Mission One - Gameplay
Moderator: [PX]IronFist
- [Fallen]TSB
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I am going to run to where the guns (buttion that makes the guns fire) are loacted.. (The front of the ship?) and get ready to fire... I am going to lissen to the com and hear how things are going to go... if a fight starts I will fire the weapons on the ships. I will fire on the same ship as matt is just to try and take out one fast.. if matt takes it out then I am going for the other one....
Yelling as I am running to the weapons "Liox try and fly this peace of shit we dont have much hope if the fight starts and we are cought just floating around."
Yelling as I am running to the weapons "Liox try and fly this peace of shit we dont have much hope if the fight starts and we are cought just floating around."
"...and if you don't like it, then you can MapQuest your way to Hell."
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- [PX]IronFist
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Mission One - Gameplay
Bendox - Sparky jams the com. You focus your laser cannons and fire on the Z-95 that fired on the freighter.
Liox - You run to the cockpit and try to move the ship. You hear Rain yelling as you run.
Rain - You run to the fire control station and attempt to shoot the Z-95 Bendox is shooting. There is no com here, but you and Liox can yell to each other.
GM:
Rain - You could fire from the cockpit, but you lose the 1D+2 fire control. I assumed you went to the gunnery station.
Round 1 - For the duration of the fight we are round by round. From now on you must say how many actions you are performing each round. For every action more than 1 you lose 1D off of all actions performed that round. You do not have to declare reaction actions (like dodging or using deflector shields) unless you are not doing them as a reaction (for some reason).
Bendox - Lets call the Z-95 that fired Z-95A the other will be Z-95B.
Your fire control is 3D and the ship is at medium range which means a diffuculty of 12.
The Z-95 however decides to react by doing a full dodge.
He rolls 21 + 2 = 23. Plus the range of 12 = 35.
This is the number you have to beat to hit.
You have 5D gunnery + 3D fire control for a total of 8D.
You roll 32, you miss the ship.
Z-95A can't do anymore actions this round bacause of his dodge. Z-95B opens fire on you with his laser cannons. You can dodge if you like (but not a full dodge as you already fired this round) or you can not dodge. If you do dodge you will lose 1D off your piloting skill and if you want to angle your deflector shield as well that would be 2D off both Piloting and shields skills.
Liox - The navagation controls are basically frozen, you would have to roll over 27 to make the ship move normally.
You roll 10.
The ship moves slightly to the left.
Rain - Z-95A has dodged, so you must beat the 23 he rolled plus the range difficulty for your weapon, which is 12. So you have to beat 35 as well.
You have 2D+2 gunnery + 1D +2 fire control for a total of 3D + 4
You roll 9 + 4 = 13, you miss the ship.
The Gun does not overload.
Liox - You run to the cockpit and try to move the ship. You hear Rain yelling as you run.
Rain - You run to the fire control station and attempt to shoot the Z-95 Bendox is shooting. There is no com here, but you and Liox can yell to each other.
GM:
Rain - You could fire from the cockpit, but you lose the 1D+2 fire control. I assumed you went to the gunnery station.
Round 1 - For the duration of the fight we are round by round. From now on you must say how many actions you are performing each round. For every action more than 1 you lose 1D off of all actions performed that round. You do not have to declare reaction actions (like dodging or using deflector shields) unless you are not doing them as a reaction (for some reason).
Bendox - Lets call the Z-95 that fired Z-95A the other will be Z-95B.
Your fire control is 3D and the ship is at medium range which means a diffuculty of 12.
The Z-95 however decides to react by doing a full dodge.
He rolls 21 + 2 = 23. Plus the range of 12 = 35.
This is the number you have to beat to hit.
You have 5D gunnery + 3D fire control for a total of 8D.
You roll 32, you miss the ship.
Z-95A can't do anymore actions this round bacause of his dodge. Z-95B opens fire on you with his laser cannons. You can dodge if you like (but not a full dodge as you already fired this round) or you can not dodge. If you do dodge you will lose 1D off your piloting skill and if you want to angle your deflector shield as well that would be 2D off both Piloting and shields skills.
