Mission One - Gameplay
Moderator: [PX]IronFist
- Ghost [PX]
- Posts: 3392
- Joined: Sun Mar 23, 2003 2:36 am
- Location: The smallest room in existence
- Contact:
I look the guard dead in the eye, turn on the lightsaber and say:
"I fixed the lights"
I then use a force point, leap over the table, attack the guard, dodge where neccesary and head for Jardon and Bendox without stopping.
"I fixed the lights"
I then use a force point, leap over the table, attack the guard, dodge where neccesary and head for Jardon and Bendox without stopping.
Nature is bountiful where idiots are concerned
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
- [Fallen]Thanatos
- Posts: 2195
- Joined: Sun Mar 23, 2003 10:39 am
- Location: CFB Trenton
- [Fallen]TSB
- Posts: 1368
- Joined: Thu Mar 27, 2003 1:25 am
- Location: Ontario, Canada
- Contact:
- Queen Zeus
- Posts: 280
- Joined: Tue Mar 25, 2003 10:27 am
- Location: Mount Olympus
- Contact:
- [PX]IronFist
- Posts: 3165
- Joined: Sun Mar 23, 2003 10:28 pm
- Location: Mossley. Ontario
- Contact:
Liox - You leap into the air, activating your lightsaber in mid flight, and come crashing down on the guard with the full force of your body.
Your lightsaber is a difficult melee weapon
You have to beat an 18
Your Lightsaber skill is 4D + 1 force point = 8D
You roll a 27
Just as the guard manages to get his blaster out you smash into him, slicing him across the chest with your saber.
Your weapons does 5D damage
You roll a 20
The guard's strength is 3D+2 + 1D from his armor
He rolls a 13
The guard falls to the ground, stunned and injured. You quickly run through the door of the interrogation room and out into the corridor. You run by your old cell, smoke still pours from the cieling, and down the hall, noticing two guards unconscious at their station as you go. You enter the large room with the holo projectors and catch a glimpse of Bendox and Jardon in the Superintendants office. You run in after them.
Bendox - Sparky beeps a cheerful response to your commands, and you can hear the sound of the X-Wing's engines powering up over the com link.
You and Jardon both run into the room.
It is similarly decorated to the large room you were just in. The same posh red carpet and decorated walls. The room is oval in shape, and contains a desk, a couch, several chairs, and another large holo projector - this one depicts the scene of a tranquil mountian lake, surrounded by a lush forest.
You run over to the lift that the figure entered, but just as he said, it appears to be too late. The lift has gone, all that is left is a long, empty, shaft, extending down into the darkness. A maintinance ladder runs along the back.
Liox and Bendox - Liox suddenly runs into the room, his lightsaber blazing, and Jardon turns to address you both.
"That was definatly Bring, I would recognise that armor anywhere, and the fact that he was here has confirmed my worst suspicions.
You see, I believe that not only has Superintendant Breen been aiding Greng Bring, but infact they are the same person. It all makes sense, the reason that no-one has been able to capture Bring is that he has been leading two lives. Running this station has only been a cover for his real work, which is to slowly take over this entire sector through the use of fear and terror. This, ofcourse, includes undermining rebel operations in the area as well.
There is still one thing I haven't figured out though. An operation of this scope would require a tremendous amount of support, and I don't think Greng and his gang of henchmen would be able to do it alone. Only the highest ranking security officers on the station are in his direct employ, the rest are as oblivious to what is going on as we were.
This leads me to believe that they are getting help from the Imperials, but in that case, why would the Empire come here now. It would undermine the whole operation."
Jardon looks down the shaft.
"In anycase, we can't be this close and let him get away now. With the power back on, security forces could be here any minuite. We have to follow him down there. Who's going first?"
Rain - Narvek walks over to a nearby computer terminal.
"Now were talking, I can't wait to get out of here"
He attempts to punch up the video of the hanger.
This is a difficult Computer/Program Repair roll
He rolls a 14
"Sorry, I can't manage to get that video, I'll see if I can access the secutity logs"
This is a difficult Computer/Program Repair roll
He rolls an 18
"It says here that your pilot friend and a jedi were taken to the administrative level for processing. Apparently two other suspects and an escaped prisoner by the name of Narvek - I guess that's me" he gives a slight smirk "are still on the loose.
Listen, I say we just leave them behind, an assult on the admin level would be more like suicide than a rescue mission"
Vivian - You enter the stairwell and begin to climb. The thrity floors feel like forever, the stairs seem like they will never end. Eventually you reach floor 29 - only 1 more to go. You ascend the last flight of stairs, your feet feeling heavier with each step, and finally reach the door. It dosen't look like the doors to the other floors, there are no markings indicating the level - and it is locked.
Your lightsaber is a difficult melee weapon
You have to beat an 18
Your Lightsaber skill is 4D + 1 force point = 8D
You roll a 27
Just as the guard manages to get his blaster out you smash into him, slicing him across the chest with your saber.
