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Re: IMPORTANT RE: Minecraft Gates

Posted: Fri May 27, 2011 6:15 am
by [PX]Kal Bob
I don't want to use the MultiVers room for this purpose.
I figured that if you had your own gate room, the link from the Master Room would be a static always on gate.

The other thing to point out is that joining this system is optional.
You don't have to put a gate on the central network or a gate in the Mater Room.

Re: IMPORTANT RE: Minecraft Gates

Posted: Fri May 27, 2011 7:00 am
by [Fallen]TSB
yah you dont HAVE to... but your really lame if you dont... not that you have to...

Re: IMPORTANT RE: Minecraft Gates

Posted: Fri May 27, 2011 8:05 am
by [PX]Kal Bob
lol, I see not reason why I should not make people walk to see my stuff.
Plus it will deter people from wandering around my base lol.

Re: IMPORTANT RE: Minecraft Gates

Posted: Fri May 27, 2011 6:58 pm
by [PX] Nebuchadnezzar
[PX]Kal Bob wrote:The other thing to point out is that joining this system is optional.
You don't have to put a gate on the central network or a gate in the Mater Room.


But with the gate room system, the list on the central network is doubled so I may choose not to use it, but it makes my method harder.

Re: IMPORTANT RE: Minecraft Gates

Posted: Fri May 27, 2011 7:26 pm
by [PX] Nebuchadnezzar
So Jon is here and we have been talking gates. Here's what we came up with:

Central Network use is banned by users. It has two gates on it:

Spawn --> direct links to Gate Room
Gate Room --> direct links to Spawn

The gate room is filled with gates, 1 per person, that are on that users personal network (direct linked or not depending on lag issues).

I think this solves everyone's issues (including mine) and I can build a room underground or in the sky as soon as people agree that it's a good idea.

Re: IMPORTANT RE: Minecraft Gates

Posted: Fri May 27, 2011 8:41 pm
by [PX]Kal Bob
lol, that is what i was trying to explain the whole time.

Re: IMPORTANT RE: Minecraft Gates

Posted: Fri May 27, 2011 8:43 pm
by [PX]Kal Bob
Oh I have allready removed my gates from the main network.
Have you thought about the sky platform?

Re: IMPORTANT RE: Minecraft Gates

Posted: Fri May 27, 2011 11:56 pm
by [PX] Nebuchadnezzar
Yeah, I have some plans in my head. Do you want it above spawn or somewhere remote?

I can put it up high on the dune planet and have it done tomorrow.

Re: IMPORTANT RE: Minecraft Gates

Posted: Sat May 28, 2011 6:04 am
by [PX]Kal Bob
I would say, the block above the cloud layer.
On Terra(Main World)
Remote. Defiantly not near the spawn lol.
lol, lets put it this way, every time I end up at the spawn point I fight the urge to move it to a nice wooded clearing with a nothing but a Big Style Stargate for company lol.
I would then rename the current spawn point Downtown, and never go back lol

Re: IMPORTANT RE: Minecraft Gates

Posted: Sat May 28, 2011 12:11 pm
by [Fallen]Thumperup
I already have my own gate room so my portal will go straight to my gate room

Re: IMPORTANT RE: Minecraft Gates

Posted: Sat May 28, 2011 12:12 pm
by [PX]Kal Bob
Same boat here

Re: IMPORTANT RE: Minecraft Gates

Posted: Sat May 28, 2011 4:44 pm
by Paragon
I can have Paragon on the main network for my little island. I think I had another one on the main network but removed it. If Terrencia is still on it, it can be cut!

Re: IMPORTANT RE: Minecraft Gates

Posted: Sat May 28, 2011 6:31 pm
by THE JEW (RaVeN)
................where the h3ll is the goat option?

Re: IMPORTANT RE: Minecraft Gates

Posted: Sat May 28, 2011 6:57 pm
by [PX] Nebuchadnezzar
Paragon wrote:I can have Paragon on the main network for my little island. I think I had another one on the main network but removed it. If Terrencia is still on it, it can be cut!


There will be no gates on the central network. Once the gate platform is built, someone on the server can help you get set up.

Re: IMPORTANT RE: Minecraft Gates

Posted: Sat May 28, 2011 7:01 pm
by [PX]IronFist
Build it...and they will come.