Liox - The navagation controls are basically frozen, you would have to roll over 27 to make the ship move normally.
You roll 10.
The ship moves slightly to the left.
Rain - Z-95A has dodged, so you must beat the 23 he rolled plus the range difficulty for your weapon, which is 12. So you have to beat 35 as well.
You have 2D+2 gunnery + 1D +2 fire control for a total of 3D + 4
You roll 9 + 4 = 13, you miss the ship.
The Gun does not overload.
Last edited by [PX]IronFist on Tue Sep 09, 2003 11:37 am, edited 1 time in total.
Ilon "Rezzer" Rezon in the Late Era RPG
- [Fallen]Thanatos
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Mission One - Gameplay
Round 1 (continued)
Bendox - You react to his shot by dodging.
Your starfighter piloting is 6D + Red 11's manuverability of 3D+2 = 9D+2 - 1D for other actions this round.
You roll 20 + 2 = 22.
This is what the Z-95 pilot has to beat.
He Rolls a 23. He hits.
He Rolls a 14 for damage.
You roll a 13 for hull. Your shields are ionized.
Round 1 Ends
Round 2
Bendox - Deploying your guns takes a full round due to the fact that your shileds are ionized, but you can still manouver closer to Z-95A during this time. You are now at long range for missiles but could not get behind him.
Liox - The navagation controls are basically frozen, you would have to roll over 27 to make the ship move normally.
You roll 6.
The ship may have moved, it's possible, you can't really tell.
Rain- You fire on Z-95A.
He decides to dodge and rolls a 23.
You have 2D+2 gunnery + 1D +2 fire control for a total of 3D + 4
You roll 11 + 4 = 15, you miss the ship.
The Gun does not overload.
Z-95A decides to take a shot at Red 11 as it flys by. Bendox must decide how to respond (shields, dodge, etc.). Z-95B decides to maneuver closer to Red 11 during this time. He is now at medium range for missiles.
Bendox - You react to his shot by dodging.
Your starfighter piloting is 6D + Red 11's manuverability of 3D+2 = 9D+2 - 1D for other actions this round.
You roll 20 + 2 = 22.
This is what the Z-95 pilot has to beat.
He Rolls a 23. He hits.
He Rolls a 14 for damage.
You roll a 13 for hull. Your shields are ionized.
Round 1 Ends
Round 2
Bendox - Deploying your guns takes a full round due to the fact that your shileds are ionized, but you can still manouver closer to Z-95A during this time. You are now at long range for missiles but could not get behind him.
Liox - The navagation controls are basically frozen, you would have to roll over 27 to make the ship move normally.
You roll 6.
The ship may have moved, it's possible, you can't really tell.
Rain- You fire on Z-95A.
He decides to dodge and rolls a 23.
You have 2D+2 gunnery + 1D +2 fire control for a total of 3D + 4
You roll 11 + 4 = 15, you miss the ship.
The Gun does not overload.
Z-95A decides to take a shot at Red 11 as it flys by. Bendox must decide how to respond (shields, dodge, etc.). Z-95B decides to maneuver closer to Red 11 during this time. He is now at medium range for missiles.
Ilon "Rezzer" Rezon in the Late Era RPG
- [Fallen]Thanatos
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(that is the crapyest rolling i have ever done)
Well im still gona try to get closer to z95a and make my way behind him but since im in range alot closer im gona fire on him with my lasers, i am also gona dodge and tell Sparky to try to make shure there coms are still jamed. and if there not, JAM UM
Well im still gona try to get closer to z95a and make my way behind him but since im in range alot closer im gona fire on him with my lasers, i am also gona dodge and tell Sparky to try to make shure there coms are still jamed. and if there not, JAM UM

- [Fallen]TSB
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I am gonna play "dead" and if they come closer (point blank range) then I am going to open fire again... (cant have the guns blowing up on me and not get to hit someone with them)
if they are closer then I will fire on the same ship I have been fireing at...
if not I will just sit there for this turn ...
if they are closer then I will fire on the same ship I have been fireing at...
if not I will just sit there for this turn ...
