tell you in a few days :)
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Dempsey
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Post by Dempsey »

No in game save? <cough>Dum-ass</cough>
When Steven Seagal kills a ninja, he only takes its hide. When Chuck Norris kills a ninja, he uses every part.

Chuck Norris and Mr. T walked into a bar. The bar was instantly destroyed, as that level of awesome cannot be contained in one building.
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Post by THE JEW (RaVeN) »

http://www.doom3.cz/romero-eng.html

John Romero interview. Short, but ya get a cool spinning UAC symbol ;)
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THE JEW (RaVeN)
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Post by THE JEW (RaVeN) »

*sniff


No incredibly long jump tricks for Doom ]I[.

http://pc.ign.com/articles/456/456054p1.html


(Though, I understand why he's doing it right now............hopefully, he'll later unlock this feature when our hardware catches up).
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Post by THE JEW (RaVeN) »

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Post by THE JEW (RaVeN) »

http://www.gamestar.de/magazin/previews/action/14606/

Bring your favourite translator.

Note that for Babelfish you'll also need the original German version to use the java open pics.
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Post by Ghost [PX] »

There is a BIG trailer on fileplanet. Like 180megs big... Quite pretty.
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Post by [PX]IronFist »

Link?
Ilon "Rezzer" Rezon in the Late Era RPG
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[PX] Nebuchadnezzar
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Post by [PX] Nebuchadnezzar »

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[PX] Nebuchadnezzar
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Post by [PX] Nebuchadnezzar »

seriously though, here's a better link:

http://www.fileplanet.com/search.aspx?q=doom%203
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