Your weapons does 5D damage
You roll a 20
The guard's strength is 3D+2 + 1D from his armor
He rolls a 13
The guard falls to the ground, stunned and injured. You quickly run through the door of the interrogation room and out into the corridor. You run by your old cell, smoke still pours from the cieling, and down the hall, noticing two guards unconscious at their station as you go. You enter the large room with the holo projectors and catch a glimpse of Bendox and Jardon in the Superintendants office. You run in after them.
Bendox - Sparky beeps a cheerful response to your commands, and you can hear the sound of the X-Wing's engines powering up over the com link.
You and Jardon both run into the room.
It is similarly decorated to the large room you were just in. The same posh red carpet and decorated walls. The room is oval in shape, and contains a desk, a couch, several chairs, and another large holo projector - this one depicts the scene of a tranquil mountian lake, surrounded by a lush forest.
You run over to the lift that the figure entered, but just as he said, it appears to be too late. The lift has gone, all that is left is a long, empty, shaft, extending down into the darkness. A maintinance ladder runs along the back.
Liox and Bendox - Liox suddenly runs into the room, his lightsaber blazing, and Jardon turns to address you both.
"That was definatly Bring, I would recognise that armor anywhere, and the fact that he was here has confirmed my worst suspicions.
You see, I believe that not only has Superintendant Breen been aiding Greng Bring, but infact they are the same person. It all makes sense, the reason that no-one has been able to capture Bring is that he has been leading two lives. Running this station has only been a cover for his real work, which is to slowly take over this entire sector through the use of fear and terror. This, ofcourse, includes undermining rebel operations in the area as well.
There is still one thing I haven't figured out though. An operation of this scope would require a tremendous amount of support, and I don't think Greng and his gang of henchmen would be able to do it alone. Only the highest ranking security officers on the station are in his direct employ, the rest are as oblivious to what is going on as we were.
This leads me to believe that they are getting help from the Imperials, but in that case, why would the Empire come here now. It would undermine the whole operation."
Jardon looks down the shaft.
"In anycase, we can't be this close and let him get away now. With the power back on, security forces could be here any minuite. We have to follow him down there. Who's going first?"
Rain - Narvek walks over to a nearby computer terminal.
"Now were talking, I can't wait to get out of here"
He attempts to punch up the video of the hanger.
This is a difficult Computer/Program Repair roll
He rolls a 14
"Sorry, I can't manage to get that video, I'll see if I can access the secutity logs"
This is a difficult Computer/Program Repair roll
He rolls an 18
"It says here that your pilot friend and a jedi were taken to the administrative level for processing. Apparently two other suspects and an escaped prisoner by the name of Narvek - I guess that's me" he gives a slight smirk "are still on the loose.
Listen, I say we just leave them behind, an assult on the admin level would be more like suicide than a rescue mission"
Vivian - You enter the stairwell and begin to climb. The thrity floors feel like forever, the stairs seem like they will never end. Eventually you reach floor 29 - only 1 more to go. You ascend the last flight of stairs, your feet feeling heavier with each step, and finally reach the door. It dosen't look like the doors to the other floors, there are no markings indicating the level - and it is locked.
Last edited by [PX]IronFist on Wed Feb 04, 2004 7:38 pm, edited 1 time in total.
Ilon "Rezzer" Rezon in the Late Era RPG
- Ghost [PX]
- Posts: 3392
- Joined: Sun Mar 23, 2003 2:36 am
- Location: The smallest room in existence
- Contact:
I turn to Bendox:
"You go first, we'll put Jardon in the middle, I'll bring up the rear."
To Jardon:
"If what you say is true then we have to catch him now before he can get away. His evil and corruption must be stopped here before the Imperials get here and complicate matters."
Once everyone has gotten down the shaft in the proper order, I'll follow.
"You go first, we'll put Jardon in the middle, I'll bring up the rear."
To Jardon:
"If what you say is true then we have to catch him now before he can get away. His evil and corruption must be stopped here before the Imperials get here and complicate matters."
Once everyone has gotten down the shaft in the proper order, I'll follow.
Nature is bountiful where idiots are concerned
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
- Queen Zeus
- Posts: 280
- Joined: Tue Mar 25, 2003 10:27 am
- Location: Mount Olympus
- Contact:
I place the thermal detonator on the looked door and set the timer to give me enough time to run down three flights the stairs to safety. (Or as far down a need be)
When the bomb goes I plan to charge up the stairs into the room. Blaster drawn, screaming out a bellowing war cry.
I understand these moves may require more then one round.
When the bomb goes I plan to charge up the stairs into the room. Blaster drawn, screaming out a bellowing war cry.
I understand these moves may require more then one round.
anything good in life is either illegal, immoral, or fattening!
