Mission One - Gameplay
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I will hold my lightsaber to the downed trooper's throat (where it isn't protected by his helmet) as I attempt to take his gun (and spare gun if he has one), helmet, and any grenades he has. If he attempts to resist me I will kill him.
Until you find something worth dying for, you're not really living.
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I realize that the only way to prevent burning up on re-entry is to slow my descent. Sadly the tie's present a hindrance to this.
I am going to attempt to kill two mynocs with one stone. I am going to go to a full stop, reverse if needed. The objective of this is to bring the fighter to a sudden stop, and have the tie's overshoot me. This should result in the fighters being within point blank range of my forward weapons.
Once they are in this vulnerable position, I will open fire, destroy them, and proceed at a safe pace to the planetary signal.
I am going to attempt to kill two mynocs with one stone. I am going to go to a full stop, reverse if needed. The objective of this is to bring the fighter to a sudden stop, and have the tie's overshoot me. This should result in the fighters being within point blank range of my forward weapons.
Once they are in this vulnerable position, I will open fire, destroy them, and proceed at a safe pace to the planetary signal.
anything good in life is either illegal, immoral, or fattening!
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- [PX]IronFist
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Liox - You manage to ignore the pain as the force flows through your body, soothing your bones and strengthening your muscles. You look around and try to take in all of your surroundings. You are draped across the center seat of a speeder bike, and the drone of the repulsor drive sounds loudly in your ear.
You turn your head to look up from the water, and another wave slaps you in the face. After spitting out a mouthful of water you are actually able to get a good look at your surroundings. The lake stretches out in front of you in all directions, and you can't see anything that resembles the fighter you came in on...it must have succumbed to the waves, and now rests in the shadowy depths on the bottom of the lake.
On the close shore there is a large cloud of grey smoke, above which a large transport freighter is hovering, it appears to be kappa class, but it's hard to tell from this distance, it could be a lambda.
The pilot of your speeder is a military officer and appears from his uniform to be equipped for wilderness fighting. On the surface of the lake itself you can see two other speeders, one is the same type as yours, the other appears to be imperial issue, and it's chasing the first speeder.
As you skim across the water, you take a little time to think about the mission. Things have not gone at all like you planned, and this is the first mission that the rebellion trusted you with the command of, a simple mercenary capture.....General Raden will not be pleased.....another wave slaps you in the face as the speeder increases speed.
Saku - You hover above the smoke, repeating your message into the com link every few seconds.
"Commander, this is Saku...do you read? What is your position"
After a few seconds the com crackles to life and you receive a response
"In the Middle of a Lake! What is your status?"
You gather your thoughts and begin to respond.
Shintu - You crawl through the underbrush, each step bringing you closer and closer to your target. Soon you can see one of them, a scout trooper, he is leaning over his bike using the built in com-link.
"Yes, sir you heard me correctly. They appear to be too well armed to be local inhabitants...and as you know the initial survey indicated that there are no settlements for about 400 clicks."
You can only catch a few words of the response
"crsh....very.......can........rebel........response........fshhhh"
The trooper continues
"They seem too disorganized to be any kind of rebel strike team, I would more likely say we just stumbled across a group of large game hunters, or some kind of bounty hunter hideout."
"crshhhhh....threat.......eliminate....."
"Yes sir, I will report back as soon as we've taken care of the situation"
You creep closer and closer to the trooper....so close now that you could almost reach out and grab him....the animal instincts of your ancestors begin to take over your body, he is now the prey...and you....the hunter.
Sorall - You crawl forward through the brush, each breath you draw sends stabbing pains through your chest cavity as you make your way towards the troopers head. You hear blaster fire in the clearing, and the thought of your squad mates helps you press on.
The trooper is in a relatively dense portion of the underbrush, so you are able to maneuver yourself close to his head without making too many movements that might be obvious to an outside observer.