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(sorry for taking so long to post... Computer issues delayed me)
Still trying to manuever and randomly yelling on the com for Bendox to do something
Still trying to manuever and randomly yelling on the com for Bendox to do something
Nature is bountiful where idiots are concerned
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
- [PX]IronFist
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Round 2 (Continued)
Bendox - You decide to dodge
Your starfighter piloting is 6D + Red 11's manuverability of 3D+2 = 9D+2 - 1D for other actions this round.
You roll 35 + 2 = 37.
This is what the Z-95 pilot has to beat.
He Rolls a 14. He Misses.
The Z-95 takes a shot as you streak by but misses by a wide margin
Round 2 Ends
Round 3
Bendox - Sparky confirms that the com is jammed and you open up with all your laser cannons on Z-95A.
Your starship gunnery is 5D + the fire control of 3D = 8D
You roll 28
Z-95a does a full dodge and rolls 25 + a range of 7 = 32
The Z-95 swoops dangerously close to the freighter but manages to avoid your laser fire. You close in behind him but you can't see the other ship, he must be right behind you.
Rain - The Z-95 narrowly avoids a shot from Bendox and he is now at close range for your weapon
Liox - The navagation controls are basically frozen, you grab them and try to move the ship - again
You have to roll over 27 to make the ship move normally.
You roll 11.
The ship moves....up
You hear the sick sound of tearing metal as the freighter heaves itself into the path of the on comming fighter and the two ships collide at more than 1000 km/h. Fortunantly it is only a glancing blow
The freighter and the Z-95 take collision damage of 13.
The Z-95 rolls 17, it is undamaged.
The freighter rolls 7 it is lightly damaged and losses it's weapon system.
Rain - blue lightening plays across the fire control panel, your laser cannon is out of comission
Z-95B opens fire on Bendox with his blasters
I assume Bendox reacts to his shot by dodging.
Your starfighter piloting is 6D + Red 11's manuverability of 3D+2 = 9D+2 - 1D for other actions this round.
You roll 28 + 2 = 30.
This is what the Z-95 pilot has to beat.
He Rolls a 31. He hits.
He Rolls an 18 for damage.
You roll a 15 for hull. Your controls are ionized.
Round 3 Ends
Bendox - You decide to dodge
Your starfighter piloting is 6D + Red 11's manuverability of 3D+2 = 9D+2 - 1D for other actions this round.
You roll 35 + 2 = 37.
This is what the Z-95 pilot has to beat.
He Rolls a 14. He Misses.
The Z-95 takes a shot as you streak by but misses by a wide margin
Round 2 Ends
Round 3
Bendox - Sparky confirms that the com is jammed and you open up with all your laser cannons on Z-95A.
Your starship gunnery is 5D + the fire control of 3D = 8D
You roll 28
Z-95a does a full dodge and rolls 25 + a range of 7 = 32
The Z-95 swoops dangerously close to the freighter but manages to avoid your laser fire. You close in behind him but you can't see the other ship, he must be right behind you.
Rain - The Z-95 narrowly avoids a shot from Bendox and he is now at close range for your weapon
Liox - The navagation controls are basically frozen, you grab them and try to move the ship - again
You have to roll over 27 to make the ship move normally.
You roll 11.
The ship moves....up
You hear the sick sound of tearing metal as the freighter heaves itself into the path of the on comming fighter and the two ships collide at more than 1000 km/h. Fortunantly it is only a glancing blow
The freighter and the Z-95 take collision damage of 13.
The Z-95 rolls 17, it is undamaged.
The freighter rolls 7 it is lightly damaged and losses it's weapon system.
Rain - blue lightening plays across the fire control panel, your laser cannon is out of comission
Z-95B opens fire on Bendox with his blasters
I assume Bendox reacts to his shot by dodging.