- [Fallen]TSB
- Posts: 1368
- Joined: Thu Mar 27, 2003 1:25 am
- Location: Ontario, Canada
- Contact:
damn humm well I am not one to run from a fight it would be crazy to take them all on... I just wish I knew where the guy in the yellow armor is...
all right we will go see what they are doing to our ships.. make sure we can get to them if we hve to..we are going to take the stairs..
all right we will go see what they are doing to our ships.. make sure we can get to them if we hve to..we are going to take the stairs..
"...and if you don't like it, then you can MapQuest your way to Hell."
Quote TSB: "Remember kids always use protection when surfing the internet or you might get ADS"
Quote TSB: "Remember kids always use protection when surfing the internet or you might get ADS"
- [PX]IronFist
- Posts: 3165
- Joined: Sun Mar 23, 2003 10:28 pm
- Location: Mossley. Ontario
- Contact:
Liox - Bendox agrees and lithely jumps across the shaft and onto the access ladder on the opposite wall. Jardon quickly follows with expert jumping ability, he yells back up the shaft to you.
"Ok, your turn"
You stand back a bit, get a running start and jump...
This is a moderate strength roll
You roll a 12
You fly through the air and land squarely on the ladder, just above Jardon's head. The three of you climb down into the darkness, for what seems like several hundred feet. Eventually you reach the top of the lift, which appears to be stopped at the bottom of the shaft. Bendox pops off an access panel and you all climb down into the lift.
The doors are open, and you look out into what appears to be a docking bay. It is much smaller than the main bay and contains only two ships. They are small 2 man wedge shaped fighters with stubby swept back delta wings.
As you enter the bay one of the fighters lifts off and blasts out of the dock. Jardon runs into the room.
"Damn! We've got to go after him...."
He looks pensive for a moment, and then quickly begins readying the fighter for flight.
"I have to make sure that the information I have gets back to the rebellion, I can't afford to be captured by Greng. I have fulfilled my duty to you, and now you must complete your mission. "
He looks at you and Bendox, his face takes on a deadly seriousness.
"The two of you will have to go after him, it's the only answer".
He runs to a nearby computer terminal, releases several docking clamps that were holding the fighter to the floor of the bay, and motions you towards the ship.
"Good Luck, you are our only hope".
Vivian - You carefully remove a thermal detonator from your pack and place it on the ground infront of the door. The timer is quickly set for 2 minuites and you take off down the stairwell. After three flights you crouch down and wait for the comming explosion, it seems like an eternity. Just when you are beginning to wonder if it will go off at all - it happens.
The crack of detonation is louder than you could have ever dreamed. It resonates down the empty stair well and your whole head feels as if it is enveloped in a wave of sound. The ringing in your ears is louder than you have ever experienced before. A chunk of metal lands at your feet.
You stand and run up the stairs, willing yourself to continue against the chaos that is going on inside your head.
As you charge through what is left of the door frame you draw you blaster and let out a mighty war cry. You are completely surrounded -- by computers. You seem to be in one of the main computer cores of the station. The terminal near the door was almost completely destroyed in the explosion, and there is debris everywhere.
You wind your way through the server towers, which extend far above your head toward the ceiling.
On the opposite side of the room is a door. It is unlocked and you enter into the adjoining room. It is lavishly decorated compared to the others on the station. There is plush red carpeting and wood paneling on the walls, and numerous holo projectors are spread throughout the room, each which seems to be displaying a nature scene, some of them appear to be broken.
There are three doors. The one you entered from marked Administrative Records, another is slightly ajar and is marked Superintendants Office, and a third which is open all the way preventing you from reading the text. Through it you can see a long corridor and two men kneeling on the ground with their backs to you. One is a guard, the other is a medic of some kind - they appear to be attending to another guard who is laying on the ground.
Rain - You and Narvek enter the stairwell and begin to descend towards the docking bay. After ten flights you reach the main level and exit the stairs. This part of the station looks familier, it seems like only a few hours ago you were back here with the rest of the team - so much has changed since then.
Narvek crouches low and tries to hide in the shadows.
"In a few minuites the daytime lighting will be activated, we should try to move fast"
You jog to the docking bay, avoiding several patrols of guards in the process.
You as round the last corner Narvek holds you back.
"Be careful, we don't want to blow this now."
You slowly peek around the corner.
From your vantage point you can see across the whole bay, the freighter you arrived in is sitting in the corner, all alone and apparently unmollested.
There is a group of guards by Bendox's fighter. The fighter appears to have powered up and activated it's shields and the guards seem to be discussing amongst themselves what to do about it.
"Ok, your turn"
You stand back a bit, get a running start and jump...
This is a moderate strength roll
You roll a 12
You fly through the air and land squarely on the ladder, just above Jardon's head. The three of you climb down into the darkness, for what seems like several hundred feet. Eventually you reach the top of the lift, which appears to be stopped at the bottom of the shaft. Bendox pops off an access panel and you all climb down into the lift.