You draw your lightsaber and hold it to his throat...the trooper lets out a slight groan but makes no move to resist you, he appears to be unconscious.
You search his body with the deftness of a man who has done this kind of thing a hundred times before, and quickly turn up several valuable items.
The first is the troopers rifle, which was crushed by his body in the fall and appears to be slightly damaged, but may still work. In addition there is a utility belt containing two frag grenades, a grapling hook, and a com link. You consider removing the troopers helmet....unfortunately the position in which he fell left his head resting up against the trunk of a small tree, making it's removal very difficult without moving the body.
You lay the items out in front of yourself and begin to formulate a plan...nearby you hear a twig crack - the trooper is close.
Rain - The bright lights of the cargo bay beat down on you as you take in the situation. After a few seconds you take the officers advice and decide to lower your gun. As you put away your weapon you tell the troopers not to hurt or kill Narvek as he is worth more to you alive.
The officer motions and two of the troopers move forward, one of them takes Narvek's cuffs and the other points his rifle at your face. His voice is muffled by his blast helmet and sounds slightly digitized, like all storm troopers you've encountered.
"Give me your weapon"
The officer motions to the other troopers standing around you.
"Load these two into the shuttle and take them to the planet for processing. Captain Rigand will know how to handle them"
The trooper next to you motions for you to hand over your gun and several of the others begin to make ready a lambda class shuttle that sits in the docking bay beside your badly damaged transport. Behind you several troopers enter the freighter and begin to perform a search.
Marius - You switch on the com and reply to Saku's call for clarification.
"In the Middle of a Lake! What is your status?"Behind you on of your passengers seems to be fully conscious now, as he appears to be attempting to move around.
On the lake in front of you the scout trooper fires a shot at Marissa, but just misses, the bolt streaking by her and flying harmlessly across the lake behind you.
You punch the throttle and attempt to catch up to her.
The surface of the water is easy terrain
To move at "high speed" the difficulty is easy.
You have to beat an 8
Your repulsorlift operation is 2D+1
You roll a 9
In a few seconds you reach the battleground, Marissa and the trooper are now directly in front of you.
Vivian - You glance at the scope as the TIE's close in on you, and an idea forms in your head. Another warning light on the panel begins to flash and a second alarm starts going of, turning the cockpit into a cacophony of noise. The engines are going to fail in a few seconds, and both the TIE's are now in weapons range.
You grip the flight stick tightly in one hand and position the other over the control panel....this maneuver is going to take all the flying ability you have, and maybe more. You wish for a moment that you had taken more flight training before killing your bounty hunting teacher. The stick shudders under your grip, as the Z-95 is pushed to it's limit. Soon the TIE's will fire, you have act fast....just a few more seconds.....hold....hold....
Performing this maneuver is a moderate starfighter piloting roll, you must beat a 14.
Your mechanical is 2D+2
You roll a 10
You slam your hand down on the panel and pull back on the stick. The main engines cut out and the reverse thrusters spring to life with full power, but the stress of the maneuver is too much for your craft, and there is a sickening tearing noise as the left thruster rends itself from the fighter, sending the ship into a flat spin.
The TIEs try to avoid a collision.
They have to beat a 9
The first one rolls a 20
The second one rolls an 18
The TIEs shoot past you, unable to reverse their thrust in time to get a shot off, while still avoiding a collision. Your head spins as you try to get a bearing on where your ship might be headed, outside the window you can now see rolling woodlands punctuated with several large lakes. You grip the control stick and consider your next move.
Left Trooper - Search for Sorall
Since the trooper knows the general are in which Sorall fell, this is an easy roll, he must beat an 8
The trooper rolls 6
Right Trooper - Move towards Geno
Left Scout - Move towards the fallen trooper
Right Scout - Stay near his bike
Scout on bike - Fires at Marius
Map:

You turn your head to look up from the water, and another wave slaps you in the face. After spitting out a mouthful of water you are actually able to get a good look at your surroundings. The lake stretches out in front of you in all directions, and you can't see anything that resembles the fighter you came in on...it must have succumbed to the waves, and now rests in the shadowy depths on the bottom of the lake.