Your starfighter piloting is 6D + Red 11's manuverability of 3D+2 = 9D+2 - 1D for other actions this round.
You roll 28 + 2 = 30.
This is what the Z-95 pilot has to beat.
He Rolls a 31. He hits.
He Rolls an 18 for damage.
You roll a 15 for hull. Your controls are ionized.
Round 3 Ends
Last edited by [PX]IronFist on Wed Sep 17, 2003 1:38 pm, edited 2 times in total.
Ilon "Rezzer" Rezon in the Late Era RPG
- Ghost [PX]
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Pausing briefly, Liox takes a deep calming breath..... And begins screaming obscenities at the Z-95A's and continues pounding on the control panel, attempting to get the ship to do something other than move into oncoming ships....
Nature is bountiful where idiots are concerned
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
- [Fallen]TSB
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- [Fallen]Thanatos
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- [PX]IronFist
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Round 4
Liox - The navagation controls seem worse than ever, but you grab them anyway and try to move the ship
You have to roll over 27 to make the ship move normally.
You roll 7.
The ship moves slightly to the left
Rain - You take a look at the navigation systems, most of the damage appears to be in the wireing.
Working alone it will take you 4 rounds to repair the wireing.
Your technical is 2D, you must roll over 7
You roll 9.
You quickly attach some of the wires...the unit dosen't burst into flames, so far, so good
Bendox - Sparky tells you that the controls are operational but they won't be at full capacity for atleast a few more seconds. The Z-95 speeds away from you toward the stations. You open up with all your laser cannons on him.
Your starship gunnery is 5D + the fire control of 3D = 8D - 1D for controls ionized.
Z-95A is pushing his engines all out, he is now 25 units away from you, you must beat 20.
You roll 27
You hit him.
You roll 22 for damage.
The Z-95 tries to angle his deflector shield and succeeds.
He rolls 25 for hull.
The Z-95 tries to flee but you score a direct hit in the back quarter. Unfortuanatly he appears to be undamaged.
You hear the sound of laser fire from behind and realize that the Z-95 on your tail is taking another shot. You slam the stick in an attempt to avoid his shot.
Your starfighter piloting is 6D + Red 11's manuverability of 3D+2 = 9D+2 - 1D for other actions this round - 1D for controls ionized.
You roll 23 + 2 = 25.
This is what the Z-95 pilot has to beat.
He Rolls a 23. He misses.
Round 4 Ends
Liox - The navagation controls seem worse than ever, but you grab them anyway and try to move the ship
You have to roll over 27 to make the ship move normally.
You roll 7.
The ship moves slightly to the left
Rain - You take a look at the navigation systems, most of the damage appears to be in the wireing.
Working alone it will take you 4 rounds to repair the wireing.
Your technical is 2D, you must roll over 7
You roll 9.
You quickly attach some of the wires...the unit dosen't burst into flames, so far, so good
Bendox - Sparky tells you that the controls are operational but they won't be at full capacity for atleast a few more seconds. The Z-95 speeds away from you toward the stations. You open up with all your laser cannons on him.
Your starship gunnery is 5D + the fire control of 3D = 8D - 1D for controls ionized.
Z-95A is pushing his engines all out, he is now 25 units away from you, you must beat 20.
You roll 27
You hit him.
You roll 22 for damage.
The Z-95 tries to angle his deflector shield and succeeds.
He rolls 25 for hull.
The Z-95 tries to flee but you score a direct hit in the back quarter. Unfortuanatly he appears to be undamaged.
You hear the sound of laser fire from behind and realize that the Z-95 on your tail is taking another shot. You slam the stick in an attempt to avoid his shot.
Your starfighter piloting is 6D + Red 11's manuverability of 3D+2 = 9D+2 - 1D for other actions this round - 1D for controls ionized.
You roll 23 + 2 = 25.
This is what the Z-95 pilot has to beat.
He Rolls a 23. He misses.
Round 4 Ends
Ilon "Rezzer" Rezon in the Late Era RPG
- [Fallen]Thanatos
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