The doors are open, and you look out into what appears to be a docking bay. It is much smaller than the main bay and contains only two ships. They are small 2 man wedge shaped fighters with stubby swept back delta wings.
As you enter the bay one of the fighters lifts off and blasts out of the dock. Jardon runs into the room.
"Damn! We've got to go after him...."
He looks pensive for a moment, and then quickly begins readying the fighter for flight.
"I have to make sure that the information I have gets back to the rebellion, I can't afford to be captured by Greng. I have fulfilled my duty to you, and now you must complete your mission. "
He looks at you and Bendox, his face takes on a deadly seriousness.
"The two of you will have to go after him, it's the only answer".
He runs to a nearby computer terminal, releases several docking clamps that were holding the fighter to the floor of the bay, and motions you towards the ship.
"Good Luck, you are our only hope".
Vivian - You carefully remove a thermal detonator from your pack and place it on the ground infront of the door. The timer is quickly set for 2 minuites and you take off down the stairwell. After three flights you crouch down and wait for the comming explosion, it seems like an eternity. Just when you are beginning to wonder if it will go off at all - it happens.
The crack of detonation is louder than you could have ever dreamed. It resonates down the empty stair well and your whole head feels as if it is enveloped in a wave of sound. The ringing in your ears is louder than you have ever experienced before. A chunk of metal lands at your feet.
You stand and run up the stairs, willing yourself to continue against the chaos that is going on inside your head.
As you charge through what is left of the door frame you draw you blaster and let out a mighty war cry. You are completely surrounded -- by computers. You seem to be in one of the main computer cores of the station. The terminal near the door was almost completely destroyed in the explosion, and there is debris everywhere.
You wind your way through the server towers, which extend far above your head toward the ceiling.
On the opposite side of the room is a door. It is unlocked and you enter into the adjoining room. It is lavishly decorated compared to the others on the station. There is plush red carpeting and wood paneling on the walls, and numerous holo projectors are spread throughout the room, each which seems to be displaying a nature scene, some of them appear to be broken.
There are three doors. The one you entered from marked Administrative Records, another is slightly ajar and is marked Superintendants Office, and a third which is open all the way preventing you from reading the text. Through it you can see a long corridor and two men kneeling on the ground with their backs to you. One is a guard, the other is a medic of some kind - they appear to be attending to another guard who is laying on the ground.
Rain - You and Narvek enter the stairwell and begin to descend towards the docking bay. After ten flights you reach the main level and exit the stairs. This part of the station looks familier, it seems like only a few hours ago you were back here with the rest of the team - so much has changed since then.
Narvek crouches low and tries to hide in the shadows.
"In a few minuites the daytime lighting will be activated, we should try to move fast"
You jog to the docking bay, avoiding several patrols of guards in the process.
You as round the last corner Narvek holds you back.
"Be careful, we don't want to blow this now."
You slowly peek around the corner.
From your vantage point you can see across the whole bay, the freighter you arrived in is sitting in the corner, all alone and apparently unmollested.
There is a group of guards by Bendox's fighter. The fighter appears to have powered up and activated it's shields and the guards seem to be discussing amongst themselves what to do about it.
Last edited by [PX]IronFist on Wed Feb 11, 2004 10:02 pm, edited 5 times in total.
Ilon "Rezzer" Rezon in the Late Era RPG
- Queen Zeus
- Posts: 280
- Joined: Tue Mar 25, 2003 10:27 am
- Location: Mount Olympus
- Contact:
- Ghost [PX]
- Posts: 3392
- Joined: Sun Mar 23, 2003 2:36 am
- Location: The smallest room in existence
- Contact:
I vault into the gunners seat and call of Bendox to hurry up! We cant let Greng get away...
I yell at Jardon to get to the main docking bay and get the freighter ready, I'll give him the passcode to the door.
I yell at Jardon to get to the main docking bay and get the freighter ready, I'll give him the passcode to the door.
Nature is bountiful where idiots are concerned
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
- [Fallen]TSB
- Posts: 1368
- Joined: Thu Mar 27, 2003 1:25 am
- Location: Ontario, Canada
- Contact:
i get a 2- Granade (5D) ready in my hand and I look at Narvek and say when i throw this in the middle of them we have to make a break for my ship.. i point to which ship i mean..
if he does not like this idea i spend turn hearing him out..
if he goes with my idea I arm the granade and roll in ito the group of guys and make a break for the ship .. please note i will arm it so once it is in the middle of them it blows... no reaction time for them..
if he does not like this idea i spend turn hearing him out..
if he goes with my idea I arm the granade and roll in ito the group of guys and make a break for the ship .. please note i will arm it so once it is in the middle of them it blows... no reaction time for them..
"...and if you don't like it, then you can MapQuest your way to Hell."