On the close shore there is a large cloud of grey smoke, above which a large transport freighter is hovering, it appears to be kappa class, but it's hard to tell from this distance, it could be a lambda.
The pilot of your speeder is a military officer and appears from his uniform to be equipped for wilderness fighting. On the surface of the lake itself you can see two other speeders, one is the same type as yours, the other appears to be imperial issue, and it's chasing the first speeder.
As you skim across the water, you take a little time to think about the mission. Things have not gone at all like you planned, and this is the first mission that the rebellion trusted you with the command of, a simple mercenary capture.....General Raden will not be pleased.....another wave slaps you in the face as the speeder increases speed.
Saku - You hover above the smoke, repeating your message into the com link every few seconds.
"Commander, this is Saku...do you read? What is your position"
After a few seconds the com crackles to life and you receive a response
"In the Middle of a Lake! What is your status?"
You gather your thoughts and begin to respond.
Shintu - You crawl through the underbrush, each step bringing you closer and closer to your target. Soon you can see one of them, a scout trooper, he is leaning over his bike using the built in com-link.
"Yes, sir you heard me correctly. They appear to be too well armed to be local inhabitants...and as you know the initial survey indicated that there are no settlements for about 400 clicks."
You can only catch a few words of the response
"crsh....very.......can........rebel........response........fshhhh"
The trooper continues
"They seem too disorganized to be any kind of rebel strike team, I would more likely say we just stumbled across a group of large game hunters, or some kind of bounty hunter hideout."
"crshhhhh....threat.......eliminate....."
"Yes sir, I will report back as soon as we've taken care of the situation"
You creep closer and closer to the trooper....so close now that you could almost reach out and grab him....the animal instincts of your ancestors begin to take over your body, he is now the prey...and you....the hunter.
Sorall - You crawl forward through the brush, each breath you draw sends stabbing pains through your chest cavity as you make your way towards the troopers head. You hear blaster fire in the clearing, and the thought of your squad mates helps you press on.
The trooper is in a relatively dense portion of the underbrush, so you are able to maneuver yourself close to his head without making too many movements that might be obvious to an outside observer.
You draw your lightsaber and hold it to his throat...the trooper lets out a slight groan but makes no move to resist you, he appears to be unconscious.
You search his body with the deftness of a man who has done this kind of thing a hundred times before, and quickly turn up several valuable items.
The first is the troopers rifle, which was crushed by his body in the fall and appears to be slightly damaged, but may still work. In addition there is a utility belt containing two frag grenades, a grapling hook, and a com link. You consider removing the troopers helmet....unfortunately the position in which he fell left his head resting up against the trunk of a small tree, making it's removal very difficult without moving the body.
You lay the items out in front of yourself and begin to formulate a plan...nearby you hear a twig crack - the trooper is close.
Rain - The bright lights of the cargo bay beat down on you as you take in the situation. After a few seconds you take the officers advice and decide to lower your gun. As you put away your weapon you tell the troopers not to hurt or kill Narvek as he is worth more to you alive.
The officer motions and two of the troopers move forward, one of them takes Narvek's cuffs and the other points his rifle at your face. His voice is muffled by his blast helmet and sounds slightly digitized, like all storm troopers you've encountered.
"Give me your weapon"
The officer motions to the other troopers standing around you.
"Load these two into the shuttle and take them to the planet for processing. Captain Rigand will know how to handle them"
The trooper next to you motions for you to hand over your gun and several of the others begin to make ready a lambda class shuttle that sits in the docking bay beside your badly damaged transport. Behind you several troopers enter the freighter and begin to perform a search.
Marius - You switch on the com and reply to Saku's call for clarification.
