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Re: Zombie

Posted: Thu Jun 14, 2012 8:57 pm
by Quango
[PX] Nebuchadnezzar wrote:
THE JEW (RaVeN) wrote:Serious Question:

Why is it that the zombies don't need to be hit in the head to die in this mode? Is that an option people are interested in?


I would try it.


Zombies must barrel tag only hah

Re: Zombie

Posted: Fri Jun 15, 2012 8:19 am
by [Fallen]Thumperup
headshots only didn't really work out in the other mode we tried.

Re: Zombie

Posted: Fri Jun 15, 2012 10:54 am
by THE JEW (RaVeN)
Ah, didn't know that. To me the zombie game, as long as the humans stick together, is always won by the humans. I was just theorizing on "mutator" mods for it.

Ie.
-zombies must be headshot
-zombies can only play stock class

In something like this, they'd be harder to kill but would be much more fire power limited. Heck, we could even try:

-4 zombies for every 1 human
-zombies can only barrel tag (ie. foam sword, etc.)
-zombies only die by headshots

Go all Left for Dead and 1 of those 4 zombies can have a stock class pistol (ie. a Boomer of sorts).

Re: Zombie

Posted: Wed Jun 20, 2012 12:51 pm
by [PX]Kal Bob
... I really like the L4D Reference.

We should do a mode, where:

there are 4 survivors.
Everyone else is a Zombie
Zombies respawn.
Survivors have Belt streamers (lets say 10 each)

The Purpose is:
the survivors have to reach a destination.
A survivor will be eliminated when they loose all their flags.
Zombies have to try and grab flags from the Survivor.

The biggest problem that I can see with this mode will be the up close hits that will ensue.
We might have to lower the FPS of the guns.

Plus some people might not want to play a mode where they are running at people with loaded paint ball guns empty handed.
(This is pretty much par for the course for me anyway lol)

So two questions, what do people think of this Idea and what can we do to make the idea work?

Re: Zombie

Posted: Wed Jun 20, 2012 9:48 pm
by THE JEW (RaVeN)
Yeah, just drop the chrono to around 250 (or less if it's a real concern). Making belt streamers might be a bit of a pain. Material thoughts? If you gave zombies a melee weapon they might stand a better chance. Grabbing a flag off a person might be a bit tough. We'd likely need a ref to walk with the humans to sort out the pandemonium.

Give one of the zombies a BT-17/Splatmaster/whatever. If they shoot a human, that person is ensnared and cannot shoot (ie. they've been grabbed by a Smoker). They can only shoot again once one of their human teammates does a "medic heal" of sorts on their card ala scenario style. A shot to the human's face from the zombie with a pistol would make that zombie a Boomer :lol:

Re: Zombie

Posted: Mon Aug 27, 2012 9:42 pm
by THE JEW (RaVeN)
Try barrel tagging with these in melee mode:

RAP4 Barrel Stabber

Plastic bayonet