Quote TSB: "Remember kids always use protection when surfing the internet or you might get ADS"
Quote TSB: "Remember kids always use protection when surfing the internet or you might get ADS"
- [Fallen]Thanatos
- Posts: 2195
- Joined: Sun Mar 23, 2003 10:39 am
- Location: CFB Trenton
Ok.
I Run for the ship, grab my comlink and radio Sparky. " Sparky start the ship up and get out of there, im in another ship. I send Sparky the id tag of my ship and tell him to follow me no matter what. I start the ship and well try to figure out what kind of ship it is. I punch it out of the docking by and try to catch up with him as fast as possible.
I Run for the ship, grab my comlink and radio Sparky. " Sparky start the ship up and get out of there, im in another ship. I send Sparky the id tag of my ship and tell him to follow me no matter what. I start the ship and well try to figure out what kind of ship it is. I punch it out of the docking by and try to catch up with him as fast as possible.

- [PX]IronFist
- Posts: 3165
- Joined: Sun Mar 23, 2003 10:28 pm
- Location: Mossley. Ontario
- Contact:
Rain - Narvek turns to look at you.
"You really are crazy arn't you." He crouches down as if he was about to begin a race.
"Ok, lets do it"
You take out a grenade, arm it for 15 seconds, and whip it at the guards.
This is a difficult grenade roll.
You roll an 8
Narvek takes off running as soon as the grenade leaves your hand and you follow soon after him.
The grenade soars through the air and lands - about 30 meters short of the target. The guards don't seem to notice at first, the heavy metallic clink of the granade hitting the floor of the docking bay is masked by the sound of the X-Wing's engines, which suddenly seem to have powered up. The ship looks like it is manouvering itself for take-off.
You continue running toward the freighter, striving with all of your being to reach it before the timer goes off. 20 meters left....the explosion echos in the almost empty bay, magnifying the apparent magnitude of the blast. The guards all drop to the ground and immediatly draw their blasters. Narvek has reached the ship, and you are right behind him, but one of the
guards spots you just as you reach the door. He lets out a shout and starts to get up off the floor.
You hit the keypad to bring down the boarding ramp - nothing happens. It's locked, and Liox never told you the code.
Vivian - You run into the office. It is similarly decorated to the large room you were just in. The same posh red carpet and decorated walls. The room is oval in shape, and contains a desk, a couch, several chairs, and another large holo projector - this one depicts the scene of a tranquil mountian lake, surrounded by a lush forest. No-one is in the room but there are blast marks all over the walls at the back, a lightfight definitely took place in here. On the left hand side of the room there is a lift tube, the doors are open, but there is no lift in sight.
Bendox - You vault into the cockpit and radio sparkey on your comlink. As He beeps an affermative response you take a few seconds to look at the controls, trying to get a feel for the capabilities of the fighter. From the ID tag it appears to be a Sigma Erandi Defense fighter, the technology is old, much more primitive than your X-Wing, but the ship still seems capable.
You can look up it's stats in the Ships/Vehicals section of the online RPG
Liox - Jardon gives you a final salute and the cockpit comes down. Bendox finds the engine controls and the little white fighter rockets out of the docking bay, hot on Greng's trail.
You once again enter the cold dark of space, the planet Sigma Erandi looms large in the cockpit viewport, you can see Greng's fighter several kilometers infront of you, heading towards the planet. Bendox follows him down.
As you speed towards the planet you glance out the left viewport, towards the stars, twinkling in the distance like a million tiny points of fire...suddenly the space isn't so empty. The terrifyingly familier wedge of an Imperial Star-Destroyer drops out of Hyper-Space, it fills your entire view, and you feel all of the blood drain out of your face as you realize what this means.
Bendox takes evasive action, your ship has almost entered the atmosphere of the planet, but it's too late, the Star Destroyer opens fire. Sixty Turbolaser batteries, all trained on you.
Bendox and Liox -
The viewport is suddenly alive as a volly of green Turbolasers speeds towards you. You can feel the cockpit crackle with energy as bolt after bolt flies by. It looks like they are all going to miss, maybe you will make it after all....the ship shudders violently - one of the bolts has connected. Only a glancing blow, probably didn't even register as a hit on the
Destroyers computer, but it's enough. The controls are frozen, the engines are dead, the gravity of the planet pulls you in, you punch through the atmosphere, and spiral toward the surface...
Everything is moving so quickly now it's difficult to tell what is going on, trees and mountians pass beneath you in a blurr, You grab hold of the colission handles and brace for impact. You're thrown forward in your seat as the fighter slams into the planet. Suddenly, for a split second, you are under water - and then the impact is over. Outside you can only see a dense fog.
Marius - You reach down and pick up a handful of the soft brown earth, sifting it slowly between your fingers. You turn to survey your squad. Most of them are still sleeping in the dim morning light. The last few weeks have been hard on them, and the worst is still yet to come. Saku and Shintu are the only two which are up, although Sorall could be awake too - you can never tell if that jedi is really sleeping at all. His body always seems to be just a whipser from full combat readyness, even when asleep - it's a little disconcerting. Command told you that one Jedi was worth 2 Infiltrators, but so far you haven't seen any results.