"In the Middle of a Lake! What is your status?"Behind you on of your passengers seems to be fully conscious now, as he appears to be attempting to move around.
On the lake in front of you the scout trooper fires a shot at Marissa, but just misses, the bolt streaking by her and flying harmlessly across the lake behind you.
You punch the throttle and attempt to catch up to her.
The surface of the water is easy terrain
To move at "high speed" the difficulty is easy.
You have to beat an 8
Your repulsorlift operation is 2D+1
You roll a 9
In a few seconds you reach the battleground, Marissa and the trooper are now directly in front of you.
Vivian - You glance at the scope as the TIE's close in on you, and an idea forms in your head. Another warning light on the panel begins to flash and a second alarm starts going of, turning the cockpit into a cacophony of noise. The engines are going to fail in a few seconds, and both the TIE's are now in weapons range.
You grip the flight stick tightly in one hand and position the other over the control panel....this maneuver is going to take all the flying ability you have, and maybe more. You wish for a moment that you had taken more flight training before killing your bounty hunting teacher. The stick shudders under your grip, as the Z-95 is pushed to it's limit. Soon the TIE's will fire, you have act fast....just a few more seconds.....hold....hold....
Performing this maneuver is a moderate starfighter piloting roll, you must beat a 14.
Your mechanical is 2D+2
You roll a 10
You slam your hand down on the panel and pull back on the stick. The main engines cut out and the reverse thrusters spring to life with full power, but the stress of the maneuver is too much for your craft, and there is a sickening tearing noise as the left thruster rends itself from the fighter, sending the ship into a flat spin.
The TIEs try to avoid a collision.
They have to beat a 9
The first one rolls a 20
The second one rolls an 18
The TIEs shoot past you, unable to reverse their thrust in time to get a shot off, while still avoiding a collision. Your head spins as you try to get a bearing on where your ship might be headed, outside the window you can now see rolling woodlands punctuated with several large lakes. You grip the control stick and consider your next move.
Left Trooper - Search for Sorall
Since the trooper knows the general are in which Sorall fell, this is an easy roll, he must beat an 8
The trooper rolls 6
Right Trooper - Move towards Geno
Left Scout - Move towards the fallen trooper
Right Scout - Stay near his bike
Scout on bike - Fires at Marius
Map:

Last edited by [PX]IronFist on Mon Mar 28, 2005 1:17 am, edited 3 times in total.
Ilon "Rezzer" Rezon in the Late Era RPG
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[PX]Kal Bob
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You mash the control stick to the left in an attempt to avoid the shot and move closer to marissa's bike.
The trooper rolls a 10 to hit
Your repulsorlift operation is 2D+1 + 3D+1 Manouverability = 5D+2 - 1D for multiple actions = 4D+2
You roll a 7
The bolt smashes into the front navigation vane of your speeder.
The speeder takes 14 points of damage
You roll an 8
The bolt completely destroys the blaster cannon on the front of your speeder and throws you off course. Your vision goes black as you are stunned for a moment...when you regain your vision you look up and see Marissa's speeder directly infront of you...and closing fast.
Map:

The trooper rolls a 10 to hit
Your repulsorlift operation is 2D+1 + 3D+1 Manouverability = 5D+2 - 1D for multiple actions = 4D+2
You roll a 7
The bolt smashes into the front navigation vane of your speeder.
The speeder takes 14 points of damage
You roll an 8
The bolt completely destroys the blaster cannon on the front of your speeder and throws you off course. Your vision goes black as you are stunned for a moment...when you regain your vision you look up and see Marissa's speeder directly infront of you...and closing fast.
Map:

Ilon "Rezzer" Rezon in the Late Era RPG
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I groan at the sound of the blaster bold impacting on the speeder and try and hold on as best as I can.
Nature is bountiful where idiots are concerned
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man
No, they arent breasts, they're personalities, because its ok to like a girl for her personalities
It takes a big man to cry, but it takes a bigger man to laugh at that man