Saku is completing the camouflaging of the transport, it had been your home for the last 2 weeks, but yesterday you locked it down, the Imperials had stepped up patrols, and you didn't want an errant tie spotting the Gleeming metal of the Kappa-class Shuttle. Shintu is giving you a report on the local vegitation, your food supplies have been running low in the last little while, you should have completed your mission days ago, but as usual Alliance intelligance was a little sketchy and the installation was much more heavily guarded than you expected. But it dosen't matter, this is your first command, and your going to complete your mission, even if it means that none of your squad makes it back alive.
You look out of the small forest clearing at the sun rising over the lake. The water is calm, and the light refracts off the surface, giving the illusion that the entire surface of the lake is on fire. Shintu's words become a blurr as your mind is enveloped in that lake of fire.
Your concentration breaks as your attention is drawn to the sky, and you realize that Shintu has stopped speaking and is looking in the same direction you are, his accute Pardu senses drawing him to the same high-pitched wine that your fine-tuned listening skills brought to your attention.
It is getting louder now, and you scan the sky for the source of the noise. Then you see it, a small white fighter, and it appears to be out of control.
"Hit the deck" You yell to your squad, which are now all fully awake as the wine has escalated to a deafening roar.
Everyone falls to the ground, and so does the ship. It smashes into the lake with enough force to cause a small tidal wave, which washes over your squad - soaking the entire camp. When the water settles you can see the fighter bobbing in the middle of the lake, steam rising from the water all around it as the lake works to cool the hull after the heat of re-entry.
You scan the sky, every Imerial patrol from here to the eastern continent must have heard that noise, where the hell did this fighter come from.
Shintu - You begin to brief Marius on the state of the local vegitation, but his mind seems to be somewhere else. You continue anyway, knowing that he is taking it all in even if it dosen't seem like it. You throw a glare at Saku across the camp, he's making enough noise while completing that camouflage that your suprised an entire squad of storm troopers hasen't
attacked the camp already. But you quickly realize that he's not the source of the noise, it is a high pitched wine and it appears to be comming from the sky. You stop your recitation and scan the horizion, shielding your eyes from the riseing sun.
Soon Marius does the same, he must be able to hear it as well.
Then you see it, a small white fighter, and it appears to be out of control.
"Hit the deck" Marius yells to the squad, which are now all fully awake as the wine has escalated to a deafening roar.
Everyone falls to the ground, and so does the ship. It smashes into the lake with enough force to cause a small tidal wave, which washes over everyone - soaking the entire camp. When the water settles you can see the fighter bobbing in the middle of the lake, steam rising from the water all around it as the lake works to cool the hull after the heat of re-entry.
You shake the water out of your fur and scan the sky, where did this fighter come from.
Saku - You position the last branch of Erandi Maple on the hull of the Devarian and survey your job. The ship is now totally covered from observation from above. Shintu glares at you from across the camp - you wonder what his problem is, and why Marius insisted on bringing civillians along on this mission in the first place. The jedi maybe, but a Pardu survivalist? The SpecForces know how to handle themselves. You don't need any outside help. Both Marius and Shintu are scanning the sky now,
and you look as well, trying to see what captured their attention. You hear it and see it at almost the exact same time.
A small white fighter, and it appears to be out of control, the sound of an uncontrolled descent is something you will never forget.
As the noise gets louder James jumps up from sleeping on the ground nearyby.
"What the hell is that?"
"Hit the deck" Marius yells to the squad, everyone is fully awake now as the wine has escalated to a deafening roar.
You fall to the ground, and so does the ship. It smashes into the lake with enough force to cause a small tidal wave, which washes over everyone - soaking the entire camp. When the water settles you can see the fighter bobbing in the middle of the lake, steam rising from the water all around it as the lake works to cool the hull after the heat of re-entry.
You get up off the ground and brush yourself off - scanning the sky, where did this fighter come from.
Sorall - You can feel the force flowing through your body, as you slip deeper into your Jedi meditation trance, but you work hard to keep a small window to the outside as well - a Jedi is never caught off guard. In your heightened state of awareness you hear a slight wine, high-pitched and comming from somewhere above you. You quickly pull yourself out of the trance and look towards the sky.
Then you see it, a small white fighter, and it appears to be out of control. You hit the deck in anticipation of the impact.
"Hit the deck" Marius yells to the squad, which are now all fully awake as the wine has escalated to a deafening roar.
Everyone else falls to the ground, and so does the ship. It smashes into the lake with enough force to cause a small tidal wave, which washes over everyone - soaking the entire camp. When the water settles you can see the fighter bobbing in the middle of the lake, steam rising from the water all around it as the lake works to cool the hull after the heat of re-entry.
You reach out with the force, readying yourself for whatever comes next - and you detect somthing, somthing you haven't felt for months - there is another force user on that ship.
"You really are crazy arn't you." He crouches down as if he was about to begin a race.
"Ok, lets do it"
You take out a grenade, arm it for 15 seconds, and whip it at the guards.
This is a difficult grenade roll.
You roll an 8
Narvek takes off running as soon as the grenade leaves your hand and you follow soon after him.
The grenade soars through the air and lands - about 30 meters short of the target. The guards don't seem to notice at first, the heavy metallic clink of the granade hitting the floor of the docking bay is masked by the sound of the X-Wing's engines, which suddenly seem to have powered up. The ship looks like it is manouvering itself for take-off.
You continue running toward the freighter, striving with all of your being to reach it before the timer goes off. 20 meters left....the explosion echos in the almost empty bay, magnifying the apparent magnitude of the blast. The guards all drop to the ground and immediatly draw their blasters. Narvek has reached the ship, and you are right behind him, but one of the
guards spots you just as you reach the door. He lets out a shout and starts to get up off the floor.
You hit the keypad to bring down the boarding ramp - nothing happens. It's locked, and Liox never told you the code.
Vivian - You run into the office. It is similarly decorated to the large room you were just in. The same posh red carpet and decorated walls. The room is oval in shape, and contains a desk, a couch, several chairs, and another large holo projector - this one depicts the scene of a tranquil mountian lake, surrounded by a lush forest. No-one is in the room but there are blast marks all over the walls at the back, a lightfight definitely took place in here. On the left hand side of the room there is a lift tube, the doors are open, but there is no lift in sight.
Bendox - You vault into the cockpit and radio sparkey on your comlink. As He beeps an affermative response you take a few seconds to look at the controls, trying to get a feel for the capabilities of the fighter. From the ID tag it appears to be a Sigma Erandi Defense fighter, the technology is old, much more primitive than your X-Wing, but the ship still seems capable.
You can look up it's stats in the Ships/Vehicals section of the online RPG
Liox - Jardon gives you a final salute and the cockpit comes down. Bendox finds the engine controls and the little white fighter rockets out of the docking bay, hot on Greng's trail.
You once again enter the cold dark of space, the planet Sigma Erandi looms large in the cockpit viewport, you can see Greng's fighter several kilometers infront of you, heading towards the planet. Bendox follows him down.
As you speed towards the planet you glance out the left viewport, towards the stars, twinkling in the distance like a million tiny points of fire...suddenly the space isn't so empty. The terrifyingly familier wedge of an Imperial Star-Destroyer drops out of Hyper-Space, it fills your entire view, and you feel all of the blood drain out of your face as you realize what this means.
Bendox takes evasive action, your ship has almost entered the atmosphere of the planet, but it's too late, the Star Destroyer opens fire. Sixty Turbolaser batteries, all trained on you.
Bendox and Liox -
The viewport is suddenly alive as a volly of green Turbolasers speeds towards you. You can feel the cockpit crackle with energy as bolt after bolt flies by. It looks like they are all going to miss, maybe you will make it after all....the ship shudders violently - one of the bolts has connected. Only a glancing blow, probably didn't even register as a hit on the
Destroyers computer, but it's enough. The controls are frozen, the engines are dead, the gravity of the planet pulls you in, you punch through the atmosphere, and spiral toward the surface...
Everything is moving so quickly now it's difficult to tell what is going on, trees and mountians pass beneath you in a blurr, You grab hold of the colission handles and brace for impact. You're thrown forward in your seat as the fighter slams into the planet. Suddenly, for a split second, you are under water - and then the impact is over. Outside you can only see a dense fog.
Marius - You reach down and pick up a handful of the soft brown earth, sifting it slowly between your fingers. You turn to survey your squad. Most of them are still sleeping in the dim morning light. The last few weeks have been hard on them, and the worst is still yet to come. Saku and Shintu are the only two which are up, although Sorall could be awake too - you can never tell if that jedi is really sleeping at all. His body always seems to be just a whipser from full combat readyness, even when asleep - it's a little disconcerting. Command told you that one Jedi was worth 2 Infiltrators, but so far you haven't seen any results.
Saku is completing the camouflaging of the transport, it had been your home for the last 2 weeks, but yesterday you locked it down, the Imperials had stepped up patrols, and you didn't want an errant tie spotting the Gleeming metal of the Kappa-class Shuttle. Shintu is giving you a report on the local vegitation, your food supplies have been running low in the last little while, you should have completed your mission days ago, but as usual Alliance intelligance was a little sketchy and the installation was much more heavily guarded than you expected. But it dosen't matter, this is your first command, and your going to complete your mission, even if it means that none of your squad makes it back alive.
You look out of the small forest clearing at the sun rising over the lake. The water is calm, and the light refracts off the surface, giving the illusion that the entire surface of the lake is on fire. Shintu's words become a blurr as your mind is enveloped in that lake of fire.
Your concentration breaks as your attention is drawn to the sky, and you realize that Shintu has stopped speaking and is looking in the same direction you are, his accute Pardu senses drawing him to the same high-pitched wine that your fine-tuned listening skills brought to your attention.
It is getting louder now, and you scan the sky for the source of the noise. Then you see it, a small white fighter, and it appears to be out of control.
"Hit the deck" You yell to your squad, which are now all fully awake as the wine has escalated to a deafening roar.
Everyone falls to the ground, and so does the ship. It smashes into the lake with enough force to cause a small tidal wave, which washes over your squad - soaking the entire camp. When the water settles you can see the fighter bobbing in the middle of the lake, steam rising from the water all around it as the lake works to cool the hull after the heat of re-entry.
You scan the sky, every Imerial patrol from here to the eastern continent must have heard that noise, where the hell did this fighter come from.
Shintu - You begin to brief Marius on the state of the local vegitation, but his mind seems to be somewhere else. You continue anyway, knowing that he is taking it all in even if it dosen't seem like it. You throw a glare at Saku across the camp, he's making enough noise while completing that camouflage that your suprised an entire squad of storm troopers hasen't
attacked the camp already. But you quickly realize that he's not the source of the noise, it is a high pitched wine and it appears to be comming from the sky. You stop your recitation and scan the horizion, shielding your eyes from the riseing sun.
Soon Marius does the same, he must be able to hear it as well.
Then you see it, a small white fighter, and it appears to be out of control.
"Hit the deck" Marius yells to the squad, which are now all fully awake as the wine has escalated to a deafening roar.
Everyone falls to the ground, and so does the ship. It smashes into the lake with enough force to cause a small tidal wave, which washes over everyone - soaking the entire camp. When the water settles you can see the fighter bobbing in the middle of the lake, steam rising from the water all around it as the lake works to cool the hull after the heat of re-entry.
You shake the water out of your fur and scan the sky, where did this fighter come from.
Saku - You position the last branch of Erandi Maple on the hull of the Devarian and survey your job. The ship is now totally covered from observation from above. Shintu glares at you from across the camp - you wonder what his problem is, and why Marius insisted on bringing civillians along on this mission in the first place. The jedi maybe, but a Pardu survivalist? The SpecForces know how to handle themselves. You don't need any outside help. Both Marius and Shintu are scanning the sky now,
and you look as well, trying to see what captured their attention. You hear it and see it at almost the exact same time.
A small white fighter, and it appears to be out of control, the sound of an uncontrolled descent is something you will never forget.
As the noise gets louder James jumps up from sleeping on the ground nearyby.
"What the hell is that?"
"Hit the deck" Marius yells to the squad, everyone is fully awake now as the wine has escalated to a deafening roar.
You fall to the ground, and so does the ship. It smashes into the lake with enough force to cause a small tidal wave, which washes over everyone - soaking the entire camp. When the water settles you can see the fighter bobbing in the middle of the lake, steam rising from the water all around it as the lake works to cool the hull after the heat of re-entry.
You get up off the ground and brush yourself off - scanning the sky, where did this fighter come from.
Sorall - You can feel the force flowing through your body, as you slip deeper into your Jedi meditation trance, but you work hard to keep a small window to the outside as well - a Jedi is never caught off guard. In your heightened state of awareness you hear a slight wine, high-pitched and comming from somewhere above you. You quickly pull yourself out of the trance and look towards the sky.
Then you see it, a small white fighter, and it appears to be out of control. You hit the deck in anticipation of the impact.
"Hit the deck" Marius yells to the squad, which are now all fully awake as the wine has escalated to a deafening roar.
Everyone else falls to the ground, and so does the ship. It smashes into the lake with enough force to cause a small tidal wave, which washes over everyone - soaking the entire camp. When the water settles you can see the fighter bobbing in the middle of the lake, steam rising from the water all around it as the lake works to cool the hull after the heat of re-entry.
You reach out with the force, readying yourself for whatever comes next - and you detect somthing, somthing you haven't felt for months - there is another force user on that ship.
Last edited by [PX]IronFist on Sat Feb 28, 2004 7:13 pm, edited 1 time in total.
Ilon "Rezzer" Rezon in the Late Era RPG
- Samurai
- Posts: 518
- Joined: Sun Jan 18, 2004 12:57 am
- Location: Stuck in the past, in a land far away.
I jump to my feet and (unsure of who the force user is, and why he has crashed in a fighter) yell, "Everybody, be ready for anything. There's a force user on that ship. If it's a jedi on the run there could be a squadron of TIEs right behind him."
I look around intently, watching for any sign of Imperial activity, and any motion (or lack thereof) from the fighter.
I look around intently, watching for any sign of Imperial activity, and any motion (or lack thereof) from the fighter.
Until you find something worth dying for, you're not really living.